Commit Graph

547 Commits

Author SHA1 Message Date
smatz
29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz
0fc6754832 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 2008-02-10 14:16:25 +00:00
smatz
e075cf5500 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 2008-02-10 14:16:25 +00:00
smatz
b18f96d222 (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders 2008-02-10 14:00:52 +00:00
smatz
ad933e1ddb (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders 2008-02-10 14:00:52 +00:00
smatz
98e81e95a5 (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. 2008-02-09 17:30:13 +00:00
smatz
e3301db213 (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. 2008-02-09 17:30:13 +00:00
smatz
d00bf03012 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
smatz
802c949755 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
frosch
4d41baba5b (svn r12072) -Fix: Make docks at sea flood neighboured tiles. 2008-02-06 16:19:28 +00:00
frosch
918591c05b (svn r12072) -Fix: Make docks at sea flood neighboured tiles. 2008-02-06 16:19:28 +00:00
frosch
113525c40b (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
frosch
7860d8d18a (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
frosch
9b2ca61044 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
frosch
e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
peter1138
c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
peter1138
1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch
23e6411fb7 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch
a1c543e064 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch
ab70871734 (svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases. 2008-01-29 14:17:13 +00:00
frosch
9c4cb84c03 (svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases. 2008-01-29 14:17:13 +00:00
frosch
31842d7b3e (svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides. 2008-01-29 13:54:52 +00:00
frosch
cda0e9f91c (svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides. 2008-01-29 13:54:52 +00:00
frosch
b7946e07a6 (svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks. 2008-01-28 15:19:35 +00:00
frosch
abc6e70447 (svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks. 2008-01-28 15:19:35 +00:00
frosch
9d63fd232e (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
frosch
b329781ab2 (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
frosch
d4dc5e0775 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
frosch
6f6708e844 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
peter1138
a2d416b253 (svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids. 2008-01-23 08:47:49 +00:00
peter1138
0f966a316a (svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids. 2008-01-23 08:47:49 +00:00
frosch
a242dadad2 (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
frosch
49d2087d7f (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
peter1138
b967c9918e (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00
peter1138
9ca929c812 (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00
peter1138
bb66cf27cc (svn r11927) -Fix (r11926): unable to place canals in game 2008-01-19 18:24:20 +00:00
peter1138
a580c8d059 (svn r11927) -Fix (r11926): unable to place canals in game 2008-01-19 18:24:20 +00:00
peter1138
0c6bdb0d21 (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 2008-01-19 17:00:54 +00:00
peter1138
4a2f7db99b (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 2008-01-19 17:00:54 +00:00
smatz
dfb91c26ec (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
smatz
1d59439166 (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
frosch
c7fe664119 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 2008-01-17 17:13:47 +00:00
frosch
c579bffed2 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 2008-01-17 17:13:47 +00:00
frosch
03e7f6f2d2 (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. 2008-01-17 16:55:13 +00:00
frosch
978a7ca56a (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. 2008-01-17 16:55:13 +00:00
smatz
fc2895e8c2 (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 2008-01-16 21:17:31 +00:00
smatz
ac7bc24b0e (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 2008-01-16 21:17:31 +00:00
smatz
61e40b1aa5 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 2008-01-16 01:18:15 +00:00
smatz
9556623281 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 2008-01-16 01:18:15 +00:00
smatz
b3bf60000e (svn r11843) -Fix: mark dirty canal tile even in diagonal direction from flooded tile 2008-01-13 22:12:39 +00:00