Rubidium
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eaae0bb5e7
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Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
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2023-07-19 19:30:14 +02:00 |
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Rubidium
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3323402aaa
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Codechange: rename smallvec_type to container_func and use only when needed
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2023-05-20 16:53:10 +02:00 |
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glx22
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9a957f1d4b
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Change: [Script] Improve ScriptText validation error messages
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2023-03-05 22:24:08 +01:00 |
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glx22
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af15dca316
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Change: [Script] Extract params info from GS strings
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2023-02-28 18:53:17 +01:00 |
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Michael Lutz
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9b6f5e3bb8
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Codechange: Store GS lang texts in std::strings.
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2020-05-21 20:02:34 +02:00 |
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S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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2019-11-10 17:59:20 +00:00 |
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Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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2019-04-10 23:22:20 +02:00 |
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Michael Lutz
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d3e113eb5f
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Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
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2019-04-09 22:45:15 +02:00 |
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Henry Wilson
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cc62f4163f
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Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
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2019-03-26 20:15:57 +00:00 |
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frosch
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a56e2bccd0
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(svn r27756) -Codechange: Add StringTab enum
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2017-02-26 19:40:53 +00:00 |
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frosch
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bf0f5345ea
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(svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble.
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2013-10-06 12:13:20 +00:00 |
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truebrain
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2ae87e7213
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(svn r23634) -Add: support language files for GameScript (Rubidium)
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2011-12-19 21:05:46 +00:00 |
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