Commit Graph

10 Commits

Author SHA1 Message Date
frosch
7b238142b8 (svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack in the TextRefStack. 2014-01-12 18:00:39 +00:00
frosch
25adefca23 (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction. 2013-05-26 19:23:42 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
frosch
7ae3b0d332 (svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on. 2012-07-08 18:41:50 +00:00
frosch
b77bb699da (svn r24250) -Fix [FS#5154]: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it. 2012-05-14 21:04:49 +00:00
frosch
d8ac06522d (svn r24249) -Codechange: Split the extraction of current DParams from the ErrorMessageData constructor into a separate function. 2012-05-14 21:01:54 +00:00
frosch
8aa131f31b (svn r24248) -Codechange: Move ErrorMessageData class definition to header file. 2012-05-14 20:58:59 +00:00
rubidium
56f37d9386 (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium
43e78a88ca (svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any 2011-12-10 15:14:11 +00:00
rubidium
9aab2dc861 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00