Rubidium 
							
						 
					 
					
						
						
							
						
						eaae0bb5e7 
					 
					
						
						
							
							Codechange: automatic adding of _t to (u)int types, and WChar to char32_t  
						
						... 
						
						
						
						for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done 
						
						
					 
					
						2023-07-19 19:30:14 +02:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						ede3f79475 
					 
					
						
						
							
							Codechange: use the name string in SaveLoad for the name of the Setting as well  
						
						
						
						
					 
					
						2021-07-09 22:53:30 +02:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						01139d3368 
					 
					
						
						
							
							Codechange: access the name of a setting via an accessor function  
						
						
						
						
					 
					
						2021-07-09 22:53:30 +02:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						94881f5a34 
					 
					
						
						
							
							Codechange: name a few unnamed settings as to not to have to check for that being empty  
						
						
						
						
					 
					
						2021-07-09 22:53:30 +02:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						8f5d0ecde3 
					 
					
						
						
							
							Codechange: split settings.ini over several files ( #9421 )  
						
						... 
						
						
						
						This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible. 
						
						
					 
					
						2021-07-09 21:16:03 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						6e627f35ac 
					 
					
						
						
							
							Cleanup: Remove now unneeded ChunkHandler members  
						
						
						
						
					 
					
						2021-07-06 22:29:08 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						2c941cd8b3 
					 
					
						
						
							
							Codechange: Use ChunkHandlers sub-classes  
						
						
						
						
					 
					
						2021-07-06 22:29:08 +02:00 
						 
				 
			
				
					
						
							
							
								glx22 
							
						 
					 
					
						
						
							
						
						c1a9fe6fbd 
					 
					
						
						
							
							Codechange: Use static array of references to ChunkHandler  
						
						
						
						
					 
					
						2021-07-06 22:29:08 +02:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						7e7a4aad72 
					 
					
						
						
							
							Codechange: split off the settings saveload code from the main settings handling logic  
						
						
						
						
					 
					
						2021-07-06 21:32:47 +02:00