Jonathan G Rennison
1e0bb019a7
Change cargo scaling settings to be linear instead of logarithmic
2024-01-16 18:02:34 +00:00
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
...
See: eaae0bb5e
2024-01-07 17:20:41 +00:00
Jonathan G Rennison
beee3cc369
Replace BytesToHexString with FormatArrayAsHex
2023-11-13 23:44:36 +00:00
Jonathan G Rennison
df4c458c29
Add savegame flag for station tile cache flags
...
Update flags as necessary on load and when reloading GRFs
2023-09-30 16:41:49 +01:00
Jonathan G Rennison
644d2632f8
Move command log functions to their own header, fix missing include
...
See: #586
2023-08-11 20:00:13 +01:00
Jonathan G Rennison
0f63f9d637
Change length type of BytesToHexString
2023-07-05 08:46:01 +01:00
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
2023-07-01 02:42:51 +01:00
Jonathan G Rennison
410d5bdc55
Spread tile loop iterations over all ticks when using day length > 1
...
See: #545
2023-06-17 19:32:33 +01:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
...
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
2023-02-11 23:05:22 +00:00
Jonathan G Rennison
05ec32f577
Run water flooding at constant speed at day lengths >= 4
...
See: #482
2023-02-09 21:39:04 +00:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
Rubidium
7cdc23fd64
Codechange: hide the map's size related fields in the Map structure
2023-01-21 17:11:40 +01:00
Jonathan G Rennison
3877bb31ef
Changing day length or date no longer changes time in minutes
...
Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
2022-12-16 19:15:46 +00:00
Jonathan G Rennison
b1051fa131
Move GRF global var init to common function
2022-12-12 21:40:46 +00:00
Jonathan G Rennison
bd2593ca48
Add function to enqueue a DoCommandP call
2022-09-14 21:55:28 +01:00
dP
ca23e8abcf
Add step console command to advance n ticks
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Cherry-picked from https://github.com/citymania-org/cmclient
Commit: 5ce2d21223a96934a83b8da43434c7a81f001ef0
2022-08-29 18:17:35 +01:00
Jonathan G Rennison
04da11b668
Store signal style GRF to local map in savegame
...
Update existing signal style IDs as necessary
2022-06-25 14:33:47 +01:00
Jonathan G Rennison
7ae06124ae
Add signal style flag for no aspect increase behaviour (banner repeater)
2022-06-19 02:08:38 +01:00
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2022-06-19 02:08:38 +01:00
Jonathan G Rennison
ed30542acf
Cache highest snowline value
2022-04-29 17:10:18 +01:00
Jonathan G Rennison
a54416afbc
Add GRF variable to use extra station names even when default names remain
2022-04-18 20:06:21 +01:00
Jonathan G Rennison
6f16655e6e
Add "special events" log. Add console command, include in crash logs.
2021-10-04 20:54:12 +01:00
Jonathan G Rennison
2e022d5194
Move game events to new event_logs header/cpp files
2021-10-04 20:43:50 +01:00
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
...
Requires realistic braking
See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
4174fe727c
Add NewGRF feature: Extra station name strings
...
These are used when all the default names have been used up,
instead of "Town Station #NNN".
2021-07-17 20:54:10 +01:00
Jonathan G Rennison
1819a4218b
Clear signal speed restriction at game shutdown
2021-06-27 04:41:46 +01:00
Jonathan G Rennison
28e39c9045
Fix trailing whitespace
2021-06-27 03:09:24 +01:00
Andreas Schmitt
669770f209
Fix a few issues and reset everything on start of new game
2021-06-20 20:40:33 +02:00
Jonathan G Rennison
011b3b8b8d
Avoid data race on map size when clearing link graph jobs in InitializeGame
2021-05-07 00:58:52 +01:00
Patric Stout
f183ded9fe
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e
)
# Conflicts:
# src/gfx.cpp
# src/gfx_func.h
# src/settings_type.h
# src/video/cocoa/cocoa_v.mm
# src/video/video_driver.cpp
# src/video/win32_v.cpp
2021-03-01 17:54:15 +00:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Jonathan G Rennison
2e20da40ed
Cache current value of snow line height
2021-02-21 22:34:22 +00:00
Jonathan G Rennison
78b06ddc40
TBTR: Fix palette recolouring of templates
...
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours
Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00
Jonathan G Rennison
4763f441f6
On load, use previous local company or first usable company
...
Instead of always using the first company slot
2020-09-20 17:36:36 +01:00
Jonathan G Rennison
3adeff1883
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# cmake/CompileFlags.cmake
# src/bridge_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/town_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/toolbar_gui.cpp
# src/town.h
# src/town_cmd.cpp
2020-06-30 21:43:04 +01:00
Jonathan G Rennison
81a1094cc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/date.cpp
# src/economy.cpp
# src/misc.cpp
# src/newgrf_house.cpp
2020-01-29 19:32:06 +00:00
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
...
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
6562937899
Merge branch 'master' into jgrpp-nrt
...
# Conflicts:
# src/console_cmds.cpp
# src/script/api/script_order.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/town_gui.cpp
2019-08-24 11:00:41 +01:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
...
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
Jonathan G Rennison
1d5ba98932
Show time and in game date of game load in desync/crash logs
2019-06-14 21:56:37 +01:00
Jonathan G Rennison
3c2ebc4588
Call UpdateTownCargoBitmap in InitializeGame
2019-05-27 15:58:51 +01:00
Jonathan G Rennison
829c635add
Add road layout change counter, add to road veh path caches
...
Update layout counter when non-leaf road bits are added or removed
2019-05-26 11:35:18 +01:00
Jonathan G Rennison
ec2291fdb4
Store some desync messages in a ring buffer, append to log on desync
2019-05-26 11:35:18 +01:00