Commit Graph

461 Commits

Author SHA1 Message Date
Jonathan G Rennison
e24839ed65 Merge branch 'master' into enhanced_viewport_overlay
Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
  Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw

Conflicts:
	src/clear_cmd.cpp
	src/pbs.cpp
	src/rail_cmd.cpp
	src/toolbar_gui.cpp
	src/train_cmd.cpp
	src/vehicle.cpp
	src/viewport.cpp
	src/viewport_func.h
2015-08-05 21:25:13 +01:00
patch-import
536a95dfd0 Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
2015-08-05 21:24:30 +01:00
frosch
b1763f1e77 (svn r27306) -Fix (r27305): Confused tiles. 2015-06-20 12:55:17 +00:00
frosch
19d1cda92e (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 2015-06-20 12:40:04 +00:00
frosch
09caebf357 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 2015-04-28 17:25:21 +00:00
frosch
071b574e2c (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 2015-04-27 21:40:46 +00:00
frosch
9714f95c63 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 2015-04-25 12:17:16 +00:00
frosch
f27dc40c8a (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 2015-04-25 11:58:19 +00:00
frosch
c1505cfcdb (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 2015-04-25 11:46:10 +00:00
frosch
ddae581ac8 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 2015-04-25 11:12:47 +00:00
rubidium
84b7773724 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 2015-01-01 21:25:42 +00:00
rubidium
0c2f4bdc2b (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 2014-10-15 18:31:37 +00:00
rubidium
dc2b4f2498 (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium
034735a54c (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium
2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch
f7732ab5b3 (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. 2014-02-16 17:45:24 +00:00
frosch
cd51dd9960 (svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason. 2014-02-16 17:42:28 +00:00
rubidium
30c9f0740d (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) 2014-02-06 21:06:59 +00:00
rubidium
d662b17dbe (svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP) 2014-02-06 21:01:50 +00:00
rubidium
80a5ac215f (svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP) 2014-02-06 20:55:49 +00:00
rubidium
732ae5b600 (svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP) 2014-02-06 20:42:09 +00:00
rubidium
437dcfb37d (svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table 2013-11-25 13:13:35 +00:00
rubidium
81c0b0e861 (svn r26051) -Fix: out of bounds access in CmdTownCargoGoal 2013-11-22 21:44:23 +00:00
frosch
88175c2503 (svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate. 2013-11-12 17:57:12 +00:00
frosch
b9fe9c3bb9 (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. 2013-10-30 10:01:49 +00:00
frosch
56365e81e1 (svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town. 2013-10-28 10:55:34 +00:00
zuu
e124838db5 (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) 2013-10-12 22:07:58 +00:00
frosch
670c4879cf (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. 2013-10-12 16:33:19 +00:00
frosch
d9d978d6d2 (svn r25833) -Codechange: Move ObjectType from map array into pool item. 2013-10-12 16:30:42 +00:00
zuu
a89875b64e (svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game 2013-09-21 15:09:00 +00:00
zuu
f0fa978c09 (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 2013-09-19 18:48:05 +00:00
frosch
42f401aa26 (svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN. 2013-04-03 20:24:10 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
alberth
19adc87262 (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
frosch
1881f70fbb (svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction. 2012-07-09 19:43:22 +00:00
frosch
1008ceddb8 (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 2012-05-26 14:16:45 +00:00
frosch
4e074cdbf7 (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. 2012-05-26 14:16:38 +00:00
frosch
bfaf2bd49c (svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich) 2012-05-26 14:16:23 +00:00
frosch
2aa43d6c8b (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead. 2012-05-26 14:16:03 +00:00
frosch
c6af35c085 (svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code. 2012-05-26 14:15:57 +00:00
frosch
675fc185be (svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights. 2012-05-06 11:38:52 +00:00
frosch
4fda069104 (svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs. 2012-04-26 21:04:18 +00:00
rubidium
76d5833650 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
alberth
e11179453b (svn r24105) -Feature: Be more careful with the population of a small town while placing a statue. 2012-04-08 17:30:20 +00:00
alberth
32b20603cb (svn r24104) -Codechange: Output the resulting tile through the user data. 2012-04-08 17:29:00 +00:00
alberth
035fb43e7a (svn r24103) -Codechange: Handle clear tiles separately from house tiles. 2012-04-08 17:27:47 +00:00
alberth
2fdd9b918b (svn r24102) -Codechange: Refactor tile clearability test out of the statue callback. 2012-04-08 17:26:59 +00:00
alberth
e2d963d794 (svn r24101) -Codechange: Reverse a condition for increased readability. 2012-04-08 17:26:01 +00:00
rubidium
48fd132847 (svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails 2012-03-25 18:19:21 +00:00
frosch
9ef4a017ae (svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements. 2012-02-15 21:34:58 +00:00