Commit Graph

877 Commits

Author SHA1 Message Date
Jonathan G Rennison
126b31a744 Improve colouring of restricted signal posts with original TTD graphics 2023-07-08 19:12:39 +01:00
Jonathan G Rennison
36e1c28173 Fix trains ascending a sloped bridge ramp having incorrect z in wormhole
z one larger than the correct value due to an extra increment on the
transition frame
2023-06-08 22:47:01 +01:00
Jonathan G Rennison
9521e7ef2b Merge branch 'master' into jgrpp
# Conflicts:
#	src/elrail.cpp
#	src/ground_vehicle.hpp
#	src/landscape.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnelbridge_cmd.cpp
2023-04-12 19:34:11 +01:00
Rubidium
9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium
e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Jonathan G Rennison
e02585f68e Add railtype and signals variables for signal vertical clearance 2023-04-04 20:29:22 +01:00
Jonathan G Rennison
4ec6a99dd8 Add GetTileTrackStatus wrapper for when red signals part is not needed 2023-03-04 02:01:40 +00:00
Jonathan G Rennison
f7d62a1767 Add road/tram type flag to disallow collisions with trains 2023-02-19 18:05:11 +00:00
Jonathan G Rennison
663a3969a0 Add road/tram type flag to disallow tunnels 2023-02-19 15:21:35 +00:00
Jonathan G Rennison
483e3172af Merge branch 'master' into jgrpp
# Conflicts:
#	src/core/strong_typedef_type.hpp
#	src/gfx.cpp
#	src/group_cmd.cpp
#	src/industry_cmd.cpp
#	src/map_func.h
#	src/newgrf_debug_gui.cpp
#	src/order_cmd.cpp
#	src/pathfinder/follow_track.hpp
#	src/rail_cmd.cpp
#	src/road_cmd.cpp
#	src/road_gui.cpp
#	src/saveload/saveload.cpp
#	src/screenshot.cpp
#	src/smallmap_gui.cpp
#	src/station_cmd.cpp
#	src/strings.cpp
#	src/tile_type.h
#	src/timetable_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/viewport.cpp
2023-02-10 17:19:35 +00:00
rubidium42
6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Jonathan G Rennison
a9100e93cb Merge branch 'master' into jgrpp
# Conflicts:
#	src/group_cmd.cpp
#	src/lang/korean.txt
#	src/lang/simplified_chinese.txt
#	src/script/api/script_rail.cpp
#	src/tunnelbridge_cmd.cpp
2023-01-23 19:10:07 +00:00
Rubidium
fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Francis Herne
01be423237 Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-19 22:24:33 +01:00
Jonathan G Rennison
3435e74c0c Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	os/macosx/Info.plist.in
#	src/fileio.cpp
#	src/landscape.cpp
#	src/league_cmd.h
#	src/saveload/ai_sl.cpp
#	src/saveload/game_sl.cpp
#	src/saveload/league_sl.cpp
#	src/saveload/saveload.cpp
2022-12-17 23:19:23 +00:00
Loïc Guilloux
c50fabb574 Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 2022-12-17 09:01:47 -05:00
SamuXarick
c7505539af Fix #9869: remove docking tile when doing a clear square
Terraforming through objects placed on water didn't properly remove docking tiles as expected.

By moving some logic regarding removal of docking tiles into DoClearSquare, the issue is solved, while also simplifying code, avoiding repetition elsewhere.
2022-10-16 18:29:03 +02:00
Jonathan G Rennison
23e057cfac Don't apply show signals using default graphics settings for custom styles 2022-07-05 18:14:52 +01:00
Jonathan G Rennison
fa89036a27 Add function to get maximum signal aspect 2022-06-25 23:45:50 +01:00
Jonathan G Rennison
2f7664fc93 Move signal style mask variables into a single struct 2022-06-25 10:18:48 +01:00
Jonathan G Rennison
fcae909839 Add signal style flag for drawing on the opposite side 2022-06-22 23:45:44 +01:00
Jonathan G Rennison
96cf0f95bf Adjust tunnel/bridge signal spacing to prefer a signal in the middle 2022-06-22 18:00:07 +01:00
Jonathan G Rennison
92723d4f5c Remove tunnel/bridge spacing setting, use usual signal drag spacing 2022-06-19 18:32:47 +01:00
Jonathan G Rennison
6e4c4b35e7 Initial implementation of NewGRF custom signal styles 2022-06-19 02:08:38 +01:00
Jonathan G Rennison
41117a52d2 Signals: Add variable for signal context (track, tunnel, bridge, etc) 2022-06-15 19:03:13 +01:00
Jonathan G Rennison
ba52fbeb91 Signals: Add variable for restriction info, add bit for reserve through 2022-06-12 09:00:31 +01:00
Jonathan G Rennison
2cbbae16da Add roadstop GRF properties to set bridge heights and disallowed pillars 2022-02-15 18:21:32 +00:00
J0anJosep
d9a37c915f Cleanup #9725: Replace cmd_helper related functions and remove cmd_helper.h. 2022-02-02 21:30:15 +01:00
Jonathan G Rennison
c3c55db02b Implement road ground types for road waypoints 2022-01-26 22:15:17 +00:00
Jonathan G Rennison
b4fc0b4dc5 Initial implementation of road waypoints 2022-01-26 21:46:36 +00:00
Jonathan G Rennison
f65a166308 Add client setting to show all signals using the default sprites 2021-12-27 18:31:27 +00:00
Michael Lutz
c521b965bd Codechange: Don't use a global for the terrforming error tile. 2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Jonathan G Rennison
74bfe4e6d2 Allow placing routing restrictions on tunnel/bridge entrance/exit signals
No reserve through support
2021-11-13 22:28:14 +00:00
Jonathan G Rennison
ffef1c9e44 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/cheat_sl.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/engine_sl.cpp
#	src/saveload/map_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/station_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/stdafx.h
#	src/table/settings/settings.ini
#	src/town_cmd.cpp
#	src/vehicle.cpp
2021-10-25 18:10:15 +01:00
Jonathan G Rennison
b08cc3cf38 Reduce screen re-draw area for tunnel/bridge end signal updates 2021-08-30 03:09:30 +01:00
Jonathan G Rennison
f6c2a81f72 Reduce screen re-draw area for bridge middle signal updates 2021-08-30 01:46:40 +01:00
Jonathan G Rennison
16f2ef227b Store tunnel/bridge signal spacing on tile, adjust spacing to fit length 2021-08-29 02:11:58 +01:00
Jonathan G Rennison
b2ef6c0de8 Add implementation of multi-aspect signalling and GRF support
Requires realistic braking

See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
f1fde8c684 Enable recolouring of custom signal graphics (global and per-railtype) 2021-08-22 15:01:26 +01:00
Jonathan G Rennison
322a046f49 NewGRF: Allow using Action 2/3 for custom signal sprites
This is mostly the same format as the railtype custom signal mechanism
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
a6b0d0cde4 Fix signals on bridge middle parts not using per-railtype custom signals 2021-08-22 15:01:26 +01:00
Andreas Schmitt
e1214a6d8b Fix some type conversion warnings 2021-06-21 09:10:40 +02:00
Jonathan G Rennison
a8ce0ac787 Fix crash when clearing tunnel where only near end is reserved with realistic braking 2021-06-15 18:26:39 +01:00
Jonathan G Rennison
384e8cca89 Fix infra signal total when moving signalled tunnel/bridge to other company
When signal spacing setting differs
2021-06-12 23:41:32 +01:00