smatz
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d2d6b263b3
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(svn r22085) -Fix: assert when connecting to the admin port
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2011-02-15 12:11:28 +00:00 |
|
rubidium
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befa79ba4a
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
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2011-02-12 21:30:57 +00:00 |
|
rubidium
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a19bc28aba
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(svn r22069) -Fix: delete all savegame packets, not just the first one
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2011-02-12 21:29:35 +00:00 |
|
rubidium
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adfd648031
|
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
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2011-02-12 21:09:34 +00:00 |
|
rubidium
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92d0d6d10b
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(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
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2011-02-12 21:07:30 +00:00 |
|
rubidium
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d8cada7563
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
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rubidium
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1dc5ba2210
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
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2011-02-11 22:10:10 +00:00 |
|
terkhen
|
8196b03074
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(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar.
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2011-02-11 18:24:12 +00:00 |
|
terkhen
|
0828653cf9
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(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options.
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2011-02-09 15:57:03 +00:00 |
|
rubidium
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05a846a574
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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2011-02-08 21:47:10 +00:00 |
|
rubidium
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537bd8a429
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(svn r22031) -Fix: bad servers could crash a client
|
2011-02-08 21:45:38 +00:00 |
|
rubidium
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5f7439a00f
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(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
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2011-02-08 20:52:38 +00:00 |
|
rubidium
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e1eeca6440
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(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
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2011-02-08 20:51:30 +00:00 |
|
rubidium
|
62e5afcdf8
|
(svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start server" window (adf88)
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2011-01-26 22:42:50 +00:00 |
|
rubidium
|
81ef0dbcfc
|
(svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers
|
2011-01-23 11:20:55 +00:00 |
|
rubidium
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cc8da3e5ab
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(svn r21892) -Fix [FS#4421]: only some scenarios from the main scenario folder and no heightmaps could be started in the "start server" window
|
2011-01-22 23:07:23 +00:00 |
|
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
|
rubidium
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6ff844e7c4
|
(svn r21887) -Fix-ish: some headers weren't including the headers they depend on
|
2011-01-22 10:10:03 +00:00 |
|
rubidium
|
eb299736c1
|
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
|
2011-01-22 09:53:15 +00:00 |
|
smatz
|
656caf16db
|
(svn r21875) -Codechange: indentation of some comments was wrong
|
2011-01-21 01:38:30 +00:00 |
|
rubidium
|
795a528328
|
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
|
2011-01-19 16:47:40 +00:00 |
|
rubidium
|
e54a1f6721
|
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
|
2011-01-19 16:37:06 +00:00 |
|
rubidium
|
e95718bf43
|
(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
|
2011-01-19 16:35:11 +00:00 |
|
rubidium
|
c9609bbbc2
|
(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
|
2011-01-19 16:32:23 +00:00 |
|
rubidium
|
a82118f360
|
(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
|
2011-01-19 16:30:09 +00:00 |
|
planetmaker
|
51b97aa3c1
|
(svn r21741) -Fix (r21668): Some white space slipped past the commit hook
|
2011-01-08 16:10:07 +00:00 |
|
rubidium
|
7dafd04f4b
|
(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
|
2011-01-04 22:28:02 +00:00 |
|
smatz
|
810873ff33
|
(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
|
2011-01-03 18:36:51 +00:00 |
|
rubidium
|
b25cf57542
|
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
|
2011-01-03 12:01:41 +00:00 |
|
smatz
|
c6a90361fc
|
(svn r21693) -Codechange: no need to cast char[] to const uint8*
|
2011-01-01 21:41:01 +00:00 |
|
smatz
|
8b6a8a8935
|
(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static
|
2011-01-01 21:39:52 +00:00 |
|
smatz
|
13456934b1
|
(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
|
2011-01-01 21:38:13 +00:00 |
|
smatz
|
666fbb28c2
|
(svn r21687) -Fix: verify the colour code we received from the server is valid
|
2011-01-01 17:02:29 +00:00 |
|
rubidium
|
6546561360
|
(svn r21668) -Feature: command logging using the admin interface (dihedral)
|
2010-12-30 18:14:37 +00:00 |
|
rubidium
|
2c41b8ee97
|
(svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs to TextColour
|
2010-12-25 19:47:15 +00:00 |
|
alberth
|
7303f7d199
|
(svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines.
|
2010-12-22 11:46:41 +00:00 |
|
alberth
|
f65a9a5515
|
(svn r21593) -Codechange: endif comment correcttions.
|
2010-12-22 10:50:32 +00:00 |
|
alberth
|
b633ffaa1d
|
(svn r21571) -Codechange: Having a break after a return is no good.
|
2010-12-21 15:23:54 +00:00 |
|
rubidium
|
b149fcd127
|
(svn r21513) -Feature [FS#532]: make the chat message timeout user configurable
|
2010-12-14 15:00:43 +00:00 |
|
rubidium
|
e68efb9e71
|
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
2010-12-14 14:57:51 +00:00 |
|
rubidium
|
71e3562f76
|
(svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect.
|
2010-12-11 13:34:23 +00:00 |
|
rubidium
|
0c23b0b3a4
|
(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands
|
2010-12-07 21:12:23 +00:00 |
|
rubidium
|
1dfd5c6405
|
(svn r21420) -Fix: admins were always given the stats of company 0
|
2010-12-06 14:55:47 +00:00 |
|
rubidium
|
54f3e04590
|
(svn r21418) -Fix: core.h needs config.h
|
2010-12-06 11:53:05 +00:00 |
|
rubidium
|
378e233023
|
(svn r21417) -Fix: ofcourse MSVC x64 has something to complain about
|
2010-12-05 22:43:56 +00:00 |
|
rubidium
|
cf61c2f11f
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
|
rubidium
|
bbaa262b0d
|
(svn r21406) -Codechange: rename some textbuf related names to make them a bit more descriptive
|
2010-12-05 22:21:37 +00:00 |
|
rubidium
|
9139a6c858
|
(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
|
2010-12-05 22:21:13 +00:00 |
|
rubidium
|
5f25cdbbd5
|
(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
|
2010-12-05 15:08:41 +00:00 |
|
rubidium
|
ff8a01fbd2
|
(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
|
2010-12-05 14:49:46 +00:00 |
|