Jonathan G Rennison
7f10d83a4a
Merge branch 'template_train_replacement' into jgrpp
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# Conflicts:
# src/linkgraph/linkgraphjob.cpp
# src/saveload/extended_ver_sl.cpp
# src/train_cmd.cpp
# src/vehicle_base.h
2016-11-01 23:00:48 +00:00
frosch
ba566e9126
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
2016-10-16 14:59:44 +00:00
frosch
f36539837e
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
Jonathan G Rennison
3ac94e97c8
Cache the result of GetImage() in Vehicle::UpdateViewport() where possible.
...
Sprite number is not cached if callback is made, or a variable access
outside a whitelist occurs.
Invalidate cached sprite number when direction or cargo changes,
or vehicle is marked dirty.
2016-07-08 19:07:25 +01:00
patch-import
9f5164b403
Import Improved Breakdowns patch
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Fix trailing whitespace
http://www.tt-forums.net/viewtopic.php?p=1146419#p1146419
2015-08-02 22:58:52 +01:00
rubidium
fe92e9678f
(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow
2014-12-21 20:49:15 +00:00
rubidium
3dfb423446
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21 11:12:42 +00:00
rubidium
8ab4f746f2
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
2014-09-20 15:46:44 +00:00