rubidium
9aab2dc861
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
michi_cc
fc8633e1ac
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
michi_cc
d3b7b89493
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
truebrain
d6e042c735
(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
2011-11-30 01:22:18 +00:00
truebrain
160bfd8851
(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
2011-11-30 01:22:18 +00:00
truebrain
3a5d257e46
(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
2011-11-23 16:11:15 +00:00
truebrain
d809ea4f23
(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
2011-11-23 16:11:15 +00:00
michi_cc
3b45b41e68
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-21 20:51:43 +00:00
michi_cc
4d2a9e384c
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-21 20:51:43 +00:00
rubidium
e81d564625
(svn r23192) -Codechange: don't cast away const needlessly
2011-11-12 07:58:22 +00:00
rubidium
a8d33a4d89
(svn r23192) -Codechange: don't cast away const needlessly
2011-11-12 07:58:22 +00:00
frosch
5c854f2643
(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
2011-10-09 11:27:54 +00:00
frosch
88f8457b83
(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
2011-10-09 11:27:54 +00:00
rubidium
56fedc4db9
(svn r22767) -Add: river generation
2011-08-20 14:14:17 +00:00
rubidium
0041408e4f
(svn r22767) -Add: river generation
2011-08-20 14:14:17 +00:00
michi_cc
d25840978c
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
michi_cc
08b7981f37
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
frosch
31ad03e4d2
(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
2011-07-29 22:23:17 +00:00
frosch
c9e920f1eb
(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
2011-07-29 22:23:17 +00:00
terkhen
7e0daae1ec
(svn r22567) -Codechange: Store persistent storages inside a pool.
2011-06-12 20:47:45 +00:00
terkhen
00e5c1df18
(svn r22567) -Codechange: Store persistent storages inside a pool.
2011-06-12 20:47:45 +00:00
rubidium
f23d4a7565
(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
2011-04-22 16:09:46 +00:00
rubidium
75b87c554f
(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
2011-04-22 16:09:46 +00:00
rubidium
2a7912d415
(svn r22198) -Codechange: make some constants name more explicit
2011-03-05 11:16:44 +00:00
rubidium
e48967541a
(svn r22198) -Codechange: make some constants name more explicit
2011-03-05 11:16:44 +00:00
rubidium
3b268b61bd
(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
2011-02-26 17:56:51 +00:00
rubidium
ae6dca77e5
(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
2011-02-26 17:56:51 +00:00
alberth
a14f4eb271
(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
2011-02-25 21:53:43 +00:00
alberth
1dbc0a20be
(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
2011-02-25 21:53:43 +00:00
rubidium
91fb1787fb
(svn r22124) -Codechange: move comment to its logical place
2011-02-20 21:10:58 +00:00
rubidium
b6be3f2acc
(svn r22124) -Codechange: move comment to its logical place
2011-02-20 21:10:58 +00:00
rubidium
e92f2d6b9a
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
2011-02-11 23:20:35 +00:00
rubidium
d8cada7563
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
2011-02-11 23:20:35 +00:00
rubidium
e3b44f460f
(svn r22062) -Fix: memory leak when saving fails mid-way
2011-02-11 21:30:26 +00:00
rubidium
7de823b1bd
(svn r22062) -Fix: memory leak when saving fails mid-way
2011-02-11 21:30:26 +00:00
smatz
8608a7c29b
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
2011-02-08 18:34:13 +00:00
smatz
887a7724dc
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
2011-02-08 18:34:13 +00:00
terkhen
67ce7c5c41
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
2011-02-05 13:46:09 +00:00
terkhen
a4b08dddd1
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
2011-02-05 13:46:09 +00:00
alberth
a2ceba992d
(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.
2011-02-05 10:38:40 +00:00
alberth
7da952115b
(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.
2011-02-05 10:38:40 +00:00
alberth
e3a35f7d40
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
2011-02-05 10:28:31 +00:00
alberth
bdf5a1c2f7
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
2011-02-05 10:28:31 +00:00
rubidium
088223e058
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
2011-02-04 16:40:38 +00:00
rubidium
0fe0225751
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
2011-02-04 16:40:38 +00:00
rubidium
fd7633def5
(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
...
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00
rubidium
c85d350310
(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
...
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00
frosch
7c04ea586d
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
frosch
a97d52a29a
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00