| 
							
							
								 frosch | d3de080883 | (svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames. | 2017-03-11 20:37:32 +00:00 |  | 
			
				
					| 
							
							
								 frosch | bc61ff380a | (svn r27777) -Doc: Yearly increment | 2017-03-11 16:49:51 +00:00 |  | 
			
				
					| 
							
							
								 frosch | ffcdd47321 | (svn r27776) -Merge: Documentation updates from 1.6 branch | 2017-03-11 13:34:01 +00:00 |  | 
			
				
					| 
							
							
								 frosch | 51c6ae62d1 | (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) | 2017-03-11 13:05:54 +00:00 |  | 
			
				
					| 
							
							
								 frosch | 5b7a04ca27 | (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows. -Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends. | 2017-03-11 12:52:26 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | d14d5731d8 | Fix wrong palette being used when switching to animated blitter. Fixes black sprites and UI elements when switching on full
animations on win32 and OSX. | 2017-03-07 23:37:06 +00:00 |  | 
			
				
					| 
							
							
								 frosch | 5e28cc4757 | (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. | 2017-03-07 20:18:54 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 2d473c05b0 | Fix use-after-free when switching blitters in SDL and Win32 modes. This mostly occurs when disabling pallete animation when fast-forward
is enabled. | 2017-03-07 19:12:15 +00:00 |  | 
			
				
					| 
							
							
								 translators | 4d12cce1c4 | (svn r27771) -Update from Eints: malay: 27 changes by stress_043 | 2017-03-07 18:45:38 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 93a43da809 | Chunnel: Prevent chunnels from intersecting with each other. | 2017-03-05 19:13:42 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 4c9f7b73b3 | Chunnel: Add a ground veh flag for (maybe) being in a chunnel Use this to avoid inclination change code in non-chunnel wormholes. | 2017-03-05 18:37:35 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | ec9f0371e8 | Chunnel: Adjust z position of vehicles in chunnels to go "under" the water. | 2017-03-05 18:05:04 +00:00 |  | 
			
				
					| 
							
							
								 fonsinchen | 0d5ee772fc | (svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) | 2017-03-05 17:06:14 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 68c280bef8 | Ifdef out expensive assert in non-debug mode. The vehicle slope algorithm goes to pains to avoid GetSlopePixelZ,
but then calls it anyway in the assert... | 2017-03-05 16:58:28 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 0690dbb8bf | Merge branch 'jgrpp' into chunnel | 2017-03-05 15:30:27 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | fa044852d5 | Merge branch 'day_length' into jgrpp # Conflicts:
#	src/saveload/afterload.cpp | 2017-03-05 15:29:45 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 1f148322fb | Reset day length factor to 1 when loading pre day length savegame | 2017-03-05 15:25:34 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 11906f24c5 | Merge branch 'save_ext' into day_length | 2017-03-05 15:05:13 +00:00 |  | 
			
				
					| 
							
							
								 frosch | bc2382af06 | (svn r27769) -Change: [NewGRF] Extend the DCxx range to D800-DFFF. | 2017-03-05 14:45:13 +00:00 |  | 
			
				
					| 
							
							
								 frosch | 724f1f3b69 | (svn r27768) -Codechange: Use if and IsInsideMM instead of switch-case sequences to test for consecutive values. | 2017-03-05 14:44:15 +00:00 |  | 
			
				
					| 
							
							
								 frosch | f469b0be3e | (svn r27767) -Codechange: Industries and houses should just use the default-case in Action 4. | 2017-03-05 14:43:21 +00:00 |  | 
			
