rubidium
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1516299bca
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
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2011-02-12 21:30:57 +00:00 |
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rubidium
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befa79ba4a
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
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2011-02-12 21:30:57 +00:00 |
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rubidium
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65b17b32ef
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(svn r22069) -Fix: delete all savegame packets, not just the first one
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2011-02-12 21:29:35 +00:00 |
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rubidium
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a19bc28aba
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(svn r22069) -Fix: delete all savegame packets, not just the first one
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2011-02-12 21:29:35 +00:00 |
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rubidium
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c70499b4b6
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(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
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2011-02-12 21:09:34 +00:00 |
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rubidium
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adfd648031
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(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
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2011-02-12 21:09:34 +00:00 |
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rubidium
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6248138e67
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(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
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2011-02-12 21:07:30 +00:00 |
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rubidium
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92d0d6d10b
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(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
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2011-02-12 21:07:30 +00:00 |
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rubidium
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e92f2d6b9a
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
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rubidium
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d8cada7563
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
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rubidium
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6e898d4bba
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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2011-02-08 21:47:10 +00:00 |
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rubidium
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05a846a574
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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2011-02-08 21:47:10 +00:00 |
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rubidium
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05199a641a
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
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rubidium
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7eba2bf4d3
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
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rubidium
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f1e42dc23b
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
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rubidium
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795a528328
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
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rubidium
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a5108a1fa2
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
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rubidium
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e54a1f6721
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
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rubidium
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c060890062
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(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
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2011-01-04 22:28:02 +00:00 |
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rubidium
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7dafd04f4b
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(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
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2011-01-04 22:28:02 +00:00 |
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smatz
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a57d2243de
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(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
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2011-01-03 18:36:51 +00:00 |
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smatz
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810873ff33
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(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
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2011-01-03 18:36:51 +00:00 |
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rubidium
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692e61d1dc
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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rubidium
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b25cf57542
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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alberth
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135c5b3fd7
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(svn r21571) -Codechange: Having a break after a return is no good.
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2010-12-21 15:23:54 +00:00 |
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alberth
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b633ffaa1d
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(svn r21571) -Codechange: Having a break after a return is no good.
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2010-12-21 15:23:54 +00:00 |
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rubidium
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95934b9f49
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(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
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2010-12-05 22:21:13 +00:00 |
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rubidium
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9139a6c858
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(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
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2010-12-05 22:21:13 +00:00 |
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rubidium
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12efdff6c6
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
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2010-12-05 15:08:41 +00:00 |
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rubidium
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5f25cdbbd5
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
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2010-12-05 15:08:41 +00:00 |
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rubidium
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9b53982428
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(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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2010-12-05 14:48:39 +00:00 |
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rubidium
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216e48cd07
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(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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2010-12-05 14:48:39 +00:00 |
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rubidium
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f929107665
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(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
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2010-12-05 14:45:52 +00:00 |
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rubidium
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02b3bc57d5
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(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
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2010-12-05 14:45:52 +00:00 |
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rubidium
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5a40992e84
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(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
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2010-12-05 14:34:19 +00:00 |
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rubidium
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97434f0e06
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(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
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2010-12-05 14:34:19 +00:00 |
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rubidium
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71abb66b46
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(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
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2010-11-30 20:01:26 +00:00 |
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rubidium
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fd752ca2b0
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(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
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2010-11-30 20:01:26 +00:00 |
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rubidium
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4c76d8eaf6
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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2010-11-30 14:18:20 +00:00 |
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rubidium
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31c8ab0ed8
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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2010-11-30 14:18:20 +00:00 |
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rubidium
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c7066d00af
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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b6c2216749
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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b2c1f12b44
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(svn r21350) -Fix: some indentation
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2010-11-28 22:45:47 +00:00 |
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rubidium
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c60a850fed
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(svn r21350) -Fix: some indentation
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2010-11-28 22:45:47 +00:00 |
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rubidium
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2a465f152b
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(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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2010-11-26 22:25:02 +00:00 |
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rubidium
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67f74559fc
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(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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2010-11-26 22:25:02 +00:00 |
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rubidium
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d7eafddc18
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(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
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2010-11-19 12:33:19 +00:00 |
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rubidium
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6d09f4a3cb
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(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
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2010-11-19 12:33:19 +00:00 |
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rubidium
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df8b493d6e
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(svn r21182) -Fix: possible just-freed memory reads
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2010-11-14 12:05:24 +00:00 |
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rubidium
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673b3711b4
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(svn r21182) -Fix: possible just-freed memory reads
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2010-11-14 12:05:24 +00:00 |
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