hackykid
f847736b5d
(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail.
2005-06-06 01:31:36 +00:00
hackykid
2fbb96bfa5
(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail.
2005-06-06 01:31:36 +00:00
hackykid
26e87892e2
(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it.
2005-06-06 00:19:24 +00:00
hackykid
1018d3b786
(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it.
2005-06-06 00:19:24 +00:00
hackykid
eebe82c983
(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
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- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
hackykid
09aadafda1
(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
...
- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
hackykid
c4b426ef8c
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
2005-06-05 20:45:04 +00:00
hackykid
ea57dee837
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
2005-06-05 20:45:04 +00:00
hackykid
e878e4d815
(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
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- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05 15:37:00 +00:00
hackykid
eb173099e9
(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
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- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05 15:37:00 +00:00
hackykid
b30a413cfe
(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides.
2005-06-05 05:35:12 +00:00
hackykid
9ac03e7181
(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides.
2005-06-05 05:35:12 +00:00
tron
24fd817420
(svn r2409) Missed one _map_owner -> IsTileOwner()
2005-06-04 12:14:51 +00:00
tron
c2e977a0b8
(svn r2409) Missed one _map_owner -> IsTileOwner()
2005-06-04 12:14:51 +00:00
tron
ff0030936e
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
74541c1dcc
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
tron
0c4ecbe9ec
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
miham
6b3d3a0f8a
(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)
2005-06-04 07:36:28 +00:00
miham
19e2b40a78
(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)
2005-06-04 07:36:28 +00:00
tron
1273f21ff5
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
2005-06-04 07:35:12 +00:00
tron
43f7974f6d
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
2005-06-04 07:35:12 +00:00
tron
793eba3a3a
(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information
2005-06-03 22:43:59 +00:00
tron
7f0caaa89a
(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information
2005-06-03 22:43:59 +00:00
tron
80aa6af8e3
(svn r2403) if cascade -> switch
2005-06-03 22:25:06 +00:00
tron
6933aaa210
(svn r2403) if cascade -> switch
2005-06-03 22:25:06 +00:00
miham
92b79ecf95
(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)
2005-06-03 12:09:55 +00:00
miham
137e67ae70
(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)
2005-06-03 12:09:55 +00:00
hackykid
52ebf02f2f
(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct.
2005-06-03 10:39:30 +00:00
hackykid
ad2eef0a30
(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct.
2005-06-03 10:39:30 +00:00
hackykid
6849e086f5
(svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly
2005-06-02 21:38:50 +00:00
hackykid
3f3cbea5c4
(svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly
2005-06-02 21:38:50 +00:00
orudge
922b9dd7f3
(svn r2399) - Fix: Update OS/2 project file with filename changes
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- Fix: Make clipboard code a bit nicer (thanks Tron)
2005-06-02 19:55:37 +00:00
orudge
e8c6b8feca
(svn r2399) - Fix: Update OS/2 project file with filename changes
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- Fix: Make clipboard code a bit nicer (thanks Tron)
2005-06-02 19:55:37 +00:00
Darkvater
a8601e9f40
(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well.
2005-06-02 19:39:29 +00:00
Darkvater
81ac4ac152
(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well.
2005-06-02 19:39:29 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
orudge
b9a6b80813
(svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron!
2005-06-02 17:17:24 +00:00
orudge
62c96b52a0
(svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron!
2005-06-02 17:17:24 +00:00
Darkvater
2ef99ea7b0
(svn r2395) - Fix: oops, forgot a break in a console switch.
2005-06-02 15:48:28 +00:00
Darkvater
210540ce1a
(svn r2395) - Fix: oops, forgot a break in a console switch.
2005-06-02 15:48:28 +00:00
orudge
d89ab10ba2
(svn r2394) - Completed clipboard functions for OS/2 port
2005-06-02 10:39:46 +00:00
orudge
4719bb0c6e
(svn r2394) - Completed clipboard functions for OS/2 port
2005-06-02 10:39:46 +00:00
orudge
fb1b0896dc
(svn r2393) - Implemented threaded saving for OS/2
...
- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
orudge
5f652e632b
(svn r2393) - Implemented threaded saving for OS/2
...
- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
Darkvater
043d8a4718
(svn r2392) - Fix some typos (Tron)
2005-06-01 23:12:29 +00:00
Darkvater
6b7f3da7c6
(svn r2392) - Fix some typos (Tron)
2005-06-01 23:12:29 +00:00
Darkvater
13c7b2b337
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
...
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues:
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00
Darkvater
a51cfd58b8
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
...
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues:
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00