-Simplifies assignment from raw pointers
-Should be harder to crash the program by incorrect assignment into it.
-Should help with MorphOS compilation errors
-Simplifies assignment from raw pointers
-Should be harder to crash the program by incorrect assignment into it.
-Should help with MorphOS compilation errors
-Fix: Fix an out of bounds array access when assigning the engine type in the _engine array
This usually hits the _engine_name_strings array and causes an invalid StringID, though it depends on the compiler which data structure gets placed after the _engines array.
Most probably this was exposed by removing railtype from Engine, which changed the size of this struct.
-Fix: Fix an out of bounds array access when assigning the engine type in the _engine array
This usually hits the _engine_name_strings array and causes an invalid StringID, though it depends on the compiler which data structure gets placed after the _engines array.
Most probably this was exposed by removing railtype from Engine, which changed the size of this struct.
-Regression [FS#573] (r8049): ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
-Regression [FS#573] (r8049): ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
korean - 2 changed by leejaeuk5 (2)
slovak - 1 changed by lengyel (1)
slovenian - 290 changed by Necrolyte (290)
ukrainian - 1 fixed, 55 changed by mad (7), znikoz (49)
korean - 2 changed by leejaeuk5 (2)
slovak - 1 changed by lengyel (1)
slovenian - 290 changed by Necrolyte (290)
ukrainian - 1 fixed, 55 changed by mad (7), znikoz (49)
-Codechange: CheckCompatibleRail() is only called for tiles which are known to contain a piece of rail. Simplify the function accordingly by eliminating unnecessary checks.
-Fix (?): Also fix an inconsistency in deciding what a compatible rail type is between level crossings and other rail tiles. It is unknown if this caused any problems.
-Codechange: CheckCompatibleRail() is only called for tiles which are known to contain a piece of rail. Simplify the function accordingly by eliminating unnecessary checks.
-Fix (?): Also fix an inconsistency in deciding what a compatible rail type is between level crossings and other rail tiles. It is unknown if this caused any problems.
Now it only works on first and last widget to resize
It now works with offsets correctly (no longer assumes the left is 0)
It's no longer needed to have a widget right of the ones you resize
Can handle any number of widgets
Now it only works on first and last widget to resize
It now works with offsets correctly (no longer assumes the left is 0)
It's no longer needed to have a widget right of the ones you resize
Can handle any number of widgets