glx
e08965fdcb
(svn r10413) -Fix r10211: t->townnamegrfid was not cleared when renaming a town
2007-07-03 15:24:50 +00:00
peter1138
cd0e022172
(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-27 20:53:25 +00:00
peter1138
c692d897cd
(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-27 20:53:25 +00:00
peter1138
8ee9e8bf1e
(svn r10323) -Codechange: reference company name, number and player (president) name
...
by index
2007-06-25 13:30:38 +00:00
peter1138
eb6594caa8
(svn r10323) -Codechange: reference company name, number and player (president) name
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by index
2007-06-25 13:30:38 +00:00
rubidium
21711da99d
(svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small.
2007-06-21 16:12:31 +00:00
rubidium
2792019b78
(svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small.
2007-06-21 16:12:31 +00:00
rubidium
3307cb32f4
(svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile.
2007-06-21 15:13:09 +00:00
rubidium
b6cbd30c3f
(svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile.
2007-06-21 15:13:09 +00:00
glx
623a848cca
(svn r10211) -Feature: [NewGRF] Add support for action 0F
2007-06-18 23:00:55 +00:00
glx
23af871615
(svn r10211) -Feature: [NewGRF] Add support for action 0F
2007-06-18 23:00:55 +00:00
rubidium
773a7c9cb6
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
82e79b847e
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
2007-06-18 16:42:40 +00:00
rubidium
b09431478d
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
2007-06-18 16:42:40 +00:00
rubidium
3ccc83e640
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
belugas
0f0b58d429
(svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
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Like easier to read and faster to evaluate :)
2007-06-15 23:55:52 +00:00
belugas
108ee9bc3e
(svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
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Like easier to read and faster to evaluate :)
2007-06-15 23:55:52 +00:00
rubidium
47d7124207
(svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart).
2007-06-10 10:52:19 +00:00
rubidium
7767e466e5
(svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart).
2007-06-10 10:52:19 +00:00
belugas
4c243d099c
(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
2007-05-31 19:13:41 +00:00
belugas
4af692558a
(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
2007-05-31 19:13:41 +00:00
rubidium
821e58ac95
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
rubidium
51109475a2
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
peter1138
d22478a22b
(svn r9876) -Codechange: [NewHouses] Add support for callback 2E (cargo production)
2007-05-19 11:17:30 +00:00
peter1138
47d17bea9d
(svn r9876) -Codechange: [NewHouses] Add support for callback 2E (cargo production)
2007-05-19 11:17:30 +00:00
peter1138
9a4b4ba448
(svn r9873) -Codechange: Add missing second callback parameter for houses
2007-05-19 09:13:08 +00:00
peter1138
816d31f0aa
(svn r9873) -Codechange: Add missing second callback parameter for houses
2007-05-19 09:13:08 +00:00
belugas
641d51a5ad
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas
3fb4003534
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
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Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas
eec76d9b49
(svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13)
2007-05-13 00:11:13 +00:00
belugas
2ccc060b4a
(svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13)
2007-05-13 00:11:13 +00:00
maedhros
304075b389
(svn r9823) -Feature: Add support for house property 1F - minimum life span.
2007-05-10 16:03:06 +00:00
maedhros
3cc31aae86
(svn r9823) -Feature: Add support for house property 1F - minimum life span.
2007-05-10 16:03:06 +00:00
belugas
b559b8f9ff
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
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Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
aff49954bf
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
...
Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
7de20df379
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas
9b7a615887
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
maedhros
a469d88364
(svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water.
2007-04-29 09:18:52 +00:00
maedhros
469c04478a
(svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water.
2007-04-29 09:18:52 +00:00
belugas
3a7afb581f
(svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
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More to come.
2007-04-27 02:27:44 +00:00
belugas
436cb70988
(svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
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More to come.
2007-04-27 02:27:44 +00:00
peter1138
5f98f22a49
(svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance (there is a difference) callbacks for newhouses.
2007-04-21 20:23:20 +00:00
peter1138
fa180a15cc
(svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance (there is a difference) callbacks for newhouses.
2007-04-21 20:23:20 +00:00
rubidium
7577954ced
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
maedhros
1a81c1cedd
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
...
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00