belugas 
							
						 
					 
					
						
						
							
						
						f26a591e6c 
					 
					
						
						
							
							(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.  
						
						... 
						
						
						
						-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. 
						
						
					 
					
						2007-11-10 01:17:15 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						bcd2e7448b 
					 
					
						
						
							
							(svn r11225) -Fix: if a sprite shares the bounding box of another sprite, the offset is unsigned instead of signed.  
						
						
						
						
					 
					
						2007-10-07 15:26:20 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						7adec5da36 
					 
					
						
						
							
							(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.  
						
						
						
						
					 
					
						2007-09-30 19:33:40 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						a28b307c95 
					 
					
						
						
							
							(svn r11173) -Codechange: rename some callback enums so they are more uniform.  
						
						
						
						
					 
					
						2007-09-26 17:33:32 +00:00 
						 
				 
			
				
					
						
							
							
								maedhros 
							
						 
					 
					
						
						
							
						
						6a45faeeda 
					 
					
						
						
							
							(svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites.  
						
						
						
						
					 
					
						2007-09-23 10:54:11 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						222e105ec7 
					 
					
						
						
							
							(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch.  
						
						
						
						
					 
					
						2007-09-04 12:06:38 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						64da09f452 
					 
					
						
						
							
							(svn r10968) -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead  
						
						
						
						
					 
					
						2007-08-23 18:05:51 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						903a0a08c2 
					 
					
						
						
							
							(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.  
						
						
						
						
					 
					
						2007-07-26 16:51:10 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						a26ef1ee3a 
					 
					
						
						
							
							(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.  
						
						
						
						
					 
					
						2007-07-26 14:07:11 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						feb91ab5ea 
					 
					
						
						
							
							(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.  
						
						
						
						
					 
					
						2007-07-25 19:06:29 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						0f0b58d429 
					 
					
						
						
							
							(svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.  
						
						... 
						
						
						
						Like easier to read and faster to evaluate :) 
						
						
					 
					
						2007-06-15 23:55:52 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						9fe860f5f9 
					 
					
						
						
							
							(svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few.  
						
						
						
						
					 
					
						2007-06-08 17:54:18 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						46d4d0d989 
					 
					
						
						
							
							(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it  
						
						
						
						
					 
					
						2007-06-05 01:49:08 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						4c243d099c 
					 
					
						
						
							
							(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.  
						
						
						
						
					 
					
						2007-05-31 19:13:41 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						9a4b4ba448 
					 
					
						
						
							
							(svn r9873) -Codechange: Add missing second callback parameter for houses  
						
						
						
						
					 
					
						2007-05-19 09:13:08 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						641d51a5ad 
					 
					
						
						
							
							(svn r9850) -Codechange: Introduction of the Override/Substitute manager.  Currently only used for newhouses.  
						
						... 
						
						
						
						Basically, it is more a gathering of IDs from grf files and ingame data. 
						
						
					 
					
						2007-05-15 21:36:58 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						51d72c11c8 
					 
					
						
						
							
							(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.  
						
						
						
						
					 
					
						2007-04-05 07:49:04 +00:00 
						 
				 
			
				
					
						
							
							
								belugas 
							
						 
					 
					
						
						
							
						
						691f8578fd 
					 
					
						
						
							
							(svn r9400) -Codechange: Use some more representative enum names for landscape types.  
						
						
						
						
					 
					
						2007-03-22 03:42:43 +00:00 
						 
				 
			
				
					
						
							
							
								maedhros 
							
						 
					 
					
						
						
							
						
						94db6aa1a2 
					 
					
						
						
							
							(svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied  
						
						... 
						
						
						
						by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well. 
						
						
					 
					
						2007-03-20 13:47:00 +00:00 
						 
				 
			
				
					
						
							
							
								maedhros 
							
						 
					 
					
						
						
							
						
						209101391a 
					 
					
						
						
							
							(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for  
						
						... 
						
						
						
						the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed. 
						
						
					 
					
						2007-03-19 11:27:30 +00:00