Commit Graph

165 Commits

Author SHA1 Message Date
frosch
09ad9d5604 (svn r16063) -Fix (r13752): MOF_COND_DESTINATION was not accepted by CmdModifyOrder(). (only used by AI) 2009-04-15 17:37:31 +00:00
rubidium
4c707c7414 (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 2009-04-12 14:11:14 +00:00
rubidium
5c8cf85613 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 2009-02-09 21:20:05 +00:00
rubidium
20cb3a581c (svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making it impossible to (share-)clone the vehicle. 2009-02-05 15:58:42 +00:00
Yexo
9827e5cb57 (svn r15333) -Fix: AIs weren't restricted to a maximum length for ship orders. 2009-02-04 13:52:17 +00:00
frosch
61a893d6fd (svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. 2009-02-01 17:14:39 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
smatz
ca45774160 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
rubidium
c305a35e45 (svn r14990) -Codechange: handle articulated RVs and trams more strictly in GetStationTileForVehicle and CanVehicleUseStation (based on idea by Swallow) 2009-01-11 14:09:09 +00:00
rubidium
905631d9df (svn r14954) -Fix [FS#1890]: sharing/cloning/inserting of orders that the/a vehicle (in the shared list) can't go to (wrong station type etc) 2009-01-10 13:00:38 +00:00
rubidium
0543f50181 (svn r14952) -Codechange: unify the "can vehicle go to station" tests 2009-01-10 09:51:14 +00:00
rubidium
28ea38ae55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
glx
c61674221c (svn r14840) -Cleanup: remove duplicate includes 2009-01-04 21:02:59 +00:00
smatz
b1f7ef7076 (svn r14831) -Codechange: use {VEHICLE} instead of Train/Ship/Road veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow) 2009-01-04 17:42:46 +00:00
rubidium
8252bc59e3 (svn r14830) -Fix [FS#2495]: overflow of number of orders per vehicle (based on patch by Swallow) 2009-01-04 15:53:43 +00:00
smatz
91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium
3ac0875cf6 (svn r14813) -Codechange: use uint instead of 'just' unsigned. 2009-01-03 17:28:22 +00:00
rubidium
f316796629 (svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus) 2009-01-03 13:52:06 +00:00
rubidium
abd3b8e0d7 (svn r14801) -Codechange: don't reference Vehicle::num_orders directly but through a method GetNumOrders() (PhilSophus) 2009-01-03 13:20:32 +00:00
rubidium
e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
smatz
c88a6199a7 (svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo) 2008-12-26 18:01:15 +00:00
rubidium
965d0428bd (svn r14616) -Fix [FS#2424]: a nearest depot order should be "equal" to the resolved nearest depot order; otherwise we keep resolving the nearest depot order every tick. 2008-11-23 21:46:27 +00:00
rubidium
155a2ca1f4 (svn r14601) -Fix: the nearest depot and stop in depot orders didn't work together (the vehicle didn't stop). 2008-11-21 18:16:19 +00:00
smatz
09e63d5498 (svn r14577) -Fix [FS#2403]: vehicle didn't respect its 'refit in nearest depot' order (Swallow) 2008-11-11 22:51:27 +00:00
rubidium
c1ed1866a4 (svn r14547) -Fix: order pool seemed to look full when it was not as it only checked whether it was possible to allocate a new block of pool items instead of checking for free pool items. 2008-10-30 12:32:32 +00:00
rubidium
4694b10706 (svn r14524) -Add: stop-in-depot as part of orders (PhilSophus) 2008-10-24 14:49:45 +00:00
rubidium
d13dff31c4 (svn r14449) -Fix [FS#2338]: service at nearest depot acted like go to nearest depot. 2008-10-08 11:03:43 +00:00
rubidium
e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium
f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
smatz
a000de8418 (svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
2008-09-24 16:40:06 +00:00
smatz
aef674d858 (svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, president and company renaming commands, too 2008-09-15 22:58:41 +00:00
smatz
7bc1b443eb (svn r14319) -Fix (r10760): use operator delete when deleting an order, so order pool fills up a bit slower 2008-09-14 10:32:32 +00:00
peter1138
fb77ced24a (svn r14317) -Fix (r13662) [FS#2298]: Order distance processing for conditional orders on ships treated v->orders as an array, and didn't use the correct next order. 2008-09-14 08:47:18 +00:00
frosch
8c0e108960 (svn r14179) -Fix (r1): RemoveOrderFromAllVehicles() did not mark enough windows dirty. 2008-08-27 19:54:41 +00:00
frosch
b4c0a3efe3 (svn r14178) -Fix [FS#2256]: Do not evaluate GetDestination() for go-to-nearest-depot-orders. 2008-08-27 19:21:01 +00:00
smatz
1294253d68 (svn r14174) -Fix: since now, we are 'losing' things, not 'loosing' 2008-08-25 20:10:45 +00:00
belugas
23b1f53ff6 (svn r14135) -Codechange: Add owner to waypoints. Previously, it was guessed from rail underneath it. 2008-08-23 02:15:46 +00:00
frosch
b6ae11f3ae (svn r14134) -Fix (r12667, r13579) [FS#2245]: Update 'current_order' when changing 'cur_order_index'. 2008-08-23 00:32:01 +00:00
rubidium
141001d031 (svn r14097) -Fix [FS#2085]: one couldn't get a list of vehicles sharing an order when the number of orders was 0; you could see that the vehicles had a shared order though. 2008-08-17 21:07:09 +00:00
rubidium
66b9ea9a5a (svn r14096) -Codechange: merge the shared order's vehicle list management to a single location. 2008-08-17 19:56:17 +00:00
rubidium
8035f120b4 (svn r14092) -Cleanup (r14083): dead code, i.e. unused function. 2008-08-17 11:52:06 +00:00
rubidium
06ae82f7eb (svn r13949) -Codechange [YAPP]: Declare the functions for processing conditional orders as non-static. (michi_cc) 2008-08-02 22:53:05 +00:00
rubidium
c25c2caa5a (svn r13753) -Cleanup (r13752): save before commit instead of the other way around is usually better. 2008-07-20 12:59:27 +00:00
rubidium
019cfc5ba8 (svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup. 2008-07-20 07:41:43 +00:00
rubidium
2e68b35106 (svn r13704) -Fix: make timetables work more sensible when used in conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump. 2008-07-14 21:01:49 +00:00
rubidium
ad2bcaeae5 (svn r13662) -Fix [FS#2113]: crash when adding conditional orders to ships. 2008-06-30 14:49:50 +00:00
rubidium
ed298d6ff8 (svn r13633) -Fix: restoring 'service at depot X' orders from the order backup failed. 2008-06-25 19:33:11 +00:00
rubidium
aef8a214c3 (svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop. 2008-06-19 11:45:52 +00:00
rubidium
8cb2f63851 (svn r13358) -Codechange: split next order determination and conditional order processing functionality from the order handling. Patch based on work by michi_cc. 2008-06-02 08:33:38 +00:00
rubidium
e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00