gdinit
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34b63930f5
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Fix: Typo in game.hpp
Just a typo fix in a code comment line.
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2018-04-23 23:14:23 +02:00 |
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frosch
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9eab26a1a1
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(svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar.
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2013-03-22 21:21:45 +00:00 |
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zuu
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f3f4c562ff
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(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
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2012-09-21 19:58:18 +00:00 |
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yexo
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fe31aa28c4
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(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
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2012-08-20 21:01:40 +00:00 |
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truebrain
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2ae87e7213
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(svn r23634) -Add: support language files for GameScript (Rubidium)
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2011-12-19 21:05:46 +00:00 |
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truebrain
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77b7366c29
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
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truebrain
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963802e9a7
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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2011-12-19 20:56:59 +00:00 |
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truebrain
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f239a61406
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(svn r23609) -Add: save/load all GameScript related material
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2011-12-19 20:56:34 +00:00 |
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truebrain
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5718c2e2e3
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(svn r23607) -Add: wire GameScript in all the GUIs
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2011-12-19 20:56:06 +00:00 |
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truebrain
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c99950c215
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(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
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2011-12-19 20:55:56 +00:00 |
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truebrain
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12aa5b6a58
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
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