rubidium
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3b0e3d8d30
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(svn r12584) -Codechange: do not access the order type directly.
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2008-04-05 23:36:54 +00:00 |
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smatz
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673055d27f
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(svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better
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2008-04-03 23:52:43 +00:00 |
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smatz
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8ed3f5fd5e
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(svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
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2008-04-03 21:54:31 +00:00 |
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rubidium
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b488fe1929
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(svn r12501) -Codechange: split signs.h.
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2008-03-31 07:25:49 +00:00 |
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rubidium
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8920a15979
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(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
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2008-03-31 07:03:35 +00:00 |
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rubidium
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877ca99198
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(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
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2008-03-31 06:42:26 +00:00 |
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rubidium
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df1d9bd880
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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c51b81c247
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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2008-03-31 00:06:17 +00:00 |
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rubidium
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2426f5342f
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(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
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2008-03-28 08:53:36 +00:00 |
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skidd13
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49cf499cf2
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(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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2008-03-18 12:28:21 +00:00 |
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frosch
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81174bc523
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(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
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2008-03-06 14:21:10 +00:00 |
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peter1138
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debabbbd9a
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(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
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2008-03-04 12:14:34 +00:00 |
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peter1138
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ab1fa8b8fc
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(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
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2008-02-20 19:37:02 +00:00 |
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smatz
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2657090b1f
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(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
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2008-02-20 16:24:56 +00:00 |
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smatz
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4a329de942
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
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frosch
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514df81e27
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(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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2008-02-14 15:59:16 +00:00 |
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smatz
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fe48d0be21
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(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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2008-02-13 19:24:40 +00:00 |
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smatz
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a3e3cd7d46
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(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
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2008-02-13 14:21:36 +00:00 |
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smatz
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0fc6754832
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(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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2008-02-10 14:16:25 +00:00 |
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smatz
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b18f96d222
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(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
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2008-02-10 14:00:52 +00:00 |
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smatz
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5bfcd657c3
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(svn r12096) -Fix: remove leftover property when loading older savegames
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2008-02-09 17:36:21 +00:00 |
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smatz
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6edbe4a6e7
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(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
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2008-02-08 19:57:56 +00:00 |
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frosch
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9b2ca61044
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(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
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2008-02-06 15:32:06 +00:00 |
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peter1138
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c05d10dd35
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(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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2008-02-02 09:28:43 +00:00 |
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frosch
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51f03faf83
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(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
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2008-01-24 14:57:43 +00:00 |
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smatz
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8be486c27e
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(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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2008-01-23 14:51:36 +00:00 |
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peter1138
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b967c9918e
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(svn r11934) -Codechange: add persistent random data for river and canal tiles.
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2008-01-20 18:30:53 +00:00 |
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smatz
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8dbf03e322
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(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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2008-01-17 20:41:33 +00:00 |
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smatz
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b20d1eee6c
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(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
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2008-01-17 19:49:06 +00:00 |
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rubidium
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a3a5ff6057
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(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
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2008-01-15 18:51:46 +00:00 |
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glx
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8344327a91
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(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
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2008-01-15 00:03:48 +00:00 |
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rubidium
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9ac26e1bf1
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(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
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2008-01-13 21:51:53 +00:00 |
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rubidium
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fafab82a31
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(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
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2008-01-13 13:36:01 +00:00 |
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rubidium
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0ca79e2fb8
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(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
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2008-01-13 01:39:22 +00:00 |
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rubidium
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90acd52f22
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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2008-01-13 01:21:35 +00:00 |
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peter1138
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0f7392bd61
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(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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2008-01-12 19:58:06 +00:00 |
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rubidium
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2fc62eab05
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(svn r11818) -Codechange: split player.h into smaller pieces.
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2008-01-12 14:10:35 +00:00 |
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rubidium
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97d6e0e6c0
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(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
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2008-01-11 00:30:32 +00:00 |
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rubidium
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64d691bacc
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(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
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2008-01-09 09:45:45 +00:00 |
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rubidium
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b09d957f31
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(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
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2008-01-07 14:23:25 +00:00 |
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rubidium
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444e77d8bc
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(svn r11774) -Change: do not include variables.h in a header when it is not needed.
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2008-01-07 00:57:19 +00:00 |
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rubidium
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2469bca24c
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(svn r11771) -Codechange: split settings.h into better separated headers.
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2008-01-07 00:19:09 +00:00 |
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peter1138
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890296c125
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(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
|
2008-01-01 22:34:00 +00:00 |
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peter1138
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96d09cfae9
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(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
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2008-01-01 15:06:37 +00:00 |
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rubidium
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445a733eb6
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(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
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2007-12-29 09:24:26 +00:00 |
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smatz
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13ffc5b581
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(svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
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2007-12-28 18:25:30 +00:00 |
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belugas
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1b76c8bb67
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(svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
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2007-12-28 04:20:56 +00:00 |
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belugas
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db45093f7b
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(svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition
|
2007-12-28 03:14:55 +00:00 |
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rubidium
|
722613f7f3
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(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
2007-12-27 13:35:39 +00:00 |
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rubidium
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db73addb43
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(svn r11702) -Codechange: move all date related stuff to date*.
|
2007-12-26 13:50:40 +00:00 |
|