michi_cc
be50bc410f
(svn r25671) -Codechange: Pass character and key code separately to the keyboard handler.
2013-08-05 20:36:36 +00:00
michi_cc
4b9fdb9ec4
(svn r25667) -Fix: [Win32] Only forward key presses to the IME system if an edit box has the input focus.
2013-08-05 20:36:20 +00:00
michi_cc
21120665e3
(svn r25666) -Feature [FS#4760]: [OSX] Pinch gesture support for zooming. (Based on patch by leecbaker)
2013-08-05 20:36:17 +00:00
michi_cc
734a0d788c
(svn r25665) -Fix [FS#4689]: [OSX] Crash when unhiding the main window.
2013-08-05 20:36:13 +00:00
michi_cc
84c4f8bbdc
(svn r25664) -Add [FS#4847]: [OSX] Bootstrap downloading of a baseset. (Matthieu)
2013-08-05 20:36:10 +00:00
michi_cc
f673278cbf
(svn r25660) -Fix: [OSX] The name's OpenTTD, not OTTD.
2013-08-05 20:35:56 +00:00
michi_cc
c5606136d2
(svn r25659) -Fix [FS#4420]: [OSX] System mouse cursor could become visible during dragging. (Matthieu)
2013-08-05 20:35:53 +00:00
michi_cc
b1d2d5d1e5
(svn r25658) -Fix [FS#4392]: [OSX] The mouse cursor would sometimes jump near the window borders. (Matthieu)
2013-08-05 20:35:49 +00:00
michi_cc
75259f1659
(svn r25657) -Fix [FS#4744]: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions.
2013-08-05 20:35:46 +00:00
michi_cc
32d0a2322f
(svn r25656) -Cleanup: Coding style.
2013-08-05 20:35:42 +00:00
michi_cc
a141a5dcad
(svn r25655) -Fix: [OSX] Mouse cursor wasn't displayed properly after switching to fullscreen on 10.7+. (Based on patch by Maedhros)
2013-08-05 20:35:38 +00:00
rubidium
bcd6836291
(svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing threads could crash OpenTTD
2013-07-01 19:48:52 +00:00
rubidium
76bcf534e2
(svn r25523) -Fix [FS#5587]: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state
2013-06-29 18:21:19 +00:00
matthijs
40c8184469
(svn r25318) -Fix: [SDL, FS#5580] Keyboard input stopped working after fullscreen toggle
2013-06-04 06:36:59 +00:00
rubidium
19a59eeef0
(svn r25017) -Fix [FS#5466]: crash after bootstrap download of 32bits base set due to referencing a deleted mutex
2013-02-17 20:37:18 +00:00
matthijs
862b4ad9b9
(svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.
...
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
- This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
2013-02-15 11:01:45 +00:00
matthijs
f8831481ee
(svn r25002) -Doc: [SDL] Fix typo in comment.
2013-02-15 11:01:43 +00:00
matthijs
eac0f6eab0
(svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
...
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
- This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
- When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
- The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
2013-02-14 11:06:12 +00:00
matthijs
b46eea3505
(svn r24992) -Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions.
2013-02-14 11:06:06 +00:00
planetmaker
f00d9976f9
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
rubidium
b89df11932
(svn r24877) -Fix: some whitespace "errors"
2013-01-01 10:52:32 +00:00
michi_cc
ce64eca677
(svn r24781) -Fix (r24762): [Win32] MinGW compiler warning.
2012-12-03 22:08:00 +00:00
michi_cc
b46358312f
(svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an unsupported fullscreen display mode (like 8 bpp modes in Windows 8).
2012-11-25 12:14:13 +00:00
yexo
8944dcbef2
(svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__)
2012-09-13 18:42:33 +00:00
glx
ad200403c1
(svn r24394) -Fix (r24188): changing resolution didn't resize the window
2012-07-10 17:47:03 +00:00
truebrain
e57b1daa5c
(svn r24189) -Fix: when going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (Windows only)
2012-04-30 16:49:26 +00:00
truebrain
fa8f1f3ac7
(svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS
2012-04-30 16:48:47 +00:00
rubidium
a77c72936d
(svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter
2012-02-23 21:10:08 +00:00
rubidium
604a1a4558
(svn r23978) -Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly
2012-02-23 16:23:09 +00:00
matthijs
74dfcba3be
(svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
...
- It seems this event is never triggered when using 1.2 (it has some
autorefresh feature which seems to have been removed in 1.3), but in theory
this event could also trigger on 1.2.
- Note that this fixes redraw issues when compiling against SDL 1.3, but it
still uses the "compatibility" rendering API using SDL_SetVideoMode and
SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this
should probably be rewritting to use the new Windows and Renderers
available in SDL 1.3.
2012-02-07 10:27:48 +00:00
matthijs
3be8540055
(svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3.
2012-02-07 10:12:11 +00:00
rubidium
ed85ffb660
(svn r23891) -Fix-ish: compile failures with SDL 1.3
2012-02-04 16:24:25 +00:00
michi_cc
cc9e7f07dc
(svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing.
2012-01-04 00:45:36 +00:00
rubidium
16ccb8f246
(svn r23527) -Codechange: unify colo(u)r as far as it goes
2011-12-15 22:02:00 +00:00
rubidium
462d92a125
(svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver
2011-12-11 07:26:13 +00:00
michi_cc
4159371e3e
(svn r23482) -Change: [Win32] Move re-painting the window and doing palette animation into a separate thread.
2011-12-10 16:54:46 +00:00
rubidium
daba7e588a
(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files
2011-12-10 08:31:14 +00:00
rubidium
2c07e9cae8
(svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter
2011-12-08 20:01:31 +00:00
rubidium
e6c46d4cf4
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
2011-12-08 19:37:33 +00:00
rubidium
a531ec1899
(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
2011-12-08 18:13:29 +00:00
rubidium
67d90f1174
(svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
2011-11-17 21:09:08 +00:00
michi_cc
ee6e8ea36b
(svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a GUI-less video driver.
2011-11-04 23:47:00 +00:00
michi_cc
aa8587b335
(svn r23003) -Fix (r22999): Missing semicolon.
2011-10-04 22:12:43 +00:00
michi_cc
d3e32121c9
(svn r22999) -Codechange: Allow changing the blitter during the running game.
2011-10-04 21:35:40 +00:00
planetmaker
b7545e9e9e
(svn r22943) -Fix: [OSX] Typo broke debug compilation
2011-09-19 05:37:11 +00:00
planetmaker
40d7b3c861
(svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers
2011-09-11 12:52:44 +00:00
rubidium
696e4eec2d
(svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds
2011-09-09 09:13:18 +00:00
planetmaker
011a73f024
(svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in OSX 10.6 in the quartz video driver
2011-09-05 15:52:04 +00:00
planetmaker
69eae55fb1
(svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver
2011-09-05 05:31:29 +00:00
planetmaker
350812a90a
(svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based on patch by leecbaker)
...
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
2011-09-04 17:49:08 +00:00