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								 rubidium | 8186344628 | (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp | 2008-04-20 11:12:07 +00:00 |  | 
			
				
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								 rubidium | d010ae9408 | (svn r12801) -Codechange: remove the dependency of function.h in town_map.h | 2008-04-20 08:43:31 +00:00 |  | 
			
				
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								 rubidium | 18e64b28e2 | (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. | 2008-04-17 21:21:01 +00:00 |  | 
			
				
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								 rubidium | 6d063c3ad6 | (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. | 2008-04-17 19:10:30 +00:00 |  | 
			
				
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								 rubidium | 1078bc7dd0 | (svn r12682) -Fix [FS#1920]: removing road pieces from a town gave you twice the intended penalty. | 2008-04-13 10:32:29 +00:00 |  | 
			
				
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								 rubidium | 5967f5b379 | (svn r12622) -Fix: infinite loop in case your compiler decides that enums are unsigned by default. Patch by Dominik. | 2008-04-07 22:15:31 +00:00 |  | 
			
				
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								 smatz | 4c84f76dd5 | (svn r12569) -Cleanup: variable scope and coding style in road*.cpp | 2008-04-04 18:41:16 +00:00 |  | 
			
				
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								 smatz | fcf4a7067d | (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent | 2008-04-03 19:55:40 +00:00 |  | 
			
				
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								 rubidium | 6d9c7ef315 | (svn r12443) -Add: OpenTTDs version to openttd.cfg, just so we do not need to keep to ask people for their version number because it's likely they give you the wrong answer anyway. | 2008-03-27 15:29:42 +00:00 |  | 
			
				
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								 skidd13 | 5d06dcb37e | (svn r12442) -Feature: Allow build leveled roads on slopes for the old ai | 2008-03-27 14:46:27 +00:00 |  | 
			
				
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								 skidd13 | 75072624d8 | (svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union -Feature: Allow to build/remove more road-piece combinations directly | 2008-03-27 14:26:31 +00:00 |  | 
			
				
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								 skidd13 | 066e6dedfd | (svn r12419) -Cleanup: of the internal road-piece building and removing. | 2008-03-25 18:59:25 +00:00 |  | 
			
				
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								 peter1138 | f0e39a7953 | (svn r12410) -Codechange: abstract out the test for catenary on electric rails | 2008-03-25 12:10:13 +00:00 |  | 
			
				
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								 smatz | 9dade55b4a | (svn r12363) -Fix: do not allow building 'zero' road bits | 2008-03-12 18:10:45 +00:00 |  | 
			
				
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								 belugas | 2678c4faaa | (svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin) | 2008-02-27 15:35:24 +00:00 |  | 
			
				
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								 frosch | 7f3d56041b | (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). | 2008-02-20 17:49:50 +00:00 |  | 
			
				
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								 smatz | 7a5855fec2 | (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) | 2008-02-18 23:37:16 +00:00 |  | 
			
				
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								 smatz | b2721c08fc | (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all | 2008-02-18 22:12:27 +00:00 |  | 
			
				
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								 smatz | 4a329de942 | (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability | 2008-02-18 18:35:36 +00:00 |  | 
			
				
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								 smatz | 9f619f91b3 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges | 2008-02-18 16:11:31 +00:00 |  | 
			
				
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								 smatz | b389425dda | (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) | 2008-02-17 21:27:44 +00:00 |  | 
			
				
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								 frosch | a13899ee8e | (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID | 2008-02-15 18:40:42 +00:00 |  | 
			
				
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								 frosch | ae996a270b | (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID | 2008-02-15 18:34:26 +00:00 |  | 
			
				
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								 frosch | 514df81e27 | (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. | 2008-02-14 15:59:16 +00:00 |  | 
			
				
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								 smatz | e081e0712f | (svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it | 2008-02-14 10:19:16 +00:00 |  | 
			
				
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								 smatz | 17d9c9bf2b | (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings | 2008-02-10 15:53:26 +00:00 |  | 
			
				
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								 smatz | 98e81e95a5 | (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. | 2008-02-09 17:30:13 +00:00 |  | 
			
				
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								 smatz | d00bf03012 | (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes | 2008-02-09 15:07:31 +00:00 |  | 
			
				
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								 smatz | db50a6d231 | (svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD | 2008-01-28 12:40:31 +00:00 |  | 
			
				
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								 frosch | d4dc5e0775 | (svn r11983) -Codechange: Add some helper functions for slopes and use them. | 2008-01-25 15:47:58 +00:00 |  | 
			
				
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								 smatz | 74af65e556 | (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead | 2008-01-23 22:34:04 +00:00 |  | 
			
				
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								 smatz | 8be486c27e | (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions | 2008-01-23 14:51:36 +00:00 |  | 
			
				
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								 smatz | d89c5e945f | (svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation | 2008-01-23 00:36:48 +00:00 |  | 
			
				
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								 smatz | 8dbf03e322 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | 2008-01-17 20:41:33 +00:00 |  | 
			
				
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								 smatz | b20d1eee6c | (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame | 2008-01-17 19:49:06 +00:00 |  | 
			
				
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								 belugas | 88206b8808 | (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones | 2008-01-16 02:53:55 +00:00 |  | 
			
				
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								 rubidium | 90acd52f22 | (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. | 2008-01-13 01:21:35 +00:00 |  | 
			
				
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								 rubidium | 2fc62eab05 | (svn r11818) -Codechange: split player.h into smaller pieces. | 2008-01-12 14:10:35 +00:00 |  | 
			
				
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								 glx | 8ee8d1b964 | (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. | 2008-01-09 17:47:05 +00:00 |  | 
			
				
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								 rubidium | 0365c1f33b | (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). | 2008-01-09 16:55:48 +00:00 |  | 
			
				
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								 rubidium | 64d691bacc | (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. | 2008-01-09 09:45:45 +00:00 |  | 
			
				
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								 rubidium | 444e77d8bc | (svn r11774) -Change: do not include variables.h in a header when it is not needed. | 2008-01-07 00:57:19 +00:00 |  | 
			
				
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								 smatz | f02cf9281b | (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places -Fix: adding road/tram to tram/road bridge was cheaper by one tile | 2008-01-04 19:45:29 +00:00 |  | 
			
				
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								 glx | bf57e3d868 | (svn r11750) -Revert (r11749): commited too much | 2008-01-03 23:54:23 +00:00 |  | 
			
				
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								 glx | e9a35fd75d | (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color | 2008-01-03 23:50:58 +00:00 |  | 
			
				
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								 rubidium | 445a733eb6 | (svn r11719) -Codechange: split sound.h in a header with types and one with functions. | 2007-12-29 09:24:26 +00:00 |  | 
			
				
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								 rubidium | 722613f7f3 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. | 2007-12-27 13:35:39 +00:00 |  | 
			
				
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								 rubidium | f82aeb82c5 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). | 2007-12-26 11:45:43 +00:00 |  | 
			
				
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								 rubidium | 1f6043458c | (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. | 2007-12-22 23:30:28 +00:00 |  | 
			
				
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								 rubidium | 3074bca136 | (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. | 2007-12-21 22:50:51 +00:00 |  |