Commit Graph

776 Commits

Author SHA1 Message Date
rubidium
45344d48bb (svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags 2010-12-13 21:52:39 +00:00
rubidium
1af7df8ba0 (svn r21453) -Codechange: add the view of an object to the savegame 2010-12-10 21:32:04 +00:00
rubidium
7bed9deb4f (svn r21426) -Change: introduce a setting for the types of commands that are allowed to be executed while paused 2010-12-07 21:08:08 +00:00
rubidium
2a577707e7 (svn r21395) -Codechange: move the save and load filter's interface to a header 2010-12-05 14:41:34 +00:00
rubidium
b5771255a6 (svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad as well 2010-12-05 14:37:54 +00:00
rubidium
924aba8e67 (svn r21393) -Codechange: support resetting of the "base" filters, i.e. reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format" 2010-12-05 14:35:55 +00:00
rubidium
cd053de1f5 (svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion 2010-12-04 13:04:19 +00:00
rubidium
ae8ce70bbd (svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun... 2010-12-04 10:08:32 +00:00
rubidium
df2880e68c (svn r21380) -Codechange: move ThreadedSave variables to a more logical place, and move an include to the right place 2010-12-04 09:56:13 +00:00
rubidium
2770e24e5c (svn r21379) -Codechange: move the actual save code into a separate function 2010-12-04 09:54:38 +00:00
rubidium
1fb2849566 (svn r21378) -Codechange: move the logic for reading bytes from a savegame into a class 2010-12-04 09:53:43 +00:00
rubidium
e589dca253 (svn r21377) -Codechange: rewrite the savegame decompressors to behave more like filters 2010-12-04 09:52:52 +00:00
rubidium
07ee6b9ccf (svn r21376) -Codechange: generalise ClearMemoryDumper 2010-12-04 09:43:13 +00:00
rubidium
cc8d1198d5 (svn r21375) -Codechange: rewrite the savegame compressors to behave more like filters 2010-12-04 09:09:29 +00:00
rubidium
1f409aa285 (svn r21373) -Codechange: rewrite the game state to memory dumper 2010-12-02 23:08:22 +00:00
rubidium
944a544fe3 (svn r21371) -Codechange: pass the buffer to the compressor directly instead of using a global variable 2010-12-02 22:43:10 +00:00
rubidium
805e768e3a (svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game 2010-11-23 18:26:02 +00:00
alberth
16f678a990 (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
alberth
8b104cbdfd (svn r21283) -Codechange: Allow minor argument IsSavegameVersionBefore() to be optional. 2010-11-21 12:38:16 +00:00
alberth
160b6834e9 (svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore(). 2010-11-21 12:31:16 +00:00
alberth
41041dda9a (svn r21281) -Doc: Add doxygen comments to saveload code. 2010-11-21 12:12:23 +00:00
alberth
de9c678901 (svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code. 2010-11-20 14:15:02 +00:00
alberth
9ef150d7ea (svn r21267) -Doc: Typo fixes. 2010-11-20 13:33:24 +00:00
rubidium
d24dbdac7b (svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once 2010-11-20 09:09:57 +00:00
rubidium
bc247f1e41 (svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing 2010-11-14 21:39:12 +00:00
alberth
40d69ce604 (svn r21171) -Change: Reset industry build data at game start or load. 2010-11-13 15:15:25 +00:00
alberth
701fb1907f (svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future). 2010-11-13 15:13:14 +00:00
rubidium
127a70cb19 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 2010-11-12 19:40:39 +00:00
terkhen
c7a2d1f883 (svn r21123) -Codechange: Remove max_speed from the Vehicle class. 2010-11-09 17:43:05 +00:00
terkhen
79ab8cb571 (svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time. 2010-11-06 13:03:17 +00:00
rubidium
0f942d3ed5 (svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or before) savegame where the waypoint refered to an already removed town 2010-11-01 22:27:34 +00:00
rubidium
d22c1eee26 (svn r21073) -Fix: spelling errors in comments 2010-11-01 22:12:12 +00:00
rubidium
a9fc9b2e9a (svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less. 2010-10-27 16:42:20 +00:00
frosch
fca6f11a25 (svn r20918) -Add: Store NewGRF version information from Action14 in savegame. (planetmaker) 2010-10-12 17:47:15 +00:00
smatz
548a3747e9 (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
rubidium
e567833521 (svn r20857) -Fix [FS#3637]: The station with the second highest rating was doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing". 2010-09-28 22:00:24 +00:00
terkhen
379a8f3504 (svn r20832) -Feature: Allow to select a custom percentage of water in the map generation window (based on patch by CommanderZ). 2010-09-20 18:56:35 +00:00
rubidium
f3cf16f529 (svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted 2010-09-16 22:06:36 +00:00
rubidium
76bd43dbff (svn r20818) -Fix [FS#3791]: make the crash-on-saveload message clearer and more correct 2010-09-16 21:13:16 +00:00
rubidium
1de34d3103 (svn r20816) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille) 2010-09-16 16:31:57 +00:00
rubidium
64f3c1e243 (svn r20815) -Revert (r20814): wrong patch at wrong time... 2010-09-16 16:31:38 +00:00
rubidium
dfa550681c (svn r20814) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille) 2010-09-16 16:28:40 +00:00
yexo
a10ce551c9 (svn r20717) -Fix [FS#4103]: water class was not set for stations 2010-09-01 23:41:56 +00:00
rubidium
a8d00c2ac0 (svn r20708) -Fix [FS#4101]: upon company bankruptcy some objects weren't removed properly 2010-09-01 06:15:26 +00:00
rubidium
4ad5ef5c43 (svn r20659) -Feature: make the (flat) area around an industry configurable (Eddi|zuHause) 2010-08-28 18:37:49 +00:00
rubidium
18e6bf0d71 (svn r20658) -Codechange: add the colour of an object to the object instance 2010-08-28 18:28:34 +00:00
rubidium
63478d8533 (svn r20656) -Codechange: implement counting of objects 2010-08-28 18:23:14 +00:00
rubidium
3f6dab2127 (svn r20648) -Codechange: implement the NewGRF override manager for objects 2010-08-28 17:30:55 +00:00
rubidium
081c6a8b7d (svn r20634) -Fix (r20592): gracefully do the date_fract format conversion when an older OpenTTD savegame which loaded an ancient savegame still has the old date_fract "format". 2010-08-27 10:50:21 +00:00
rubidium
360d6daf34 (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00