				
					| 
							
							
								 frosch | 4180276c81 | (svn r27766) -Fix: Obiwan opposed translations for text id D3FF and DCFF in Action 13. | 2017-03-05 14:42:41 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 500ef49694 | Chunnel: Double cost of building and removing chunnels. | 2017-03-05 14:39:17 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 89a0a9c182 | Chunnel: Use hash table for tunnel search, change tunnel fields and savegame format. | 2017-03-05 14:39:10 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | ad15b47f72 | Chunnel: Fix setting of tunnel ID in load conversion, add method to set ID. | 2017-03-05 14:39:06 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | afd8c6b867 | Chunnel: Increase tunnel pool size, make tunnel IDs 32 bit. Add lookup mechanism for tunnel IDs which don't fit in 16 bits in M2. | 2017-03-05 14:39:01 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 87142ed840 | Add a PreCleanPool() static method to pool item types. | 2017-03-04 23:39:27 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 702404dc6a | Fix issues with uncleared variables when loading old save games. | 2017-03-04 20:28:07 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 79439925c8 | Clear discardable chunk IDs in SlXvResetState. | 2017-03-04 20:09:42 +00:00 |  | 
			
				
					| 
							
							
								 translators | 3342c5a367 | (svn r27765) -Update from Eints: russian: 4 changes by Lone_Wolf | 2017-03-04 18:45:36 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 212f6ce6ef | Chunnel: Add setting to enable construction, default off. | 2017-03-04 13:23:52 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 3fde2cb5b1 | Remove unused constant from newgrf_config.cpp | 2017-03-04 13:20:21 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 02b33e7f64 | Chunnel: Add error text for too many tunnels. | 2017-03-04 13:06:43 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | ab38623ea6 | Chunnel: Adjust documentation and whitespace in tunnel_map.h | 2017-03-04 12:43:48 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 75410ddae4 | Chunnel: Save/load changes | 2017-03-04 12:39:32 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | aac5b2d4ad | Chunnel: Adjust struct Tunnel constructor | 2017-03-04 12:36:01 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | ee0d6e2fe6 | Chunnel: Remove debug prints from afterload code. | 2017-03-04 12:24:00 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 04244e7215 | Chunnel: Fix typo in name of GetOtherTunnelBridgeEndOld | 2017-03-04 12:23:56 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 21bbb42d7e | Chunnel: Adjust arguments of IsTunnelInWay | 2017-03-04 12:23:52 +00:00 |  | 
			
				
					| 
							
							
								 Jonathan G Rennison | 13a716980a | Chunnel: String text adjustments. | 2017-03-04 12:10:54 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | 7e6215f271 | Chunnel patch 28401: Add: Tile description chunnel. https://www.tt-forums.net/viewtopic.php?p=1183580#p1183580 | 2017-03-04 11:59:36 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | 15c8e67655 | Chunnel patch 28400: Codechange: Chunnels can now pass normal tunnels, fixed tile highlighting, fixed ramp detection. https://www.tt-forums.net/viewtopic.php?p=1183580#p1183580 | 2017-03-04 11:59:33 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | 7808370f86 | Chunnel patch 28399: debug [modified] Don't remove other debug outputs
https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:53:51 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | f173b74e81 | Chunnel patch 28398: Codechange: Save Tunnel Pool. https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:53:48 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | 1ac8f66de1 | Chunnel patch 28397: Codechange: Chunnels can't pass oilrigs. https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:50:52 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | dfce9cc4c0 | Chunnel patch 28396: Codechange: Chunnel portal must have minimal length of 4 tiles. https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:48:12 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | dee526c6d6 | Chunnel patch 28395: Add: Basic chunnel. Creating tunnels under water. https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:48:07 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | f7ced74c22 | Chunnel patch 28394: Codechange: Rework IsTunnelInWay proc. https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:48:00 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | 67e7d12eb7 | Chunnel patch 28393: Codechange: Rework GetOtherTunnelEnd proc. https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:44:25 +00:00 |  | 
			
				
					| 
							
							
								 HackaLittleBit | ad070b91ea | Chunnel patch 28392: Add: Basic tunnel pool. (no save) https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416 | 2017-03-04 11:43:53 +00:00 |  |