truelight
645e5b1fb0
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
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-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
glx
18de82b000
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
glx
5e45e73037
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
rubidium
ed96cd2711
(svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
2007-09-22 12:59:43 +00:00
rubidium
c68c83dffa
(svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
2007-09-22 12:59:43 +00:00
truelight
ca161c8e72
(svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
2007-09-13 12:28:53 +00:00
truelight
f1336fba68
(svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
2007-09-13 12:28:53 +00:00
rubidium
766d6d420e
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
2007-09-01 08:04:08 +00:00
rubidium
0df355bbda
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
2007-09-01 08:04:08 +00:00
rubidium
1a82bd9350
(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
2007-08-26 14:38:44 +00:00
rubidium
cf1d74b41e
(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
2007-08-26 14:38:44 +00:00
rubidium
f09ebb5ec2
(svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave.
2007-08-06 06:23:44 +00:00
rubidium
51f773bd16
(svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave.
2007-08-06 06:23:44 +00:00
truelight
8ca03887b9
(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
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-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-04 12:53:41 +00:00
truelight
424757c078
(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
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-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-04 12:53:41 +00:00
rubidium
655b2048e5
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
rubidium
2dd7a5d296
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
peter1138
23a46a301e
(svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
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each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
2007-08-03 09:08:49 +00:00
peter1138
616eb4134e
(svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
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each STR_ entry. This avoids the need for a cast to StringID in some
places and thus better type-safety.
2007-08-03 09:08:49 +00:00
rubidium
2800a49f03
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
45b0b7755d
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
rubidium
3dd6362bb8
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
rubidium
f30a71ab82
(svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD.
2007-07-16 21:00:40 +00:00
rubidium
a58a18bb50
(svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD.
2007-07-16 21:00:40 +00:00
rubidium
df009178d4
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
rubidium
cd702d049e
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
2007-07-07 08:53:19 +00:00
rubidium
9a55c79fd1
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
2007-07-07 08:53:19 +00:00
peter1138
5e85e8c5e0
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
2007-07-05 12:23:54 +00:00
peter1138
68c6add8cc
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
2007-07-05 12:23:54 +00:00
belugas
cd62d5130a
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
2007-07-04 01:34:28 +00:00
belugas
a85d72c60d
(svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
2007-07-04 01:34:28 +00:00
rubidium
926d103482
(svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
2007-06-27 17:19:05 +00:00
rubidium
67f46b40ab
(svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
2007-06-27 17:19:05 +00:00
rubidium
f40646bf82
(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
2007-06-25 19:13:55 +00:00
rubidium
8b2c8b6164
(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
2007-06-25 19:13:55 +00:00
peter1138
8ee9e8bf1e
(svn r10323) -Codechange: reference company name, number and player (president) name
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by index
2007-06-25 13:30:38 +00:00
peter1138
eb6594caa8
(svn r10323) -Codechange: reference company name, number and player (president) name
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by index
2007-06-25 13:30:38 +00:00
rubidium
331c9eec7b
(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
2007-06-24 12:27:11 +00:00
rubidium
c600158c1d
(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
2007-06-24 12:27:11 +00:00
truelight
7bfc7d19e8
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
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-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
2007-06-22 20:04:21 +00:00
truelight
2e19d3cf78
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
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-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
2007-06-22 20:04:21 +00:00
rubidium
60c61e5116
(svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147)
2007-06-22 17:33:13 +00:00
rubidium
96d208d04b
(svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147)
2007-06-22 17:33:13 +00:00
rubidium
fc201d4ad8
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-22 11:58:59 +00:00
rubidium
e5c352818d
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-22 11:58:59 +00:00
truelight
79cd3f5db0
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
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-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
truelight
003375d375
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
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-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
rubidium
c016eca97f
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
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-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
2007-06-17 20:09:05 +00:00