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								 belugas | d3fa4228cb | (svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one. Still more go do | 2008-06-17 03:20:04 +00:00 |  | 
			
				
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								 belugas | 37c58f606b | (svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still | 2008-06-17 03:13:09 +00:00 |  | 
			
				
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								 belugas | da5fb0cf7e | (svn r13541) -Codechange: Aligning some switch case.  Code cosmetics. | 2008-06-17 02:33:42 +00:00 |  | 
			
				
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								 belugas | f5f05b4e86 | (svn r13540) -Codechange: Less a magic number and a more adaptable code | 2008-06-17 02:25:45 +00:00 |  | 
			
				
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								 glx | 4782df757c | (svn r13539) -Fix (r13537): signed/unsigned warnings | 2008-06-16 20:16:43 +00:00 |  | 
			
				
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								 frosch | 0fff18b044 | (svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive. | 2008-06-16 20:08:30 +00:00 |  | 
			
				
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								 smatz | 2299181c4b | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions | 2008-06-16 19:38:41 +00:00 |  | 
			
				
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								 belugas | 0c342f3292 | (svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use. Even more when it's a parameter. | 2008-06-16 17:28:15 +00:00 |  | 
			
				
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								 skidd13 | f1cecb1795 | (svn r13535) -Codechange: Protect GUIList internals -Fix: VL_FIST_SORT should be set after list rebuild too | 2008-06-16 17:10:55 +00:00 |  | 
			
				
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								 skidd13 | 0a19f738bc | (svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls | 2008-06-16 17:09:52 +00:00 |  | 
			
				
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								 skidd13 | 6b8a758339 | (svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls | 2008-06-16 17:05:17 +00:00 |  | 
			
				
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								 skidd13 | 617e1f16c0 | (svn r13524) -Codechange: use the typesafe QSort for vehicle sortings -Prepare: vehicles sorting for convsersion to GUIList | 2008-06-15 22:10:22 +00:00 |  | 
			
				
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								 skidd13 | f95cee3057 | (svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting | 2008-06-15 16:40:41 +00:00 |  | 
			
				
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								 skidd13 | dd5f4f0a2c | (svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters | 2008-06-15 16:11:25 +00:00 |  | 
			
				
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								 skidd13 | 1ddafcadd2 | (svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow | 2008-06-15 15:48:33 +00:00 |  | 
			
				
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								 smatz | 704c9be0b8 | (svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR) | 2008-06-15 13:52:51 +00:00 |  | 
			
				
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								 belugas | 237a6f554a | (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses. Or, in more simple terms, the check for the animation frame of nearby house. | 2008-06-15 02:48:25 +00:00 |  | 
			
				
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								 frosch | 8bc42a8c2f | (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. | 2008-06-14 19:13:23 +00:00 |  | 
			
				
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								 skidd13 | 03854bf27c | (svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h> | 2008-06-14 16:41:03 +00:00 |  | 
			
				
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								 skidd13 | 96fc91baf3 | (svn r13516) -Codechange: Move MemCpyT to a fitting core header -Codechange: Split the sorting code from the sortlist to an appropriate header | 2008-06-14 16:23:08 +00:00 |  | 
			
				
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								 belugas | bf9a32b475 | (svn r13515) -Codechange: Widget enumification for scenario editor | 2008-06-14 02:00:20 +00:00 |  | 
			
				
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								 belugas | 8cbb17384d | (svn r13514) -Codechange: Removal of dead code (or useless, to be more exact) | 2008-06-14 01:45:58 +00:00 |  | 
			
				
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								 belugas | bcb71a011e | (svn r13513) -Codechange: Give proper message when building a river fails. Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler | 2008-06-14 01:08:59 +00:00 |  | 
			
				
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								 glx | fd08e7b51a | (svn r13508) -Fix (r7733): incorrect usage of strtoul | 2008-06-13 15:18:29 +00:00 |  | 
			
				
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								 peter1138 | 24d35c58b7 | (svn r13507) -Fix (r12856): first engine change should've been moved too | 2008-06-13 13:28:55 +00:00 |  | 
			
				
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								 rubidium | f2404ac20f | (svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist. | 2008-06-13 05:50:24 +00:00 |  | 
			
				
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								 belugas | 5d828d8eee | (svn r13504) -Codechange: enumify some widgets for scenario editor.  More work is required. | 2008-06-13 01:57:48 +00:00 |  | 
			
				
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								 belugas | 3d07e5ca10 | (svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor | 2008-06-13 01:17:03 +00:00 |  | 
			
				
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								 smatz | e40f835a7e | (svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes | 2008-06-13 00:00:04 +00:00 |  | 
			
				
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								 smatz | 421a040e89 | (svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker) | 2008-06-12 22:29:42 +00:00 |  | 
			
				
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								 frosch | 79ad51867a | (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. | 2008-06-12 21:36:56 +00:00 |  | 
			
				
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								 rubidium | 7dcc69e617 | (svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse. | 2008-06-12 19:06:30 +00:00 |  | 
			
				
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								 rubidium | 005d612227 | (svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h. | 2008-06-12 18:51:35 +00:00 |  | 
			
				
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								 skidd13 | d99aef2f71 | (svn r13490) -Add: a seperate icon for aqueducts | 2008-06-12 16:30:41 +00:00 |  | 
			
				
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								 rubidium | a5486e626d | (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. | 2008-06-12 14:41:29 +00:00 |  | 
			
				
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								 smatz | 39b397438c | (svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile | 2008-06-12 13:40:07 +00:00 |  | 
			
				
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								 rubidium | 43622f95e1 | (svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles. | 2008-06-12 11:15:43 +00:00 |  | 
			
				
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								 peter1138 | d61da119d3 | (svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles | 2008-06-12 09:25:04 +00:00 |  | 
			
				
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								 smatz | 9d359641ec | (svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker) | 2008-06-11 21:37:36 +00:00 |  | 
			
				
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								 rubidium | da524e71ae | (svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies. | 2008-06-11 19:57:45 +00:00 |  | 
			
				
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								 smatz | 5d5d9f682e | (svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often | 2008-06-11 17:35:55 +00:00 |  | 
			
				
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								 smatz | 1a043128e1 | (svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts | 2008-06-11 17:10:36 +00:00 |  | 
			
				
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								 smatz | 881d384e56 | (svn r13477) -Fix (r13464): correct tile type in the Query tile info window | 2008-06-11 16:24:00 +00:00 |  | 
			
				
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								 rubidium | 232a2a8e3c | (svn r13476) -Fix: draw canal borders for locks and when directly next to a aquaduct entrace but under the aqueduct. | 2008-06-11 16:22:07 +00:00 |  | 
			
				
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								 smatz | 58d63ec726 | (svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt | 2008-06-11 15:56:55 +00:00 |  | 
			
				
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								 glx | f56fe58d48 | (svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value) | 2008-06-11 15:08:52 +00:00 |  | 
			
				
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								 rubidium | 3d5fe9bfc1 | (svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future. | 2008-06-11 14:55:02 +00:00 |  | 
			
				
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								 rubidium | f858e5bbf4 | (svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either. | 2008-06-11 14:51:31 +00:00 |  | 
			
				
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								 rubidium | 93fb5bc63d | (svn r13466) -Fix (r13464): slope checking got lost during development... | 2008-06-11 14:13:07 +00:00 |  | 
			
				
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								 rubidium | 7f6382badd | (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. | 2008-06-11 13:54:01 +00:00 |  |