Commit Graph

324 Commits

Author SHA1 Message Date
terkhen
b956a3e847 (svn r20829) -Fix [FS#4094]: Place less trees at once when planting random trees at the scenario editor. 2010-09-18 20:48:40 +00:00
terkhen
9a7dd40006 (svn r20829) -Fix [FS#4094]: Place less trees at once when planting random trees at the scenario editor. 2010-09-18 20:48:40 +00:00
terkhen
d97c7f9ce4 (svn r20828) -Add: Take into account tree group placement at the world generation progress bar. 2010-09-18 20:44:13 +00:00
terkhen
ee8272bacc (svn r20828) -Add: Take into account tree group placement at the world generation progress bar. 2010-09-18 20:44:13 +00:00
terkhen
26b144e663 (svn r20827) -Codechange: Simplify code for placement of tree groups. 2010-09-18 20:41:06 +00:00
terkhen
95e5e59f37 (svn r20827) -Codechange: Simplify code for placement of tree groups. 2010-09-18 20:41:06 +00:00
terkhen
dc9053b900 (svn r20826) -Codechange: Simplify code for generating more trees above the snowline. 2010-09-18 20:36:13 +00:00
terkhen
9ecf69684e (svn r20826) -Codechange: Simplify code for generating more trees above the snowline. 2010-09-18 20:36:13 +00:00
terkhen
4f8ebe9582 (svn r20825) -Codechange: Replace a few magic numbers by constants. 2010-09-18 20:33:04 +00:00
terkhen
3607c33b4f (svn r20825) -Codechange: Replace a few magic numbers by constants. 2010-09-18 20:33:04 +00:00
terkhen
04134c1e51 (svn r20289) -Codechange: Unify fall through coding style. 2010-08-01 20:52:11 +00:00
terkhen
80c43f52e8 (svn r20289) -Codechange: Unify fall through coding style. 2010-08-01 20:52:11 +00:00
frosch
5b86c79fce (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
frosch
ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium
8c85b4ce3d (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
rubidium
e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
rubidium
9fd2afb147 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium
b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium
035d0ef16b (svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name 2010-07-19 17:00:54 +00:00
rubidium
5a836cdec7 (svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name 2010-07-19 17:00:54 +00:00
rubidium
4a2901eea4 (svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location 2010-07-19 15:51:06 +00:00
rubidium
3bb544e54d (svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location 2010-07-19 15:51:06 +00:00
rubidium
789b9793e9 (svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill. 2010-04-16 21:46:06 +00:00
rubidium
39d421ff9c (svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill. 2010-04-16 21:46:06 +00:00
frosch
39a888a0e2 (svn r19634) -Codechange: Use TREE_INVALID more consistently. 2010-04-14 19:57:19 +00:00
frosch
aea2252960 (svn r19634) -Codechange: Use TREE_INVALID more consistently. 2010-04-14 19:57:19 +00:00
rubidium
7127338414 (svn r18872) -Codechange: introduce PaletteID and use it 2010-01-21 01:38:13 +00:00
rubidium
f94c83a387 (svn r18872) -Codechange: introduce PaletteID and use it 2010-01-21 01:38:13 +00:00
rubidium
f618acfb7d (svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions 2010-01-18 22:57:21 +00:00
rubidium
4d93b704d9 (svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions 2010-01-18 22:57:21 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
yexo
39009cf139 (svn r18739) -Fix (r18719): building trees on snow with rocks underneed caused an assert 2010-01-06 09:08:43 +00:00
yexo
509d533c51 (svn r18739) -Fix (r18719): building trees on snow with rocks underneed caused an assert 2010-01-06 09:08:43 +00:00
yexo
f666760a72 (svn r18738) -Fix (r18719): when a tree died while there was snow the amount of snow on the tile changed 2010-01-05 22:32:47 +00:00
yexo
06842771a8 (svn r18738) -Fix (r18719): when a tree died while there was snow the amount of snow on the tile changed 2010-01-05 22:32:47 +00:00
rubidium
906418347e (svn r18723) -Codechange: also simplify looping over an area when building trees, desert, rocky areas or leveling land 2010-01-04 18:49:27 +00:00
rubidium
b42e76d858 (svn r18723) -Codechange: also simplify looping over an area when building trees, desert, rocky areas or leveling land 2010-01-04 18:49:27 +00:00
yexo
2a6fc142de (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 2010-01-04 18:33:43 +00:00
yexo
b378e82676 (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 2010-01-04 18:33:43 +00:00
rubidium
6baaea23de (svn r18522) -Feature: add the possibility to not make new tree tiles in-game 2009-12-17 16:59:33 +00:00
rubidium
5e2b7e0238 (svn r18522) -Feature: add the possibility to not make new tree tiles in-game 2009-12-17 16:59:33 +00:00
rubidium
f9c2daee4c (svn r18398) -Fix [FS#3343]: the tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used 2009-12-04 16:57:35 +00:00
rubidium
c1c9a3e835 (svn r18398) -Fix [FS#3343]: the tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used 2009-12-04 16:57:35 +00:00
frosch
040404c5d3 (svn r18005) -Codechange: Convert the Prices struct into an array and an enum. 2009-11-07 22:47:54 +00:00
frosch
ba1fc280e3 (svn r18005) -Codechange: Convert the Prices struct into an array and an enum. 2009-11-07 22:47:54 +00:00
rubidium
65107edf5d (svn r17642) -Change: make a comment more clear (Eddi) 2009-09-26 12:30:30 +00:00
rubidium
06040213b4 (svn r17642) -Change: make a comment more clear (Eddi) 2009-09-26 12:30:30 +00:00
rubidium
310465da07 (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos 2009-09-19 09:51:14 +00:00
rubidium
e8ddf001c8 (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos 2009-09-19 09:51:14 +00:00