Commit Graph

166 Commits

Author SHA1 Message Date
Jonathan G Rennison
229613b06a VarAction2: Resolve jumps in advance to avoid needing to track nesting 2022-06-22 02:09:13 +01:00
Jonathan G Rennison
387e646439 VarAction2: Add group flag for whether to run jump insert pass 2022-06-20 18:46:31 +01:00
Jonathan G Rennison
3714fad790 VarAction2: Fix jump insertion using mul with bool as last value 2022-06-20 18:41:09 +01:00
Jonathan G Rennison
13fcde9ea0 VarAction2: Add a JZ operation, use for ternary style mul masking 2022-06-14 02:23:23 +01:00
Jonathan G Rennison
34cd547325 Debug: Show if action 2s have been modified by action 6 in debug window 2022-06-11 02:34:08 +01:00
Jonathan G Rennison
6214d0d20d VarAction2: Add an ABS opcode 2022-06-11 02:33:09 +01:00
Jonathan G Rennison
8aac0ed639 VarAction2: Shrink size of RandomizedSpriteGroupCompareMode 2022-06-10 20:07:21 +01:00
Jonathan G Rennison
3bddd55921 VarAction2: Add sprite group flag for if var 1C seen before proc 2022-06-10 20:06:24 +01:00
Jonathan G Rennison
0409bd88e8 VarAction2: Simplify tracking of sprite group feature 2022-06-08 20:22:53 +01:00
Jonathan G Rennison
caebff85f5 VarAction2: Add helper functions for constant comparison adjust types 2022-06-08 19:40:36 +01:00
Jonathan G Rennison
249a20e47a VarAction2: Add helper functions for relational comparison ops 2022-06-08 19:22:00 +01:00
Jonathan G Rennison
31e96ff5e7 VarAction2: Add helper functions for anti-commutative ops 2022-06-08 19:15:56 +01:00
Jonathan G Rennison
45798fa533 Debug: Add scroll to sprite number to debug window 2022-06-08 01:57:10 +01:00
Jonathan G Rennison
6e398f9cec VarAction2: DSE now takes into account DSE results from child groups 2022-06-07 23:53:32 +01:00
Jonathan G Rennison
65407210a6 VarAction2: Allow DSGA_OP_STO_NC to be used with DSGA_TYPE_EQ/NEQ 2022-06-07 22:21:51 +01:00
Jonathan G Rennison
86324e0fda Debug: Add mode to sprite dump window to show unoptimised 2022-06-07 18:54:42 +01:00
Jonathan G Rennison
e41a5d2f63 VarAction2: Add flags to skip adjust if value is 0 or LSB set 2022-06-06 23:04:45 +01:00
Jonathan G Rennison
9d04ebcc90 VarAction2: Remove operations which always do nothing when applied to 0 2022-06-06 22:20:16 +01:00
Jonathan G Rennison
dc8465dc68 VarAction2: Shrink enum fields of DeterministicSpriteGroupAdjust 2022-06-06 21:38:12 +01:00
Jonathan G Rennison
3a5902ff77 VarAction2: Reduce cost of RecursiveDisallowDSEForProcedure
Fix disallowing DSE also disallowing store simplification
2022-06-06 20:09:48 +01:00
Jonathan G Rennison
894c8d8b5e NewGRF: Shrink various flags/enum fields 2022-06-06 20:01:25 +01:00
Jonathan G Rennison
7a61b5d820 VarAction2: Cache refit capacity callback results which depend only on cargo 2022-06-06 18:34:30 +01:00
Jonathan G Rennison
a9ca89d0f8 VarAction2: Move cb_result_found to a flags var in AnalyseCallbackOperation 2022-06-06 17:44:47 +01:00
Jonathan G Rennison
f5f48e89dc Debug: Show all sprite groups for vehicles in debug window 2022-06-06 02:07:21 +01:00
Jonathan G Rennison
cf640cc0cf Debug: Add sprite group collapsing to sprite group dump window 2022-06-04 21:08:35 +01:00
Jonathan G Rennison
bbc1e28b24 VarAction2: Re-use allocated callback result sprite groups 2022-06-04 20:31:09 +01:00
Jonathan G Rennison
db7f29b07c VarAction2: Deduplicate loads from expensive uncached variables
Currently only some vehicle variables
