Commit Graph

281 Commits

Author SHA1 Message Date
Jonathan G Rennison
0f63f9d637 Change length type of BytesToHexString 2023-07-05 08:46:01 +01:00
Jonathan G Rennison
d09b504bc5 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
2023-07-01 02:42:51 +01:00
Jonathan G Rennison
410d5bdc55 Spread tile loop iterations over all ticks when using day length > 1
See: #545
2023-06-17 19:32:33 +01:00
Patric Stout
7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Tyler Trahan
6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Peter Nelson
00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Patric Stout
31ad990831 Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Jonathan G Rennison
ae9b416684 Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/ai/ai_instance.cpp
#	src/console_cmds.cpp
#	src/engine_type.h
#	src/game/game_gui.cpp
#	src/game/game_instance.cpp
#	src/goal.cpp
#	src/goal_cmd.h
#	src/lang/english.txt
#	src/lang/estonian.txt
#	src/network/network_client.cpp
#	src/newgrf.cpp
#	src/newgrf_generic.h
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/settings_table.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_map.h
#	src/strings.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/gui_settings.ini
#	src/tbtr_template_gui_main.h
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/water_cmd.cpp
2023-02-11 23:05:22 +00:00
Jonathan G Rennison
05ec32f577 Run water flooding at constant speed at day lengths >= 4
See: #482
2023-02-09 21:39:04 +00:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium
7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 2023-01-21 17:11:40 +01:00
Jonathan G Rennison
3877bb31ef Changing day length or date no longer changes time in minutes
Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
2022-12-16 19:15:46 +00:00
Jonathan G Rennison
b1051fa131 Move GRF global var init to common function 2022-12-12 21:40:46 +00:00
Jonathan G Rennison
bd2593ca48 Add function to enqueue a DoCommandP call 2022-09-14 21:55:28 +01:00
dP
ca23e8abcf Add step console command to advance n ticks
Cherry-picked from https://github.com/citymania-org/cmclient
Commit: 5ce2d21223a96934a83b8da43434c7a81f001ef0
2022-08-29 18:17:35 +01:00
Jonathan G Rennison
04da11b668 Store signal style GRF to local map in savegame
Update existing signal style IDs as necessary
2022-06-25 14:33:47 +01:00
Jonathan G Rennison
7ae06124ae Add signal style flag for no aspect increase behaviour (banner repeater) 2022-06-19 02:08:38 +01:00
Jonathan G Rennison
6e4c4b35e7 Initial implementation of NewGRF custom signal styles 2022-06-19 02:08:38 +01:00
Jonathan G Rennison
ed30542acf Cache highest snowline value 2022-04-29 17:10:18 +01:00
Jonathan G Rennison
a54416afbc Add GRF variable to use extra station names even when default names remain 2022-04-18 20:06:21 +01:00
Jonathan G Rennison
6f16655e6e Add "special events" log. Add console command, include in crash logs. 2021-10-04 20:54:12 +01:00
Jonathan G Rennison
2e022d5194 Move game events to new event_logs header/cpp files 2021-10-04 20:43:50 +01:00
Jonathan G Rennison
b2ef6c0de8 Add implementation of multi-aspect signalling and GRF support
Requires realistic braking

See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
4174fe727c Add NewGRF feature: Extra station name strings
These are used when all the default names have been used up,
instead of "Town Station #NNN".
2021-07-17 20:54:10 +01:00
Jonathan G Rennison
1819a4218b Clear signal speed restriction at game shutdown 2021-06-27 04:41:46 +01:00
Jonathan G Rennison
28e39c9045 Fix trailing whitespace 2021-06-27 03:09:24 +01:00
Andreas Schmitt
669770f209 Fix a few issues and reset everything on start of new game 2021-06-20 20:40:33 +02:00
Jonathan G Rennison
011b3b8b8d Avoid data race on map size when clearing link graph jobs in InitializeGame 2021-05-07 00:58:52 +01:00
Patric Stout
f183ded9fe Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.

(cherry picked from commit c3dc27e37e)

# Conflicts:
#	src/gfx.cpp
#	src/gfx_func.h
#	src/settings_type.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp
2021-03-01 17:54:15 +00:00
Patric Stout
c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Jonathan G Rennison
2e20da40ed Cache current value of snow line height 2021-02-21 22:34:22 +00:00
Jonathan G Rennison
78b06ddc40 TBTR: Fix palette recolouring of templates
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours

Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00
Jonathan G Rennison
4763f441f6 On load, use previous local company or first usable company
Instead of always using the first company slot
2020-09-20 17:36:36 +01:00
Jonathan G Rennison
3adeff1883 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	cmake/CompileFlags.cmake
#	src/bridge_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/town_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/toolbar_gui.cpp
#	src/town.h
#	src/town_cmd.cpp
2020-06-30 21:43:04 +01:00
Jonathan G Rennison
81a1094cc8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_cmds.cpp
#	src/date.cpp
#	src/economy.cpp
#	src/misc.cpp
#	src/newgrf_house.cpp
2020-01-29 19:32:06 +00:00
Niels Martin Hansen
c8779fb311 Feature: NewGRF callback profiling (#7868)
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
Jonathan G Rennison
cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
6562937899 Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	src/console_cmds.cpp
#	src/script/api/script_order.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/town_gui.cpp
2019-08-24 11:00:41 +01:00
Gabda
b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
Jonathan G Rennison
1d5ba98932 Show time and in game date of game load in desync/crash logs 2019-06-14 21:56:37 +01:00
Jonathan G Rennison
3c2ebc4588 Call UpdateTownCargoBitmap in InitializeGame 2019-05-27 15:58:51 +01:00
Jonathan G Rennison
829c635add Add road layout change counter, add to road veh path caches
Update layout counter when non-leaf road bits are added or removed
2019-05-26 11:35:18 +01:00
Jonathan G Rennison
ec2291fdb4 Store some desync messages in a ring buffer, append to log on desync 2019-05-26 11:35:18 +01:00
Jonathan G Rennison
5a9790a196 Store crash/desync logs in crash/desync savegame
Add console command to dump loaded debug log
2019-05-23 22:53:17 +01:00
Jonathan G Rennison
ec1e848a7f Add log of game events since last load and overall
Add console command
Add to crashlog
2019-05-18 10:17:59 +01:00
Jonathan G Rennison
8196789eeb Maintain map of vehicle order destinations refcounts, by type 2019-05-12 04:24:10 +01:00
Jonathan G Rennison
ba34ec7ade Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
2019-03-27 18:12:04 +00:00
Patric Stout
e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00