frosch
5d585dcb4d
(svn r15103) -Change: Keep industry variables 8E and 8F in sync with 93, when changing production using results 0D, 0E or 0F of callback 29 or 35.
2009-01-16 11:32:35 +00:00
frosch
cdd3676478
(svn r15103) -Change: Keep industry variables 8E and 8F in sync with 93, when changing production using results 0D, 0E or 0F of callback 29 or 35.
2009-01-16 11:32:35 +00:00
peter1138
4585d9785d
(svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.
2009-01-13 20:43:53 +00:00
peter1138
792d1bd883
(svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.
2009-01-13 20:43:53 +00:00
peter1138
afb94c252d
(svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using SmallVector instead of using std::set. SmallVector does everything needed anyway.
2009-01-13 18:18:53 +00:00
peter1138
02bda12599
(svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using SmallVector instead of using std::set. SmallVector does everything needed anyway.
2009-01-13 18:18:53 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
frosch
b0b6285c26
(svn r14936) -Fix: INDUSTRYBEH_ONLY_NEARTOWN bypassed the clear-test and could e.g. result in incomplete clearing of protected houses.
2009-01-09 15:11:35 +00:00
frosch
4fafb723aa
(svn r14936) -Fix: INDUSTRYBEH_ONLY_NEARTOWN bypassed the clear-test and could e.g. result in incomplete clearing of protected houses.
2009-01-09 15:11:35 +00:00
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
rubidium
f16427fbe0
(svn r14823) -Document: some variables/structs (Alberth)
2009-01-04 11:32:26 +00:00
rubidium
702c372744
(svn r14823) -Document: some variables/structs (Alberth)
2009-01-04 11:32:26 +00:00
smatz
b00e510140
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
smatz
254e19da91
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
rubidium
d3144b6f04
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
1357b0a4c2
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
e83cca7d13
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
smatz
7fbd5beb0f
(svn r14746) -Fix: don't let any disaster vehicle (Helicopter or Airplane) target invalid industry
2008-12-26 19:37:50 +00:00
smatz
73ca72922c
(svn r14746) -Fix: don't let any disaster vehicle (Helicopter or Airplane) target invalid industry
2008-12-26 19:37:50 +00:00
frosch
aaf21df68b
(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
2008-11-23 16:34:27 +00:00
frosch
e35be92a3a
(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
2008-11-23 16:34:27 +00:00
frosch
c7b062e92f
(svn r14604) -Codechange: Simplify a function and rename it, and fix some comments.
2008-11-22 15:48:43 +00:00
frosch
b759ccd032
(svn r14604) -Codechange: Simplify a function and rename it, and fix some comments.
2008-11-22 15:48:43 +00:00
frosch
e061107b68
(svn r14562) -Fix (r14561): 8 bits are enough. The rest stays reserved.
2008-11-03 20:23:51 +00:00
frosch
e1bf231727
(svn r14562) -Fix (r14561): 8 bits are enough. The rest stays reserved.
2008-11-03 20:23:51 +00:00
frosch
29c4c2d618
(svn r14561) -Feature(ette)[FS#2334]: Add result 0x0F to callbacks 0x29/0x35. (Yexo)
2008-11-03 19:25:52 +00:00
frosch
ec4b30f9d9
(svn r14561) -Feature(ette)[FS#2334]: Add result 0x0F to callbacks 0x29/0x35. (Yexo)
2008-11-03 19:25:52 +00:00
rubidium
b5e467978b
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
belugas
9419a28a4b
(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by introducing a daily random industry change.
...
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
2008-09-15 17:18:22 +00:00
belugas
0682dc3a0d
(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by introducing a daily random industry change.
...
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
2008-09-15 17:18:22 +00:00
rubidium
e4e563afc2
(svn r14093) -Fix [FS#2230]: don't flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5).
2008-08-17 13:56:11 +00:00
rubidium
2f5caa63f8
(svn r14093) -Fix [FS#2230]: don't flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5).
2008-08-17 13:56:11 +00:00
belugas
7e4b1e2d84
(svn r13872) -Feature: Split the news message announcing opening and closure of industries into two news of their own
2008-07-30 01:53:03 +00:00
belugas
d358eff64d
(svn r13872) -Feature: Split the news message announcing opening and closure of industries into two news of their own
2008-07-30 01:53:03 +00:00
belugas
72344adce7
(svn r13864) -Feature(FS #2164 ): All industry creations are now generating a news event, even those funded by a real player.
2008-07-28 23:37:19 +00:00
belugas
ec58ec4a73
(svn r13864) -Feature(FS #2164 ): All industry creations are now generating a news event, even those funded by a real player.
2008-07-28 23:37:19 +00:00
frosch
6684bc12d5
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
2008-07-26 16:14:10 +00:00
frosch
16c80d031c
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
2008-07-26 16:14:10 +00:00
smatz
abea03fb89
(svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries
2008-07-25 22:37:34 +00:00
smatz
05c2a8eba4
(svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries
2008-07-25 22:37:34 +00:00
frosch
2b071f84ea
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
2008-06-25 18:46:05 +00:00
frosch
4e6d827ea6
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
2008-06-25 18:46:05 +00:00