Commit Graph

57194 Commits

Author SHA1 Message Date
Darkvater
6d349b6284 (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
Darkvater
ab954a934a (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
Darkvater
f9fdddb0ad (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron 2005-05-09 19:56:08 +00:00
Darkvater
4ad80ae872 (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron 2005-05-09 19:56:08 +00:00
Darkvater
84b0d2d19d (svn r2286) - CodeChange: paramcheck the next batch of commands.
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
2005-05-09 16:37:40 +00:00
Darkvater
edd8c87502 (svn r2286) - CodeChange: paramcheck the next batch of commands.
- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
2005-05-09 16:37:40 +00:00
Darkvater
da1a7587af (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
2005-05-09 13:26:15 +00:00
Darkvater
2b96754673 (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
2005-05-09 13:26:15 +00:00
Darkvater
09a73b9955 (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 2005-05-08 21:00:56 +00:00
Darkvater
5f6de3e47c (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 2005-05-08 21:00:56 +00:00
Darkvater
d0139bb48f (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P 2005-05-08 20:53:02 +00:00
Darkvater
74671bd2c9 (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P 2005-05-08 20:53:02 +00:00
miham
de0c601db3 (svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs) 2005-05-08 16:17:01 +00:00
miham
8d392cf5c7 (svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs) 2005-05-08 16:17:01 +00:00
matthijs
3081316c69 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
matthijs
0e08878a68 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
2005-05-07 22:00:36 +00:00
Darkvater
047f6a096c (svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize 2005-05-07 10:26:45 +00:00
Darkvater
f2bc27718a (svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize 2005-05-07 10:26:45 +00:00
Darkvater
419af5cece (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() 2005-05-07 10:26:12 +00:00
Darkvater
3ad11e0ad4 (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() 2005-05-07 10:26:12 +00:00
tron
af42781042 (svn r2278) When renaming a station, check if the station exists and belongs to the correct player 2005-05-07 08:14:06 +00:00
tron
b90e9d49ca (svn r2278) When renaming a station, check if the station exists and belongs to the correct player 2005-05-07 08:14:06 +00:00
Darkvater
1a9c87bfe4 (svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron 2005-05-06 22:06:40 +00:00
Darkvater
0618a6d0df (svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron 2005-05-06 22:06:40 +00:00
Darkvater
5e4080b547 (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode 2005-05-06 20:38:18 +00:00
Darkvater
81474c2623 (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode 2005-05-06 20:38:18 +00:00
Darkvater
2c01a24474 (svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers 2005-05-06 18:34:28 +00:00
Darkvater
18bc5ae77e (svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers 2005-05-06 18:34:28 +00:00
Darkvater
132f8673db (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type 2005-05-06 16:13:44 +00:00
Darkvater
adf929fef5 (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type 2005-05-06 16:13:44 +00:00
celestar
3e0028c0df (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138) 2005-05-06 12:00:25 +00:00
celestar
61ca460457 (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138) 2005-05-06 12:00:25 +00:00
tron
3f83bba96e (svn r2272) Remove unused attribute from struct Station 2005-05-06 06:59:24 +00:00
tron
69a09c6f77 (svn r2272) Remove unused attribute from struct Station 2005-05-06 06:59:24 +00:00
tron
52c89cf477 (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
tron
d17476b058 (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
Darkvater
b0f58568f0 (svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact 2005-05-05 20:46:14 +00:00
Darkvater
203a84dd0b (svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact 2005-05-05 20:46:14 +00:00
Darkvater
34066edd68 (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID 2005-05-05 20:44:52 +00:00
Darkvater
42eb63a7de (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID 2005-05-05 20:44:52 +00:00
Darkvater
674eaeeb59 (svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble 2005-05-05 15:22:20 +00:00
Darkvater
df21566f9f (svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble 2005-05-05 15:22:20 +00:00
matthijs
fbed2d4bbb (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. 2005-05-04 22:13:07 +00:00
matthijs
c85f049f52 (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. 2005-05-04 22:13:07 +00:00
Darkvater
a29a5b14a0 (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output 2005-05-04 19:09:25 +00:00
Darkvater
b12c6bac57 (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output 2005-05-04 19:09:25 +00:00
Darkvater
f1631ebed7 (svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode 2005-05-04 10:17:00 +00:00
Darkvater
effca9f6ec (svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode 2005-05-04 10:17:00 +00:00
matthijs
59291dc63f (svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx) 2005-05-03 22:18:40 +00:00
matthijs
95c040b723 (svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx) 2005-05-03 22:18:40 +00:00