Commit Graph

54210 Commits

Author SHA1 Message Date
glx22
012fd2be0d Codechange: Suppress warnings when asserts are disabled 2022-12-30 02:17:38 +01:00
glx22
ffc1f7ce56 Fix 57717a2: [CMake] Don't apply 'cl' workaround to 'clang-cl' 2022-12-30 02:17:38 +01:00
Jonathan G Rennison
b88ab5f271 Fix direction of semaphore no-entry signal sprites for W-E track 2022-12-30 00:14:40 +00:00
clienthax
25f247047d Update: emsdk to 3.1.28 and lzma (for emsdk) to 5.4.0 (#10234)
Co-authored-by: Patric Stout <truebrain@openttd.org>
2022-12-29 23:34:45 +01:00
translators
f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators
918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Jonathan G Rennison
bc9532b760 Version: Committing version data for tag: jgrpp-0.50.1 2022-12-28 16:02:05 +00:00
Jonathan G Rennison
d97968a4f9 Rename ChildScreenSpritePositionMode enum values 2022-12-28 16:01:28 +00:00
Loïc Guilloux
fe30f66570 Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
Jonathan G Rennison
0093ebe3a7 Debug: Add engine variant ID and extra flags to debug info 2022-12-28 02:17:48 +00:00
Jonathan G Rennison
b9dad1818b Add setting to disable NewGRF inflation flag 2022-12-28 01:58:03 +00:00
Jonathan G Rennison
64c210f770 Merge branch 'master' into jgrpp
# Conflicts:
#	src/build_vehicle_gui.cpp
#	src/engine.cpp
#	src/engine_func.h
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/newgrf.cpp
#	src/saveload/oldloader_sl.cpp
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
2022-12-28 01:46:29 +00:00
Jonathan G Rennison
f82bee12bc Road stops: Fix wrong animation callback when cargo taken 2022-12-27 21:46:48 +00:00
Jonathan G Rennison
b4e00a8c46 Merge pull request #461 from telk5093/jgrpp
Update: Korean translation up to e882ba6063
2022-12-27 20:30:10 +00:00
Woelfi Von Wolfhausen
80444e7c55 Grammar in German lang-file (#441) 2022-12-27 20:28:58 +00:00
Jonathan G Rennison
a72d99821a Fix crash on hovering link graph link where both ends have same position
See: #468
2022-12-27 19:46:32 +00:00
PeterN
f7e2b6ef12 Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Jonathan G Rennison
4df56ec1ef Implement new shortened train flipping for template trains 2022-12-27 02:12:29 +00:00
Jonathan G Rennison
5bea50c413 Debug: Add rail engine misc flags to debug info 2022-12-27 02:11:41 +00:00
Jonathan G Rennison
541beb386c Scheduled dispatch: Allow wrapping at midnight when bulk inserting slots
For 24 hour dispatch schedules

See: #467
2022-12-27 01:00:41 +00:00
Jonathan G Rennison
87056562e5 Change ChildScreenSpriteToDraw relative flag to an enum
Use separate modes for prior and upstream non-relative modes
2022-12-27 01:00:41 +00:00
Jonathan G Rennison
14f4f6d104 Remove now unused vehicle.flip_direction_all_trains setting 2022-12-27 01:00:41 +00:00
Jonathan G Rennison
58d841486e Merge branch 'master' into jgrpp
# Conflicts:
#	src/os/windows/font_win32.cpp
#	src/script/api/script_object.hpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/viewport.cpp
#	src/viewport_func.h
2022-12-27 01:00:40 +00:00
Francis Herne
6caed5f15e Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
translators
7a18631291 Update: Translations from eints
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
PeterN
9e56e16147 Fix: Local authority window rating list height ignored icon sizes. (#10285)
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
PeterN
961e66df30 Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
Michael Lutz
3d3ed87d99 Fix: Bad alignment of button icons when using the original baseset. (#10200) 2022-12-25 18:03:39 -05:00
PeterN
4f26f6b8aa Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2022-12-25 22:32:22 +00:00
Daniel Robinson
c53f29df53 Fix #10181: Show error message on failed industry prospecting (#10202) 2022-12-25 23:12:06 +01:00
Didac Perez Parera
35d55bd534 Feature: Expand all towns in the scenario editor (#10215) 2022-12-25 19:42:50 +01:00
Tyler Trahan
4ffe7e0477 Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2022-12-25 13:26:26 -05:00
Tyler Trahan
8063fcb6e0 Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2022-12-25 13:20:31 -05:00
Peter Nelson
efa20dd969 Change: Support engine property 0xC6 in purchase list. 2022-12-25 16:41:58 +00:00
Peter Nelson
cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
2022-12-25 16:41:58 +00:00
Peter Nelson
74180efe7f Change: Attempt to improve randomisation of reliability 2022-12-25 16:41:58 +00:00
Peter Nelson
3485709f53 Add: Additional vehicle flags to control variants. 2022-12-25 16:41:58 +00:00
Peter Nelson
898dadadb2 Change: Mark build/autoreplace windows dirty less often in monthy loop.
These window classes were marked dirty for every engine that had
reliability calculated every month.
2022-12-25 16:41:58 +00:00
Peter Nelson
85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
peter1138
94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2022-12-25 16:41:58 +00:00
Peter Nelson
c11db7d593 Change: Clear last variant when engine becomes unavailable. 2022-12-25 16:41:58 +00:00
peter1138
d7f561a400 Change: Add variant property to engines. 2022-12-25 16:41:58 +00:00
PeterN
c8cc61d889 Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
PeterN
23eec0b7b3 Fix #8971: Resize QueryStrings with interface scale change. (#10281)
* Fix: Use width of caret symbol '_' for text entry.

This replaces an arbitrary pixel width with the space actually required.

* Fix #8971: Update QueryString sizes with interface scale change.
2022-12-25 00:40:55 +00:00
Jonathan G Rennison
546ad0b43c VarAction2: Mark applicable road stops variables as expensive 2022-12-24 19:01:32 +00:00
Jonathan G Rennison
8af4ac8a4c GRF: Add road stops variable for road info of nearby plain road tile
See: #464
2022-12-24 18:54:28 +00:00
translators
3451c0a82c Update: Translations from eints
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2022-12-24 18:43:00 +00:00
Jonathan G Rennison
6b8f799a1c Debug: Show engine base introduction date 2022-12-24 17:42:14 +00:00
glx22
04ee86d3ac Add: 'font' console command to configure fonts 2022-12-23 23:23:03 +01:00
glx22
e6c857cdba Codechange: [windows] cache the actually loaded font name 2022-12-23 23:23:03 +01:00