2022-06-03 20:14:30 +01:00
Jonathan G Rennison
263a87f5da VarAction2: Add adjust types for combined (in)equality with constant 2022-06-03 14:17:15 +01:00
Jonathan G Rennison
c238bd5012 Debug: Add temp store highlighting to sprite group dump window
Add tooltip
2022-06-02 20:07:18 +01:00
Jonathan G Rennison
564d7e5029 Debug: Allow clicking to highlight group in sprite group dump window 2022-06-01 21:31:05 +01:00
Jonathan G Rennison
42e20d3d99 Industry: Determine which tiles in industry layouts are not animated
Do not set these as animated tiles for new industries
2022-06-01 01:13:46 +01:00
Jonathan G Rennison
304f88dc40 VarAction2: Fix callback result detection in AnalyseEngineCallbacks 2022-05-31 17:41:35 +01:00
Jonathan G Rennison
994dc683a2 VarAction2: Fix calculated result groups being incorrectly pruned 2022-05-30 17:24:26 +01:00
Jonathan G Rennison
a5f5be2dff VarAction2: Detect ops on previous constants which become loads 2022-05-29 12:57:23 +01:00
Jonathan G Rennison
1fec7d6ddb VarAction2: Detect and replace reversed commutative op via temp storage 2022-05-29 12:08:49 +01:00
Jonathan G Rennison
145536e1fd VarAction2: Detect and replace reverse subtract via temp storage 2022-05-27 03:14:07 +01:00
Jonathan G Rennison
90a2aa57fc VarAction2: Detect and replace signed relational comparisons 2022-05-25 23:58:44 +01:00
Jonathan G Rennison
3b5eede3fc VarAction2: Detect and replace operations which always produce 0 2022-05-25 20:04:36 +01:00
Jonathan G Rennison
08b83352bf Fix truncation of variable mapping A2VM->VPRM params wider than 8 bits
And remapped variables via variable 7B
2022-05-25 04:02:12 +01:00
Jonathan G Rennison
012d73ef34 VarAction2: Detect equality comparisons
Remove redundant equality with 0 comparison before ternary
2022-05-25 02:23:25 +01:00
Jonathan G Rennison
7283825638 VarAction2: Detect and replace ternary operator pattern 2022-05-25 01:52:22 +01:00
Jonathan G Rennison
e3df522111 VarAction2: Delete provably zero adjustment operations 2022-05-24 23:40:29 +01:00
Jonathan G Rennison
502980ba61 Support railtype-dependant GRF train speed limits with realistic braking
See: #389
2022-05-24 21:50:38 +01:00
Jonathan G Rennison
33dc6c9688 Add NewGRF VarAction2 variable remapping infrastructure 2022-01-24 02:01:09 +00:00
Andreas Schmitt
29b227a3cd Fix a few compiler warnings 2021-06-23 05:45:10 +02:00
Jonathan G Rennison
97d5982cb5 Fix various compiler warnings
See: #267
2021-06-11 00:39:24 +01:00
Jonathan G Rennison
6f10b01ba2 Debug: Add general mechanism to dump a sprite group chain 2021-05-21 19:35:22 +01:00
Jonathan G Rennison
55915d8d55 Elide vehicle random trigger callbacks 2021-05-18 22:14:19 +01:00
Jonathan G Rennison
a15e26f369 NewGRF: Elide unmasked vehicle callbacks where possible
This includes:
* CBID_VEHICLE_32DAY_CALLBACK
* CBID_VEHICLE_REFIT_COST
* CBID_VEHICLE_MODIFY_PROPERTY
  This is on a per-property basis

The main benefit of this is to avoid callbacks not handled by the
vehicle's current sprite group from using the full graphics chain as
the "default" branch in the callback switch.
In the case where the graphics chain is long/expensive, a lot of work
had to be done before a callback failure result was eventually returned.
2021-05-18 19:07:44 +01:00
Peter Nelson
f5722a999e Cleanup: Use std::vector in RandomSpriteGroup.
(cherry picked from commit 913d8a7f28)
2021-05-06 20:25:59 +01:00