smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
2011-02-19 23:05:47 +00:00 |
|
smatz
|
9c40059641
|
(svn r22115) -Fix (r22114): some comments and code ordering were wrong
|
2011-02-19 18:55:10 +00:00 |
|
smatz
|
642fb19d4f
|
(svn r22115) -Fix (r22114): some comments and code ordering were wrong
|
2011-02-19 18:55:10 +00:00 |
|
smatz
|
07736a02b1
|
(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit
|
2011-02-19 18:25:24 +00:00 |
|
smatz
|
1d9cae9afa
|
(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit
|
2011-02-19 18:25:24 +00:00 |
|
alberth
|
95b6644592
|
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
|
2011-02-18 20:28:25 +00:00 |
|
alberth
|
8c2fc45153
|
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
|
2011-02-18 20:28:25 +00:00 |
|
alberth
|
1983b8d558
|
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
|
2011-02-18 20:14:30 +00:00 |
|
alberth
|
9d0ff9d692
|
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
|
2011-02-18 20:14:30 +00:00 |
|
rubidium
|
1516299bca
|
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
|
2011-02-12 21:30:57 +00:00 |
|
rubidium
|
befa79ba4a
|
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
|
2011-02-12 21:30:57 +00:00 |
|
rubidium
|
8183922813
|
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
|
2011-02-07 22:49:38 +00:00 |
|
rubidium
|
1d0d7635e0
|
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
|
2011-02-07 22:49:38 +00:00 |
|
rubidium
|
c163f3c0f7
|
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
|
2011-02-07 09:51:16 +00:00 |
|
rubidium
|
79fd8a362b
|
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
|
2011-02-07 09:51:16 +00:00 |
|
rubidium
|
4f291ca982
|
(svn r21896) -Cleanup: remove the unused StartScenario
|
2011-01-22 23:13:39 +00:00 |
|
rubidium
|
1339d75f75
|
(svn r21896) -Cleanup: remove the unused StartScenario
|
2011-01-22 23:13:39 +00:00 |
|
rubidium
|
f775da140c
|
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
|
2011-01-22 23:08:18 +00:00 |
|
rubidium
|
7eadf07e44
|
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
|
2011-01-22 23:08:18 +00:00 |
|
rubidium
|
05199a641a
|
(svn r21890) -Cleanup: remove some unneeded includes
|
2011-01-22 14:52:20 +00:00 |
|
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
|
2011-01-22 14:52:20 +00:00 |
|
rubidium
|
f1e42dc23b
|
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
|
2011-01-19 16:47:40 +00:00 |
|
rubidium
|
795a528328
|
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
|
2011-01-19 16:47:40 +00:00 |
|
rubidium
|
2ae8216363
|
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
|
2011-01-18 18:14:14 +00:00 |
|
rubidium
|
6a17bf91e3
|
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
|
2011-01-18 18:14:14 +00:00 |
|
rubidium
|
be077e030e
|
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
|
2011-01-04 22:50:09 +00:00 |
|
rubidium
|
eab47d2227
|
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
|
2011-01-04 22:50:09 +00:00 |
|
rubidium
|
6ed9a8fb77
|
(svn r21698) -Fix: incorrectly named global variable
|
2011-01-02 18:12:39 +00:00 |
|
rubidium
|
ad15cd37a6
|
(svn r21698) -Fix: incorrectly named global variable
|
2011-01-02 18:12:39 +00:00 |
|
terkhen
|
f69d280f14
|
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
|
2010-12-14 21:33:53 +00:00 |
|
terkhen
|
48b7916458
|
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
|
2010-12-14 21:33:53 +00:00 |
|
terkhen
|
74c061c29a
|
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
|
2010-12-14 21:28:45 +00:00 |
|
terkhen
|
12c86a1391
|
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
|
2010-12-14 21:28:45 +00:00 |
|
rubidium
|
2074b4ddce
|
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
2010-12-14 14:57:51 +00:00 |
|
rubidium
|
e68efb9e71
|
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
2010-12-14 14:57:51 +00:00 |
|
rubidium
|
97623b6fc1
|
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
|
2010-12-07 21:13:00 +00:00 |
|
rubidium
|
5dbd80ff3c
|
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
|
2010-12-07 21:13:00 +00:00 |
|
rubidium
|
434abd6dea
|
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
|
2010-12-07 21:09:30 +00:00 |
|
rubidium
|
49162ab39b
|
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
|
2010-12-07 21:09:30 +00:00 |
|
rubidium
|
c780091c26
|
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
|
2010-12-05 14:43:10 +00:00 |
|
rubidium
|
69766049ce
|
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
|
2010-12-05 14:43:10 +00:00 |
|
terkhen
|
85434d3c5b
|
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
|
2010-11-27 21:11:37 +00:00 |
|
terkhen
|
92d14f692b
|
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
|
2010-11-27 21:11:37 +00:00 |
|
rubidium
|
aeae689dc4
|
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
|
2010-11-27 21:09:41 +00:00 |
|
rubidium
|
b46e57d364
|
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
|
2010-11-27 21:09:41 +00:00 |
|
rubidium
|
663e5f9a26
|
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
|
2010-11-19 13:24:32 +00:00 |
|
rubidium
|
999246f63e
|
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
|
2010-11-19 13:24:32 +00:00 |
|
rubidium
|
9ed0c28c11
|
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
|
2010-11-19 10:58:38 +00:00 |
|
rubidium
|
611a9f2007
|
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
|
2010-11-19 10:58:38 +00:00 |
|
rubidium
|
59b6c9a85e
|
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
|
2010-11-18 22:27:15 +00:00 |
|