peter1138
68eb306381
(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
2009-02-07 00:33:35 +00:00
peter1138
db54537369
(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
2009-02-07 00:33:35 +00:00
Yexo
caf540d284
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
2009-02-06 23:58:16 +00:00
Yexo
4301278514
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
2009-02-06 23:58:16 +00:00
rubidium
42fe0b65d2
(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company.
2009-02-04 16:59:41 +00:00
rubidium
ac7757324e
(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company.
2009-02-04 16:59:41 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
5ecd1be89d
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
2009-01-23 22:35:48 +00:00
rubidium
130870e6a9
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
2009-01-23 22:35:48 +00:00
rubidium
4aabc91c04
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-20 01:32:06 +00:00
rubidium
5f3772a42c
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-20 01:32:06 +00:00
smatz
575a3a4563
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
smatz
3bceaf41b4
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
peter1138
2ef54545c7
(svn r14911) -Fix (r14909): -D did not work
2009-01-08 14:10:39 +00:00
peter1138
57cff4bca8
(svn r14911) -Fix (r14909): -D did not work
2009-01-08 14:10:39 +00:00
peter1138
553d65f584
(svn r14907) -Codechange: Remove 32 character limit from driver/blitter selection and parameters.
2009-01-08 11:06:07 +00:00
peter1138
6b6fd36050
(svn r14907) -Codechange: Remove 32 character limit from driver/blitter selection and parameters.
2009-01-08 11:06:07 +00:00
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
7869c4ba66
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
2009-01-03 18:44:20 +00:00
smatz
09cd9a8017
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
2009-01-03 18:44:20 +00:00
smatz
cd88a7590a
(svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company without HQ
2009-01-03 17:11:52 +00:00
smatz
afef22e3e7
(svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company without HQ
2009-01-03 17:11:52 +00:00
rubidium
f316796629
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
2009-01-03 13:52:06 +00:00
rubidium
0d54db5f9f
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
2009-01-03 13:52:06 +00:00
rubidium
741f0a86fe
(svn r14790) -Codechange: unify generation of default savegame/screenshot names (PhilSophus)
2009-01-02 22:49:43 +00:00
rubidium
3a0d966ae4
(svn r14790) -Codechange: unify generation of default savegame/screenshot names (PhilSophus)
2009-01-02 22:49:43 +00:00
rubidium
2fb24a8a83
(svn r14773) -Fix-ish[FS#2469]: attach a signal handler during loading savegames to catch any crashes due to broken savegames/missing NewGRFs and tell the user about that instead of "just" crashing without explanation.
2008-12-30 15:14:23 +00:00
rubidium
32583bd405
(svn r14773) -Fix-ish[FS#2469]: attach a signal handler during loading savegames to catch any crashes due to broken savegames/missing NewGRFs and tell the user about that instead of "just" crashing without explanation.
2008-12-30 15:14:23 +00:00
rubidium
f55995f1ef
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-29 21:50:25 +00:00
rubidium
3c6add5293
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-29 21:50:25 +00:00
rubidium
e83cca7d13
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
rubidium
634842525b
(svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two distinct ways.
2008-12-26 18:24:05 +00:00
rubidium
a8cb9fa2f5
(svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two distinct ways.
2008-12-26 18:24:05 +00:00
smatz
c88a6199a7
(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
2008-12-26 18:01:15 +00:00
smatz
419f6e099f
(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
2008-12-26 18:01:15 +00:00
rubidium
bf6ec8b19f
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
...
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
rubidium
d1bb5e5f36
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
...
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
smatz
c6c3124c30
(svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame)
2008-12-20 01:35:12 +00:00
smatz
d1ea050232
(svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame)
2008-12-20 01:35:12 +00:00
frosch
4c01a1c6af
(svn r14682) -Fix (r14672): Check the correct savegame version. (Thanks SmatZ)
2008-12-16 20:15:36 +00:00
frosch
b177c5fd9e
(svn r14682) -Fix (r14672): Check the correct savegame version. (Thanks SmatZ)
2008-12-16 20:15:36 +00:00
frosch
c1d1ba22cc
(svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for aircraft.
...
Now callback 12 is properly called also for 'mail'.
If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up).
2008-12-13 18:25:42 +00:00
frosch
fab1a52963
(svn r14672) -Fix [FS#2444]: Property 7 and callback 12 were broken for aircraft.
...
Now callback 12 is properly called also for 'mail'.
If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up).
2008-12-13 18:25:42 +00:00
rubidium
5ebb48fa86
(svn r14631) -Add: support for Allegro as sound backend.
2008-11-25 21:09:00 +00:00
rubidium
72124862f0
(svn r14631) -Add: support for Allegro as sound backend.
2008-11-25 21:09:00 +00:00