Jonathan G Rennison
4042480806
Merge branch 'jgrpp' into jgrpp-beta
...
# Conflicts:
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/table/company_settings.ini
# src/table/currency_settings.ini
# src/table/gameopt_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/table/win32_settings.ini
# src/table/window_settings.ini
2021-10-08 18:12:04 +01:00
TELK
3e78624965
Fix #9362 : Hover in online players window was slightly too big ( #9364 )
...
This causes graphical glitches at the bottom of the window.
(cherry picked from commit 2d0abf5a76 )
2021-10-08 18:11:02 +01:00
Patric Stout
e4ad632989
Add: [Network] Keep the refresh button in lowered state while refreshing ( #9600 )
...
This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.
Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
2021-10-03 11:02:28 +02:00
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
2021-09-27 22:47:23 +01:00
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
2021-09-22 21:50:02 +01:00
Jonathan G Rennison
da1ac73c02
Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta
...
# Conflicts:
# src/lang/estonian.txt
# src/lang/hungarian.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/packet.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/openttd.cpp
# src/string_func.h
2021-09-18 22:10:04 +01:00
Jonathan G Rennison
2bd535e834
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/engine_base.h
# src/gfxinit.cpp
# src/graph_gui.cpp
# src/lang/brazilian_portuguese.txt
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/korean.txt
# src/lang/norwegian_bokmal.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/network/core/address.cpp
# src/network/core/game_info.h
# src/network/core/os_abstraction.h
# src/network/core/udp.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_internal.h
# src/newgrf_engine.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/string_func.h
# src/town_gui.cpp
# src/video/video_driver.cpp
# src/widget_type.h
2021-09-18 01:28:57 +01:00
Jonathan G Rennison
8a0821c96e
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/network/core/game_info.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_internal.h
# src/network/network_udp.cpp
2021-09-17 23:14:35 +01:00
Patric Stout
dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup ( #9506 )
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When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.
This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout
4066a07d8f
Fix: [Network] crash when last-joined server that is no longer available ( #9503 )
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If you update the server-list while not having last-joined selected
and it is no longer available, the game crashed.
2021-08-21 11:56:29 +02:00
Patric Stout
c4b700f1b0
Fix #9492 : show for what server a relay session is being created ( #9494 )
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Currently it says "the server" which is a bit ambigious. Be more
specific.
2021-08-18 12:06:14 +02:00
Patric Stout
5da60cef46
Fix: typo in the word "spectator" (tnx Heiki) ( #9496 )
2021-08-18 12:00:17 +02:00
Patric Stout
579f393374
Add: open Online Players GUI on starting/joining a server ( #9479 )
2021-08-15 00:17:10 +02:00
Patric Stout
3d55ea2d4d
Feature: make "join game" button join the game, instead of first showing a lobby window ( #9467 )
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Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.
Instead, "Join Game" now just joins the game as spectators.
2021-08-14 23:07:18 +02:00
Patric Stout
db13eebf29
Fix 508e465b: network servers didn't show invite-code / connection-type in Online Players GUI ( #9478 )
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The selector selects the first widget, which by accident was now only
the server visibility.
2021-08-14 21:00:30 +02:00
Patric Stout
508e465b59
Add: synchronize server name to clients and display in Online Players GUI ( #9472 )
2021-08-14 10:19:40 +02:00
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" ( #9466 )
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Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Rubidium
ba29edb0b3
Cleanup: remove some references to the old master-server
2021-07-21 22:28:51 +02:00
Patric Stout
fa1e27994d
Feature: allow the use of TURN to connect client and server together
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TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.
It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
2021-07-20 19:57:23 +02:00
Patric Stout
c921f6d817
Add: inform clients what game-script a server is running ( #9441 )
...
