Commit Graph

45461 Commits

Author SHA1 Message Date
Victor Sergienko
6ac079020b Fix e614357: MingW/MacOS/MacPorts don't have realpath, use reallink in those cases (#6710) 2018-04-12 23:46:09 +02:00
frosch
192770e6da Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'. 2018-04-12 22:26:45 +02:00
frosch
e0a62a9e55 Remove: [NewGRF] OpenTTD version no longer contains a revision number. 2018-04-12 22:26:45 +02:00
Owen Rudge
3701b8685a Add: Include basic .editorconfig file to help enforce tab style (#6707) 2018-04-12 21:14:23 +01:00
Charles Pigott
e47f646cb3 Fix e61435774b: Some systems don't have realpath (#6705) 2018-04-11 22:50:23 +02:00
Patric Stout
17bd580630 Remove: NO_DEBUG_MESSAGES was only read and setting it broke compilation (#6703)
Given any speed issue cannot be attributed to checking for _debug_NNN_level, removing this is a safe action

This fixes #6652.
2018-04-11 22:07:21 +02:00
TrueBrain
66f67ac5ac Fix #6550: minor spelling mistake in comment (juanjo) 2018-04-11 20:08:08 +02:00
Charles Pigott
dd6b82d6b2 Codechange: Simplify C++11 check for assert_compile 2018-04-11 18:24:19 +02:00
Charles Pigott
e61435774b Fix: Resolve symlinks when working out which compiler is being used 2018-04-11 18:24:19 +02:00
Charles Pigott
4b1a42c703 Codechange: Remove outdated assumption about FreeBSD's C compiler 2018-04-11 18:24:19 +02:00
Michael Lutz
6c3902ac41 Codechange: [OSX] Use newer APIs to get resolution information when available. 2018-04-10 23:30:01 +02:00
Michael Lutz
964d310cda Codechange: [OSX] Use non-deprecated API for displaying an alert where supported. 2018-04-10 23:30:01 +02:00
Michael Lutz
f670277ff5 Codechange: [OSX] Try to set the thread name for debugger display. 2018-04-10 23:30:01 +02:00
Michael Lutz
4971678f52 Codechange: [OSX] Use 10.10+ API to get the OSX version when available. 2018-04-10 23:30:01 +02:00
Michael Lutz
74b7f0a9aa Fix: [OSX] Remove some OSX compiler warnings on newer SDKs/compilers. 2018-04-10 23:30:01 +02:00
Michael Lutz
fa587ad3cc Codechange: [OSX] Use 10.6+ APIs to get the path for a font where available. 2018-04-10 23:30:01 +02:00
Michael Lutz
27bfb1df8f Codechange: [OSX] Use 10.6+ APIs to initialise audio when available. 2018-04-10 23:30:01 +02:00
Michael Lutz
4bfd277017 Codechange: [Win32] Use OS function for mouse tracking if present. 2018-04-10 21:07:27 +02:00
Michael Lutz
afa3e15afe Change: [Win32] Declare in the app manifest that all current Windows versions are natively supported.
The main effect of this is currently a proper OS version in the crashlog.
2018-04-10 21:07:27 +02:00
Patric Stout
97c0594ced Add: run Clang 3.8 and commit-checker during CI (#6694) 2018-04-08 17:39:45 +02:00
Charles Pigott
19076c24c1 Fix #6690: Compilation with ICU 61 2018-04-08 11:47:26 +02:00
TrueBrain
11c592ef0f Add: Jenkinsfile for CI validation
Currently runs two CIs, but this can be extended in the future
2018-04-07 21:29:23 +02:00
translators
f84ad5f7c0 (svn r28004) -Update from Eints:
belarusian: 42 changes by KorneySan
2018-04-06 17:45:38 +00:00
translators
81f25d4736 (svn r28003) -Update from Eints:
indonesian: 4 changes by fanioz
2018-04-04 17:45:38 +00:00
translators
de961e14fb (svn r28000) -Update from Eints:
welsh: 7 changes by kazzie
2018-03-29 17:45:40 +00:00
translators
41b28d7194 (svn r27999) -Update from Eints:
bulgarian: 18 changes by kokobongo
