Commit Graph

425 Commits

Author SHA1 Message Date
rubidium
0e2d2b2317 (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 2011-11-04 11:52:19 +00:00
rubidium
fb9fb416a1 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
rubidium
70faeeaba9 (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
rubidium
1a54b7733c (svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT 2011-11-04 10:31:46 +00:00
rubidium
5d7acba5d3 (svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code 2011-11-04 10:30:10 +00:00
rubidium
a70fdbcf2f (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium
bcb93b3b75 (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
frosch
856db2751a (svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names. 2011-10-21 19:10:35 +00:00
planetmaker
0f5eff9187 (svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in all cases (Hirundo) 2011-07-19 16:52:30 +00:00
terkhen
7e0daae1ec (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
terkhen
3914192556 (svn r22556) -Codechange: Remove constness from the town pointer at industries. 2011-06-12 20:31:44 +00:00
planetmaker
122c4622f5 (svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre) 2011-06-09 16:35:09 +00:00
frosch
a3d8633e40 (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) 2011-05-28 09:45:12 +00:00
frosch
62b6d0eb0e (svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks. 2011-05-21 11:26:37 +00:00
smatz
c85e1c3089 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
rubidium
cb2c7f871f (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h 2011-02-07 22:37:22 +00:00
planetmaker
4fed6cc02e (svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting 2011-02-07 20:47:58 +00:00
planetmaker
1cb6024e1d (svn r22011) -Codechange: Rename a few variables and enhance code clearity 2011-02-07 20:47:06 +00:00
planetmaker
c4544814da (svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables 2011-02-07 20:45:31 +00:00
alberth
8c3041b3c9 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 2011-02-06 18:26:50 +00:00
alberth
f838069a44 (svn r22000) -Codechange: Introduce an enum for the industry density setting. 2011-02-06 18:11:39 +00:00
alberth
d64ce48f4d (svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE. 2011-02-06 17:21:49 +00:00
alberth
4a1706d5b0 (svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE. 2011-02-06 17:19:56 +00:00
alberth
e3a35f7d40 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 2011-02-05 10:28:31 +00:00
terkhen
0e51dab6a6 (svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
2011-01-29 17:30:25 +00:00
rubidium
05199a641a (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium
ec4f688ca0 (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. 2011-01-18 22:31:06 +00:00
rubidium
6327f2b745 (svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit 2010-12-12 20:58:33 +00:00
rubidium
fcd12b07bc (svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP 2010-12-12 20:11:46 +00:00
alberth
de9c678901 (svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code. 2010-11-20 14:15:02 +00:00
alberth
73364915f1 (svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available. 2010-11-20 12:20:59 +00:00
alberth
3f65b99859 (svn r21175) -Add: Forced construction of missing industries. 2010-11-13 15:21:55 +00:00
alberth
be6ea97934 (svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries. 2010-11-13 15:20:57 +00:00
alberth
af72592ce1 (svn r21173) -Codechange: Don't recompute target industry counts each time. 2010-11-13 15:19:43 +00:00
alberth
93765020f1 (svn r21172) -Feature: Better control over how many new industries are created during the game. 2010-11-13 15:17:55 +00:00
alberth
40d69ce604 (svn r21171) -Change: Reset industry build data at game start or load. 2010-11-13 15:15:25 +00:00
alberth
d698ee91df (svn r21169) -Feature: Do not build industries during economic recession. 2010-11-13 15:08:47 +00:00
alberth
a9009b2acb (svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build. 2010-11-13 15:07:34 +00:00
alberth
6d73213ab7 (svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable. 2010-11-13 15:04:58 +00:00
alberth
c8e5a7b411 (svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry(). 2010-11-13 15:02:31 +00:00
alberth
aac41efa1a (svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const pointer. 2010-11-13 10:17:16 +00:00
alberth
373c615e9e (svn r21158) -Codechange: Assert boundary inside the loop rather than afterwards. 2010-11-13 10:11:47 +00:00
alberth
b698045b82 (svn r21156) -Codechange: Introduce EconomyIsInRecession(). 2010-11-13 09:45:20 +00:00
yexo
30b29ae060 (svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken 2010-10-28 11:10:12 +00:00
rubidium
6d72dd4b78 (svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks 2010-10-16 13:15:54 +00:00
frosch
1abaae6002 (svn r20900) -Codechange: Move ProductionLevels enum to industry.h 2010-10-04 20:10:31 +00:00
frosch
8a55246fe6 (svn r20896) -Codechange: Split recompution of productionrates for non-smooth economy to separate function. 2010-10-04 19:23:50 +00:00
frosch
d8887e4848 (svn r20850) -Codechange: Add IndustrySpec::UsesSmoothEconomy() to deduplicate code. 2010-09-26 11:04:30 +00:00
smatz
037cc66755 (svn r20764) -Codechange: minor coding style fix 2010-09-07 20:38:26 +00:00