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								 Darkvater | 43cd5952a0 | (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that. | 2005-02-22 22:29:19 +00:00 |  | 
			
				
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								 tron | 6984d6cd31 | (svn r1832) Next byte -> char iteration: custom names | 2005-02-06 20:53:31 +00:00 |  | 
			
				
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								 truelight | 98202ed119 | (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) | 2005-02-04 14:45:32 +00:00 |  | 
			
				
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								 dominik | 6d410929b6 | (svn r1705) Sign owner variable is a byte, not int32 of course | 2005-01-28 12:21:04 +00:00 |  | 
			
				
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								 dominik | 8a1aff126b | (svn r1673) - Codechange: Removed some redundant comments from r1667 Saving the player color for signs will work right after the savegame bump | 2005-01-25 17:05:38 +00:00 |  | 
			
				
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								 dominik | 85e768c11f | (svn r1667) - Feature: Signs are now shown in the color of the player who created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again) | 2005-01-25 15:38:36 +00:00 |  | 
			
				
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								 tron | 94d5aeabb2 | (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile | 2005-01-22 20:23:18 +00:00 |  | 
			
				
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								 truelight | 16502241c6 | (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron) -Fix: fixed some compiler-warnings | 2005-01-12 11:54:51 +00:00 |  | 
			
				
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								 truelight | 97dd511971 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for dynamic arrays | 2005-01-12 11:21:28 +00:00 |  |