2018-03-28 17:45:39 +00:00
Jonathan G Rennison
c2ab4cb2ae Fix commit fb946f6a, which broke new game/map creation 2018-03-22 23:11:19 +00:00
translators
080f7b3cba (svn r27998) -Update from Eints:
welsh: 9 changes by kazzie
2018-03-22 18:45:37 +00:00
Jonathan G Rennison
fb946f6a2b Don't reset savegame feature versions at end of DoLoad, so that -q works 2018-03-20 01:15:01 +00:00
translators
328a4ff00d (svn r27994) -Update from Eints:
welsh: 2 changes by kazzie
2018-03-18 18:45:38 +00:00
frosch
09d4735679 (svn r27993) -Change: Heading for 1.9 now 2018-03-14 19:36:41 +00:00
translators
080d57d97a (svn r27991) -Update from Eints:
spanish (mexican): 1 change by Absay
2018-03-14 18:45:37 +00:00
frosch
8c458c153d (svn r27990) -Update: Docs 2018-03-14 18:05:06 +00:00
Jonathan G Rennison
16c67ea484 Merge branch 'master' into enhanced_viewport_overlay
# Conflicts:
#	src/industry_cmd.cpp
#	src/saveload/saveload.cpp
#	src/stdafx.h
#	src/vehicle.cpp
2018-03-11 22:10:21 +00:00
frosch
55a503e6f2 (svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases:
- nvar=0 is meant to return the calculated result.
  - Missing references resolve to NULL and got identified with the default result.
  - Missing 'break' broke overlapping cases.
  - Splitting into non-overlapping cases could result in more than 256 cases.
2018-03-11 15:08:51 +00:00
frosch
a537fd5d0e (svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases:
- nvar=0 is meant to return the calculated result.
  - Missing references resolve to NULL and got identified with the default result.
  - Missing 'break' broke overlapping cases.
  - Splitting into non-overlapping cases could result in more than 256 cases.
2018-03-11 15:08:51 +00:00
frosch
c6eb633d18 (svn r27988) -Codechange: Extent hg- and gitignore for .vs 2018-03-11 13:34:28 +00:00
frosch
23b21b15eb (svn r27988) -Codechange: Extent hg- and gitignore for .vs 2018-03-11 13:34:28 +00:00
frosch
043274afd6 (svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships. 2018-03-11 13:25:26 +00:00
frosch
25a2b98b4c (svn r27987) -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships. 2018-03-11 13:25:26 +00:00
frosch
5558899621 (svn r27986) -Codechange: Name magic constants in the vehicle position hash functions. 2018-03-11 13:23:26 +00:00
frosch
6b088d37bf (svn r27986) -Codechange: Name magic constants in the vehicle position hash functions. 2018-03-11 13:23:26 +00:00
frosch
07d841d0ef (svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent. 2018-03-11 13:21:27 +00:00
frosch
30f73d907a (svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent. 2018-03-11 13:21:27 +00:00
frosch
d9d669dcf8 (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
frosch
29dca1be3b (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
frosch
7c406f0d9d (svn r27983) -Codechange: Reduce complexity of VA2 add-div/mod adjustments 2018-03-11 13:18:13 +00:00
frosch
2a3d0cea50 (svn r27983) -Codechange: Reduce complexity of VA2 add-div/mod adjustments 2018-03-11 13:18:13 +00:00
frosch
4fc178aebd (svn r27982) -Codechange: Reduce invocations of GetGlobalVariable. Speedup sprite resolving by about 3 percent. 2018-03-11 13:17:44 +00:00
frosch
aee8ffc73b (svn r27982) -Codechange: Reduce invocations of GetGlobalVariable. Speedup sprite resolving by about 3 percent. 2018-03-11 13:17:44 +00:00