peter1138
|
980871a87b
|
(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.
|
2017-03-12 18:19:01 +00:00 |
|
peter1138
|
86eae807be
|
(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.
|
2017-03-12 18:19:01 +00:00 |
|
peter1138
|
9a489375e3
|
(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden.
|
2017-03-12 16:33:40 +00:00 |
|
peter1138
|
c55f586df8
|
(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden.
|
2017-03-12 16:33:40 +00:00 |
|
peter1138
|
c366425de6
|
(svn r27785) -Fix [FS#6508]: Buoys not always drawn after being placed depending on zoom level (Samu).
|
2017-03-12 15:32:40 +00:00 |
|
peter1138
|
3aad5abfe9
|
(svn r27785) -Fix [FS#6508]: Buoys not always drawn after being placed depending on zoom level (Samu).
|
2017-03-12 15:32:40 +00:00 |
|
peter1138
|
7501b7cf7a
|
(svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu).
|
2017-03-12 15:26:31 +00:00 |
|
peter1138
|
3109f158a6
|
(svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu).
|
2017-03-12 15:26:31 +00:00 |
|
frosch
|
ed63b48e76
|
(svn r27780) -Update: Numbers
|
2017-03-11 20:50:26 +00:00 |
|
frosch
|
afcef7faa6
|
(svn r27780) -Update: Numbers
|
2017-03-11 20:50:26 +00:00 |
|
frosch
|
d3de080883
|
(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames.
|
2017-03-11 20:37:32 +00:00 |
|
frosch
|
ca3aaf8f6d
|
(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames.
|
2017-03-11 20:37:32 +00:00 |
|
frosch
|
bc61ff380a
|
(svn r27777) -Doc: Yearly increment
|
2017-03-11 16:49:51 +00:00 |
|
frosch
|
15032bd765
|
(svn r27777) -Doc: Yearly increment
|
2017-03-11 16:49:51 +00:00 |
|
frosch
|
ffcdd47321
|
(svn r27776) -Merge: Documentation updates from 1.6 branch
|
2017-03-11 13:34:01 +00:00 |
|
frosch
|
9fa6e3d83a
|
(svn r27776) -Merge: Documentation updates from 1.6 branch
|
2017-03-11 13:34:01 +00:00 |
|
frosch
|
51c6ae62d1
|
(svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR)
|
2017-03-11 13:05:54 +00:00 |
|
frosch
|
b1fe837b8e
|
(svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR)
|
2017-03-11 13:05:54 +00:00 |
|
frosch
|
5b7a04ca27
|
(svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
|
2017-03-11 12:52:26 +00:00 |
|
frosch
|
d5f82bf55b
|
(svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
|
2017-03-11 12:52:26 +00:00 |
|
frosch
|
f2af019eb7
|
(svn r27773) -Update: Baseset translations
|
2017-03-11 12:20:50 +00:00 |
|
frosch
|
9184b32978
|
(svn r27773) -Update: Baseset translations
|
2017-03-11 12:20:50 +00:00 |
|
Jonathan G Rennison
|
d14d5731d8
|
Fix wrong palette being used when switching to animated blitter.
Fixes black sprites and UI elements when switching on full
animations on win32 and OSX.
|
2017-03-07 23:37:06 +00:00 |
|
frosch
|
5e28cc4757
|
(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
|
2017-03-07 20:18:54 +00:00 |
|
frosch
|
24786a71ee
|
(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
|
2017-03-07 20:18:54 +00:00 |
|
Jonathan G Rennison
|
2d473c05b0
|
Fix use-after-free when switching blitters in SDL and Win32 modes.
