rubidium
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b488fe1929
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(svn r12501) -Codechange: split signs.h.
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2008-03-31 07:25:49 +00:00 |
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rubidium
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a0895d57fa
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(svn r12501) -Codechange: split signs.h.
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2008-03-31 07:25:49 +00:00 |
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rubidium
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8920a15979
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(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
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2008-03-31 07:03:35 +00:00 |
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rubidium
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7c759731dc
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(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
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2008-03-31 07:03:35 +00:00 |
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rubidium
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877ca99198
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(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
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2008-03-31 06:42:26 +00:00 |
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rubidium
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6f15d34fe5
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(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
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2008-03-31 06:42:26 +00:00 |
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rubidium
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df1d9bd880
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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ef2be7d0fc
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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c51b81c247
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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2008-03-31 00:06:17 +00:00 |
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rubidium
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2edd403656
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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2008-03-31 00:06:17 +00:00 |
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rubidium
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2426f5342f
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(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
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2008-03-28 08:53:36 +00:00 |
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rubidium
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eeabab4555
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(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
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2008-03-28 08:53:36 +00:00 |
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skidd13
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49cf499cf2
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(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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2008-03-18 12:28:21 +00:00 |
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skidd13
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a887b79f90
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(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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2008-03-18 12:28:21 +00:00 |
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frosch
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81174bc523
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(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
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2008-03-06 14:21:10 +00:00 |
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frosch
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08f0179916
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(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
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2008-03-06 14:21:10 +00:00 |
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peter1138
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debabbbd9a
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(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
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2008-03-04 12:14:34 +00:00 |
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peter1138
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3907ac518b
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(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
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2008-03-04 12:14:34 +00:00 |
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peter1138
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ab1fa8b8fc
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(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
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2008-02-20 19:37:02 +00:00 |
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peter1138
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e90cf8509a
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(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
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2008-02-20 19:37:02 +00:00 |
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smatz
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2657090b1f
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(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
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2008-02-20 16:24:56 +00:00 |
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smatz
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e95a85315c
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(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
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2008-02-20 16:24:56 +00:00 |
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smatz
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4a329de942
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
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smatz
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509b3a3247
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
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frosch
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514df81e27
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(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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2008-02-14 15:59:16 +00:00 |
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frosch
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43c0f7ea8e
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(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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2008-02-14 15:59:16 +00:00 |
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smatz
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fe48d0be21
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(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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2008-02-13 19:24:40 +00:00 |
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smatz
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a0ddc43e92
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(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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2008-02-13 19:24:40 +00:00 |
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smatz
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a3e3cd7d46
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(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
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2008-02-13 14:21:36 +00:00 |
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smatz
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507728f46b
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(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
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2008-02-13 14:21:36 +00:00 |
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smatz
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0fc6754832
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(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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2008-02-10 14:16:25 +00:00 |
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smatz
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e075cf5500
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(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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2008-02-10 14:16:25 +00:00 |
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smatz
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b18f96d222
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(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
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2008-02-10 14:00:52 +00:00 |
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smatz
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ad933e1ddb
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(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
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2008-02-10 14:00:52 +00:00 |
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smatz
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5bfcd657c3
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(svn r12096) -Fix: remove leftover property when loading older savegames
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2008-02-09 17:36:21 +00:00 |
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smatz
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d9af979d6a
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(svn r12096) -Fix: remove leftover property when loading older savegames
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2008-02-09 17:36:21 +00:00 |
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smatz
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6edbe4a6e7
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(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
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2008-02-08 19:57:56 +00:00 |
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smatz
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8195e57fd4
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(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
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2008-02-08 19:57:56 +00:00 |
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frosch
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9b2ca61044
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(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
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2008-02-06 15:32:06 +00:00 |
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frosch
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e95e887772
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(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
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2008-02-06 15:32:06 +00:00 |
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peter1138
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c05d10dd35
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(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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2008-02-02 09:28:43 +00:00 |
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peter1138
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1d891a8b15
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(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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2008-02-02 09:28:43 +00:00 |
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frosch
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51f03faf83
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(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
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2008-01-24 14:57:43 +00:00 |
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frosch
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da754951f1
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(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
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2008-01-24 14:57:43 +00:00 |
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smatz
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8be486c27e
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(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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2008-01-23 14:51:36 +00:00 |
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smatz
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0b888ccc00
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(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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2008-01-23 14:51:36 +00:00 |
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peter1138
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b967c9918e
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(svn r11934) -Codechange: add persistent random data for river and canal tiles.
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2008-01-20 18:30:53 +00:00 |
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peter1138
|
9ca929c812
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(svn r11934) -Codechange: add persistent random data for river and canal tiles.
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2008-01-20 18:30:53 +00:00 |
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smatz
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8dbf03e322
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(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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2008-01-17 20:41:33 +00:00 |
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smatz
|
8d077b16d8
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(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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2008-01-17 20:41:33 +00:00 |
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