Co-authored-by: The Dude <thedude@novapolis.net >
2021-07-14 21:23:44 +02:00
Patric Stout
b6a116a247
Add: allow setting your server visibility to "invite-only" ( #9434 )
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In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00
Patric Stout
e4d216e44b
Feature: join servers based on their invite code
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This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
2021-07-11 20:38:42 +02:00
Patric Stout
aa93d76223
Add: use Game Coordinator to get latest public server listing
2021-07-10 20:17:07 +02:00
Patric Stout
b1280fd17e
Add: use Game Coordinator to annouce public servers
2021-07-10 20:17:07 +02:00
TELK
f9b4a3a5e6
Add: Show the number of clients and companies in the online players window ( #9376 )
2021-06-28 18:42:23 +02:00
rubidium42
cdf9caf8ea
Codechange: [Network] Remove overload on NetworkValidateClientName
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Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
2021-06-26 20:28:34 +02:00
SamuXarick
d0bcb9839a
Fix: you could join an AI company in multiplayer via the GUI ( #9369 )
2021-06-15 14:00:50 +02:00
TELK
2d0abf5a76
Fix #9362 : Hover in online players window was slightly too big ( #9364 )
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This causes graphical glitches at the bottom of the window.
2021-06-13 10:06:50 +02:00
rubidium42
fd95736bac
Codechange: [Network] Use std::string for server side logic of kicking and banning clients
2021-05-30 00:01:49 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
rubidium42
ef991b1772
Codechange: [Network] Use std::string in CommandPacket
2021-05-29 19:02:18 +02:00
rubidium42
4144e949ed
Fix: [Network] Prevent an empty server name to be set anywhere
2021-05-29 10:07:30 +02:00
rubidium42
208952f2ba
Codechange: split Write_ValidateSetting to get separate functions for making strings valid and writing strings
2021-05-29 10:07:30 +02:00
rubidium42
8ffb4122df
Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company
2021-05-27 18:49:43 +02:00
rubidium42
72ec81325b
Cleanup: remove unneeded temporary variables and casts
2021-05-27 18:49:43 +02:00
rubidium42
e90b2649b6
Codechange: [Network] Let NetworkCompanyInfo use std::string
2021-05-16 10:07:51 +02:00
rubidium42
16437b7c0d
Codechange: move client name in settings to std::string
2021-05-13 23:13:17 +02:00
rubidium42
02fdb5b210
Codechange: move server name/id in settings to std::string
2021-05-13 23:13:17 +02:00
rubidium42
cc6c078dec
Codechange: move hostnames in settings to std::string
2021-05-13 23:13:17 +02:00
rubidium42
c73d64adf9
Codechange: move passwords in settings to std::string
2021-05-13 23:13:17 +02:00
rubidium42
f219354f89
Change: further support for std::string in settings
2021-05-13 23:13:17 +02:00
Patric Stout
9e7e87ce3e
Fix: [Network] don't rebuild the host-list during iterating the list ( #9240 )
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Additionally, only rebuild it when we added a new manual server,
as otherwise it is a noop anyway.
2021-05-11 12:32:27 +02:00
Patric Stout
9841ebb0bd
Fix: [Network] don't mark the last-joined server as manual ( #9239 )
2021-05-11 12:26:30 +02:00
Patric Stout
583011bca0
Fix: lobby window doesn't close if no connection could be established ( #9223 )
2021-05-09 18:48:21 +02:00
rubidium42
f1dfa661a1
Codechange: [Network] Use std::string for NetworkGameInfo
2021-05-06 21:45:36 +02:00
Peter Nelson
a469b4f395
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
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(cherry picked from commit 4791ff2862 )
2021-05-06 20:11:55 +01:00
Patric Stout
f94fb93779
Codechange: use connection_string in favour of NetworkAddress ( #9197 )
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We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.
The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.
Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
2021-05-05 23:21:14 +02:00
rubidium42
72bd62fd70
Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients
2021-05-05 21:01:23 +02:00
Jonathan G Rennison
a9515456cb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/network/core/os_abstraction.h
# src/network/core/tcp_content.h
# src/network/core/udp.cpp
# src/table/currency_settings.ini
# src/table/settings.h.preamble
2021-05-03 21:59:49 +01:00