frosch
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55d604e60d
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(svn r21291) -Fix: Treat objects on water like water in more cases.
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2010-11-21 18:39:12 +00:00 |
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terkhen
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ef588232c9
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(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
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2010-11-14 16:13:07 +00:00 |
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terkhen
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1fe2ce42ca
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(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
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2010-11-14 16:13:07 +00:00 |
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alberth
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b698045b82
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(svn r21156) -Codechange: Introduce EconomyIsInRecession().
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2010-11-13 09:45:20 +00:00 |
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alberth
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43f807a918
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(svn r21156) -Codechange: Introduce EconomyIsInRecession().
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2010-11-13 09:45:20 +00:00 |
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yexo
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30b29ae060
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(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
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2010-10-28 11:10:12 +00:00 |
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yexo
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9a07ebc382
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(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
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2010-10-28 11:10:12 +00:00 |
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smatz
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548a3747e9
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
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smatz
|
77fe95f552
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
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frosch
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98cd443735
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(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
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2010-09-13 19:45:39 +00:00 |
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frosch
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3fb7f5aa87
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(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
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2010-09-13 19:45:39 +00:00 |
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frosch
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f3015ee820
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(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
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2010-09-12 19:40:47 +00:00 |
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frosch
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f0783d7e72
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(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
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2010-09-12 19:40:47 +00:00 |
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frosch
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f768485e1d
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(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
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2010-09-12 18:28:51 +00:00 |
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frosch
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b249046364
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(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
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2010-09-12 18:28:51 +00:00 |
|
terkhen
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e55b006a86
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(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
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2010-09-01 19:00:32 +00:00 |
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terkhen
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efef4becbd
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
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2010-09-01 19:00:32 +00:00 |
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terkhen
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fa47477d0d
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(svn r20710) -Codechange: Clarify the name of some town generation variables.
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2010-09-01 18:52:27 +00:00 |
|
terkhen
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c6db763781
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(svn r20710) -Codechange: Clarify the name of some town generation variables.
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2010-09-01 18:52:27 +00:00 |
|
rubidium
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360d6daf34
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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2010-08-26 22:01:16 +00:00 |
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rubidium
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30f2afac9b
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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2010-08-26 22:01:16 +00:00 |
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rubidium
|
7107eef4de
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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2010-08-26 17:01:17 +00:00 |
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rubidium
|
ddf1510a23
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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2010-08-26 17:01:17 +00:00 |
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smatz
|
ca2d4c5d6e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
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2010-08-18 15:22:40 +00:00 |
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smatz
|
d28985fe8e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
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2010-08-18 15:22:40 +00:00 |
|
rubidium
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f336f61104
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
2010-08-13 12:45:26 +00:00 |
|
rubidium
|
89b2b9370a
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
2010-08-13 12:45:26 +00:00 |
|
rubidium
|
0fd9d4ba1d
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
2010-08-13 11:58:45 +00:00 |
|
rubidium
|
c5ec910980
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
2010-08-13 11:58:45 +00:00 |
|
rubidium
|
cf8062c3bd
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
2010-08-13 11:57:59 +00:00 |
|
rubidium
|
a7beb897e2
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
2010-08-13 11:57:59 +00:00 |
|
rubidium
|
662900c113
|
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
|
2010-08-12 19:18:58 +00:00 |
|
rubidium
|
089fc97387
|
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
|
2010-08-12 19:18:58 +00:00 |
|
frosch
|
399818e96f
|
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
|
2010-08-12 14:20:02 +00:00 |
|
frosch
|
b8c401f644
|
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
|
2010-08-12 14:20:02 +00:00 |
|
rubidium
|
1f2276b785
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
2010-08-08 10:59:30 +00:00 |
|
rubidium
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3da3d131c6
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
2010-08-08 10:59:30 +00:00 |
|
rubidium
|
92767f454e
|
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
|
2010-08-08 09:07:40 +00:00 |
|
rubidium
|
412bb37f59
|
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
|
2010-08-08 09:07:40 +00:00 |
|
rubidium
|
da8c058b89
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
2010-08-07 21:03:38 +00:00 |
|
rubidium
|
6d6939f844
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
2010-08-07 21:03:38 +00:00 |
|
rubidium
|
d7921b24e6
|
(svn r20337) -Codechange: unify the construction of objects on the map
|
2010-08-03 08:58:12 +00:00 |
|
rubidium
|
3bfe26c69d
|
(svn r20337) -Codechange: unify the construction of objects on the map
|
2010-08-03 08:58:12 +00:00 |
|
terkhen
|
ec6cba6b92
|
(svn r20323) -Codechange: Move Delete town code to a command.
|
2010-08-02 21:07:23 +00:00 |
|
terkhen
|
7a6df202d0
|
(svn r20323) -Codechange: Move Delete town code to a command.
|
2010-08-02 21:07:23 +00:00 |
|
terkhen
|
014771848d
|
(svn r20322) -Codechange: Move Expand town code to a command.
|
2010-08-02 21:06:06 +00:00 |
|
terkhen
|
ca0751adb8
|
(svn r20322) -Codechange: Move Expand town code to a command.
|
2010-08-02 21:06:06 +00:00 |
|
alberth
|
91eba89331
|
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
|
2010-08-02 20:47:27 +00:00 |
|
alberth
|
0e900039f3
|
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
|
2010-08-02 20:47:27 +00:00 |
|
frosch
|
c18839704b
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |
|