Logo
Explore Help
Sign In
dave/openttd
1
0
Fork 0
You've already forked openttd
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
20,229 Commits 1 Branch 0 Tags
09240ee00925c39eb4e619ba31add7cc99abbf90
Commit Graph

8 Commits

Author SHA1 Message Date
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
frosch
7ae3b0d332 (svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on. 2012-07-08 18:41:50 +00:00
frosch
b77bb699da (svn r24250) -Fix [FS#5154]: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it. 2012-05-14 21:04:49 +00:00
frosch
d8ac06522d (svn r24249) -Codechange: Split the extraction of current DParams from the ErrorMessageData constructor into a separate function. 2012-05-14 21:01:54 +00:00
frosch
8aa131f31b (svn r24248) -Codechange: Move ErrorMessageData class definition to header file. 2012-05-14 20:58:59 +00:00
rubidium
56f37d9386 (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium
43e78a88ca (svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any 2011-12-10 15:14:11 +00:00
rubidium
9aab2dc861 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
Powered by Gitea Version: 1.24.6 Page: 1009ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API