rubidium
e39646d93b
(svn r16841) -Cleanup: spaces/tabs where they don't belong
2009-07-16 10:01:32 +00:00
rubidium
79deeee323
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
2009-07-13 22:33:25 +00:00
smatz
64de470917
(svn r16814) -Codechange: make IsNormalAircraft() member of Aircraft
2009-07-13 16:37:27 +00:00
smatz
2de68b2894
(svn r16809) -Fix [FS#3021](r13096): automatic resizing of SelectCompanyLiveryWindow wasn't working as expected
2009-07-13 12:00:56 +00:00
smatz
2185ab8656
(svn r16808) -Fix (r16338): don't crash when loading savegame with invalid references
2009-07-13 11:09:02 +00:00
rubidium
026f3c8feb
(svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT too
2009-07-10 18:30:02 +00:00
rubidium
e56535fda5
(svn r16735) -Codechange: had_vehicle_of_type only stored 7 bits, all less that bit 7... but it was a word wasting space etc.
2009-07-04 11:24:25 +00:00
smatz
32bf91aa41
(svn r16723) -Codechange: make GetNextArticPart(), GetLastEnginePart(), GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
2009-07-02 12:10:39 +00:00
rubidium
18fbe0aac4
(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart functions
2009-07-02 09:06:15 +00:00
rubidium
f97bd41ed4
(svn r16721) -Codechange: make Is/SetRoadVehicleFront, Is/Set/HasArticulatedPart member of RoadVehicle.
2009-07-02 08:59:27 +00:00
smatz
9b10bc9cdf
(svn r16720) -Codechange: make Set/ClearFrontEngine(), Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
2009-07-02 00:17:27 +00:00
smatz
1e1f0ab2cf
(svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
2009-07-01 23:57:20 +00:00
smatz
378d01f2f4
(svn r16718) -Codechange: make IsFreeWagon() member of Train
2009-07-01 23:49:13 +00:00
smatz
20fedeb3d6
(svn r16717) -Codechange: make IsFrontEngine() member of Train
2009-07-01 22:22:01 +00:00
smatz
fe57925910
(svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't warn when used inside function
2009-07-01 21:29:03 +00:00
smatz
93557ba4e9
(svn r16714) -Codechange: use pool-like accessors for Subsidy
2009-07-01 18:45:05 +00:00
smatz
d04750ff87
(svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over all subsidies
2009-07-01 17:43:26 +00:00
smatz
5a227bffdc
(svn r16710) -Fix: invalidate subsidies with invalid source or destination when converting older savegames
2009-07-01 15:08:43 +00:00
rubidium
3b44f44287
(svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated
2009-07-01 14:51:05 +00:00
rubidium
4f99508114
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
...
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-29 19:55:36 +00:00
smatz
0e5af86ead
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
2009-06-26 14:02:27 +00:00
smatz
7b78bae8e7
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
2009-06-26 13:46:23 +00:00
smatz
d39c08fd9d
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
72bee4ad2d
(svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made
2009-06-25 15:42:03 +00:00
yexo
210c61bef7
(svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI.
2009-06-24 23:34:30 +00:00
smatz
f6a4d61cca
(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()
2009-06-24 17:39:54 +00:00
smatz
61a42f42c1
(svn r16640) -Codechange: move roadstop stuff to separate files
2009-06-23 21:44:48 +00:00
smatz
45312433b6
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
2009-06-23 09:52:26 +00:00
smatz
f733d75dad
(svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old savegames was broken
2009-06-23 09:46:29 +00:00
smatz
717248b0d8
(svn r16596) -Fix (r16378): there were several hundreds of empty signs above tile 0 after loading TTO/TTD savegame
2009-06-18 18:13:38 +00:00
rubidium
11c7c258dd
(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
2009-06-17 17:13:30 +00:00
rubidium
c09176b0b7
(svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
2009-06-13 12:03:37 +00:00
smatz
a2567c84a0
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10 22:05:01 +00:00
smatz
ca9787b2ea
(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks
2009-06-10 16:02:00 +00:00
smatz
af85994f7f
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06 16:54:22 +00:00
frosch
289e8a7f45
(svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost.
2009-06-06 14:46:50 +00:00
alberth
580e478e4e
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
2009-06-01 11:43:36 +00:00
glx
41b9670bc2
(svn r16446) -Fix (r16378): 'cast to pointer from integer of different size' warning
2009-05-26 23:37:34 +00:00
smatz
e419fe6d3f
(svn r16442) -Codechange: use new Vehicle accessors at more places
2009-05-26 22:45:48 +00:00
smatz
0c53f04c07
(svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types
2009-05-26 22:10:13 +00:00
yexo
f044ad6f80
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
2009-05-26 21:59:49 +00:00
rubidium
d39f442bd0
(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-26 15:46:24 +00:00
smatz
bebab3cd79
(svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted
2009-05-23 19:43:09 +00:00
smatz
1eb48cdded
(svn r16403) -Codechange: move code related to subsidies to separate file
2009-05-23 15:46:00 +00:00
rubidium
cd382b28a3
(svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-23 09:10:56 +00:00
rubidium
4c0542c17f
(svn r16393) -Codechange: move VehicleRail to Train.
2009-05-22 22:55:41 +00:00
rubidium
6350648a6c
(svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train
2009-05-22 22:33:05 +00:00
rubidium
1324100d69
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
2009-05-22 22:22:46 +00:00
rubidium
489253b630
(svn r16390) -Codechange: move u.road to RoadVehicle.
2009-05-22 20:22:20 +00:00
rubidium
1ceb349779
(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate
2009-05-22 20:18:45 +00:00