This mostly occurs when disabling pallete animation when fast-forward
is enabled.
|
2017-03-07 19:12:15 +00:00 |
|
translators
|
4d12cce1c4
|
(svn r27771) -Update from Eints:
malay: 27 changes by stress_043
|
2017-03-07 18:45:38 +00:00 |
|
translators
|
f21798c1ba
|
(svn r27771) -Update from Eints:
malay: 27 changes by stress_043
|
2017-03-07 18:45:38 +00:00 |
|
Jonathan G Rennison
|
93a43da809
|
Chunnel: Prevent chunnels from intersecting with each other.
|
2017-03-05 19:13:42 +00:00 |
|
Jonathan G Rennison
|
4c9f7b73b3
|
Chunnel: Add a ground veh flag for (maybe) being in a chunnel
Use this to avoid inclination change code in non-chunnel wormholes.
|
2017-03-05 18:37:35 +00:00 |
|
Jonathan G Rennison
|
ec9f0371e8
|
Chunnel: Adjust z position of vehicles in chunnels to go "under" the water.
|
2017-03-05 18:05:04 +00:00 |
|
fonsinchen
|
0d5ee772fc
|
(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)
|
2017-03-05 17:06:14 +00:00 |
|
fonsinchen
|
4e13285274
|
(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)
|
2017-03-05 17:06:14 +00:00 |
|
Jonathan G Rennison
|
68c280bef8
|
Ifdef out expensive assert in non-debug mode.
The vehicle slope algorithm goes to pains to avoid GetSlopePixelZ,
but then calls it anyway in the assert...
|
2017-03-05 16:58:28 +00:00 |
|
Jonathan G Rennison
|
0690dbb8bf
|
Merge branch 'jgrpp' into chunnel
|
2017-03-05 15:30:27 +00:00 |
|
Jonathan G Rennison
|
fa044852d5
|
Merge branch 'day_length' into jgrpp
# Conflicts:
# src/saveload/afterload.cpp
|
2017-03-05 15:29:45 +00:00 |
|
Jonathan G Rennison
|
1f148322fb
|
Reset day length factor to 1 when loading pre day length savegame
|
2017-03-05 15:25:34 +00:00 |
|
Jonathan G Rennison
|
11906f24c5
|
Merge branch 'save_ext' into day_length
|
2017-03-05 15:05:13 +00:00 |
|
frosch
|
bc2382af06
|
(svn r27769) -Change: [NewGRF] Extend the DCxx range to D800-DFFF.
|
2017-03-05 14:45:13 +00:00 |
|
frosch
|
fa8d85b632
|
(svn r27769) -Change: [NewGRF] Extend the DCxx range to D800-DFFF.
|
2017-03-05 14:45:13 +00:00 |
|
frosch
|
724f1f3b69
|
(svn r27768) -Codechange: Use if and IsInsideMM instead of switch-case sequences to test for consecutive values.
|
2017-03-05 14:44:15 +00:00 |
|
frosch
|
5846aa5bfc
|
(svn r27768) -Codechange: Use if and IsInsideMM instead of switch-case sequences to test for consecutive values.
|
2017-03-05 14:44:15 +00:00 |
|
frosch
|
f469b0be3e
|
(svn r27767) -Codechange: Industries and houses should just use the default-case in Action 4.
|
2017-03-05 14:43:21 +00:00 |
|
frosch
|
b5d1e58b0e
|
(svn r27767) -Codechange: Industries and houses should just use the default-case in Action 4.
|
2017-03-05 14:43:21 +00:00 |
|
frosch
|
4180276c81
|
(svn r27766) -Fix: Obiwan opposed translations for text id D3FF and DCFF in Action 13.
|
2017-03-05 14:42:41 +00:00 |
|
frosch
|
1a9e1c5e91
|
(svn r27766) -Fix: Obiwan opposed translations for text id D3FF and DCFF in Action 13.
|
2017-03-05 14:42:41 +00:00 |
|
Jonathan G Rennison
|
500ef49694
|
Chunnel: Double cost of building and removing chunnels.
|
2017-03-05 14:39:17 +00:00 |
|
Jonathan G Rennison
|
89a0a9c182
|
Chunnel: Use hash table for tunnel search, change tunnel fields and savegame format.
|
2017-03-05 14:39:10 +00:00 |
|
Jonathan G Rennison
|
ad15b47f72
|
Chunnel: Fix setting of tunnel ID in load conversion, add method to set ID.
|
2017-03-05 14:39:06 +00:00 |
|
Jonathan G Rennison
|
afd8c6b867
|
Chunnel: Increase tunnel pool size, make tunnel IDs 32 bit.
Add lookup mechanism for tunnel IDs which don't fit in 16 bits in M2.
|
2017-03-05 14:39:01 +00:00 |
|