Commit Graph

46793 Commits

Author SHA1 Message Date
peter1138
980871a87b (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. 2017-03-12 18:19:01 +00:00
peter1138
86eae807be (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. 2017-03-12 18:19:01 +00:00
peter1138
9a489375e3 (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden. 2017-03-12 16:33:40 +00:00
peter1138
c55f586df8 (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden. 2017-03-12 16:33:40 +00:00
peter1138
c366425de6 (svn r27785) -Fix [FS#6508]: Buoys not always drawn after being placed depending on zoom level (Samu). 2017-03-12 15:32:40 +00:00
peter1138
3aad5abfe9 (svn r27785) -Fix [FS#6508]: Buoys not always drawn after being placed depending on zoom level (Samu). 2017-03-12 15:32:40 +00:00
peter1138
7501b7cf7a (svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu). 2017-03-12 15:26:31 +00:00
peter1138
3109f158a6 (svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu). 2017-03-12 15:26:31 +00:00
frosch
ed63b48e76 (svn r27780) -Update: Numbers 2017-03-11 20:50:26 +00:00
frosch
afcef7faa6 (svn r27780) -Update: Numbers 2017-03-11 20:50:26 +00:00
frosch
d3de080883 (svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames. 2017-03-11 20:37:32 +00:00
frosch
ca3aaf8f6d (svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames. 2017-03-11 20:37:32 +00:00
frosch
bc61ff380a (svn r27777) -Doc: Yearly increment 2017-03-11 16:49:51 +00:00
frosch
15032bd765 (svn r27777) -Doc: Yearly increment 2017-03-11 16:49:51 +00:00
frosch
ffcdd47321 (svn r27776) -Merge: Documentation updates from 1.6 branch 2017-03-11 13:34:01 +00:00
frosch
9fa6e3d83a (svn r27776) -Merge: Documentation updates from 1.6 branch 2017-03-11 13:34:01 +00:00
frosch
51c6ae62d1 (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) 2017-03-11 13:05:54 +00:00
frosch
b1fe837b8e (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) 2017-03-11 13:05:54 +00:00
frosch
5b7a04ca27 (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
2017-03-11 12:52:26 +00:00
frosch
d5f82bf55b (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
2017-03-11 12:52:26 +00:00
frosch
f2af019eb7 (svn r27773) -Update: Baseset translations 2017-03-11 12:20:50 +00:00
frosch
9184b32978 (svn r27773) -Update: Baseset translations 2017-03-11 12:20:50 +00:00
Jonathan G Rennison
d14d5731d8 Fix wrong palette being used when switching to animated blitter.
Fixes black sprites and UI elements when switching on full
animations on win32 and OSX.
2017-03-07 23:37:06 +00:00
frosch
5e28cc4757 (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. 2017-03-07 20:18:54 +00:00
frosch
24786a71ee (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. 2017-03-07 20:18:54 +00:00
Jonathan G Rennison
2d473c05b0 Fix use-after-free when switching blitters in SDL and Win32 modes.
This mostly occurs when disabling pallete animation when fast-forward
is enabled.
2017-03-07 19:12:15 +00:00
translators
4d12cce1c4 (svn r27771) -Update from Eints:
malay: 27 changes by stress_043
2017-03-07 18:45:38 +00:00
translators
f21798c1ba (svn r27771) -Update from Eints:
malay: 27 changes by stress_043
2017-03-07 18:45:38 +00:00
Jonathan G Rennison
93a43da809 Chunnel: Prevent chunnels from intersecting with each other. 2017-03-05 19:13:42 +00:00
Jonathan G Rennison
4c9f7b73b3 Chunnel: Add a ground veh flag for (maybe) being in a chunnel
Use this to avoid inclination change code in non-chunnel wormholes.
2017-03-05 18:37:35 +00:00
Jonathan G Rennison
ec9f0371e8 Chunnel: Adjust z position of vehicles in chunnels to go "under" the water. 2017-03-05 18:05:04 +00:00
fonsinchen
0d5ee772fc (svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) 2017-03-05 17:06:14 +00:00
fonsinchen
4e13285274 (svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) 2017-03-05 17:06:14 +00:00
Jonathan G Rennison
68c280bef8 Ifdef out expensive assert in non-debug mode.
The vehicle slope algorithm goes to pains to avoid GetSlopePixelZ,
but then calls it anyway in the assert...
2017-03-05 16:58:28 +00:00
Jonathan G Rennison
0690dbb8bf Merge branch 'jgrpp' into chunnel 2017-03-05 15:30:27 +00:00
Jonathan G Rennison
fa044852d5 Merge branch 'day_length' into jgrpp
# Conflicts:
#	src/saveload/afterload.cpp
2017-03-05 15:29:45 +00:00
Jonathan G Rennison
1f148322fb Reset day length factor to 1 when loading pre day length savegame 2017-03-05 15:25:34 +00:00
Jonathan G Rennison
11906f24c5 Merge branch 'save_ext' into day_length 2017-03-05 15:05:13 +00:00
frosch
bc2382af06 (svn r27769) -Change: [NewGRF] Extend the DCxx range to D800-DFFF. 2017-03-05 14:45:13 +00:00
frosch
fa8d85b632 (svn r27769) -Change: [NewGRF] Extend the DCxx range to D800-DFFF. 2017-03-05 14:45:13 +00:00
frosch
724f1f3b69 (svn r27768) -Codechange: Use if and IsInsideMM instead of switch-case sequences to test for consecutive values. 2017-03-05 14:44:15 +00:00
frosch
5846aa5bfc (svn r27768) -Codechange: Use if and IsInsideMM instead of switch-case sequences to test for consecutive values. 2017-03-05 14:44:15 +00:00
frosch
f469b0be3e (svn r27767) -Codechange: Industries and houses should just use the default-case in Action 4. 2017-03-05 14:43:21 +00:00
frosch
b5d1e58b0e (svn r27767) -Codechange: Industries and houses should just use the default-case in Action 4. 2017-03-05 14:43:21 +00:00
frosch
4180276c81 (svn r27766) -Fix: Obiwan opposed translations for text id D3FF and DCFF in Action 13. 2017-03-05 14:42:41 +00:00
frosch
1a9e1c5e91 (svn r27766) -Fix: Obiwan opposed translations for text id D3FF and DCFF in Action 13. 2017-03-05 14:42:41 +00:00
Jonathan G Rennison
500ef49694 Chunnel: Double cost of building and removing chunnels. 2017-03-05 14:39:17 +00:00
Jonathan G Rennison
89a0a9c182 Chunnel: Use hash table for tunnel search, change tunnel fields and savegame format. 2017-03-05 14:39:10 +00:00
Jonathan G Rennison
ad15b47f72 Chunnel: Fix setting of tunnel ID in load conversion, add method to set ID. 2017-03-05 14:39:06 +00:00
Jonathan G Rennison
afd8c6b867 Chunnel: Increase tunnel pool size, make tunnel IDs 32 bit.
Add lookup mechanism for tunnel IDs which don't fit in 16 bits in M2.
2017-03-05 14:39:01 +00:00