tron
758ae7e8f6
(svn r3064) Replace some numbers by sprite names
2005-10-19 06:46:41 +00:00
celestar
d50ef14992
(svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to
2005-10-19 06:17:11 +00:00
celestar
cb67ee9bf5
(svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to
2005-10-19 06:17:11 +00:00
Darkvater
12321bbc30
(svn r3062) - Add visual representation of possible text-colours instead of dubious and confusing textfile
2005-10-18 21:48:45 +00:00
Darkvater
ec66b1ca3b
(svn r3062) - Add visual representation of possible text-colours instead of dubious and confusing textfile
2005-10-18 21:48:45 +00:00
Darkvater
687cfa8a1b
(svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to satisfy the needs of the absolute strict (eg. root directory is C:\ not C:)
2005-10-18 20:18:05 +00:00
Darkvater
be984d9bcc
(svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to satisfy the needs of the absolute strict (eg. root directory is C:\ not C:)
2005-10-18 20:18:05 +00:00
miham
7d86fd9f08
(svn r3060) [Translations] Updating translations to 2005-10-18 {@805} (2 langs changed)
2005-10-18 18:18:50 +00:00
miham
8419473453
(svn r3060) [Translations] Updating translations to 2005-10-18 {@805} (2 langs changed)
2005-10-18 18:18:50 +00:00
tron
24253c17cc
(svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding
2005-10-18 11:23:58 +00:00
tron
f3de172560
(svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding
2005-10-18 11:23:58 +00:00
tron
a85d68ed57
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
...
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
2005-10-18 07:01:00 +00:00
tron
d4752ba0da
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
...
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
2005-10-18 07:01:00 +00:00
Darkvater
82d0f525e5
(svn r3057) - (Post)Fix: fix backslash occurence in all cases, also when going to root directory through 'parent directory', and of course don't show parent dir in root.
2005-10-17 22:49:15 +00:00
Darkvater
d4463b4b95
(svn r3057) - (Post)Fix: fix backslash occurence in all cases, also when going to root directory through 'parent directory', and of course don't show parent dir in root.
2005-10-17 22:49:15 +00:00
Darkvater
3fb6835822
(svn r3056) - Fix: Problem on Win98 and lower when if you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files
2005-10-17 22:24:32 +00:00
Darkvater
6bf4e4af3c
(svn r3056) - Fix: Problem on Win98 and lower when if you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files
2005-10-17 22:24:32 +00:00
tron
c042fd3de3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
2005-10-17 19:57:00 +00:00
tron
23ecc82ad3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
2005-10-17 19:57:00 +00:00
tron
54a3659b16
(svn r3054) Remove the unsused function GetNumRailtypes()
2005-10-17 10:09:37 +00:00
tron
b85da4fef2
(svn r3054) Remove the unsused function GetNumRailtypes()
2005-10-17 10:09:37 +00:00
truelight
548f8575fb
(svn r3053) -Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB)
2005-10-16 15:00:22 +00:00
truelight
60882b29c8
(svn r3053) -Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB)
2005-10-16 15:00:22 +00:00
tron
b0174ab76b
(svn r3052) Fix last commit *grml*
2005-10-16 14:12:21 +00:00
tron
9314ea877f
(svn r3052) Fix last commit *grml*
2005-10-16 14:12:21 +00:00
tron
24250c6a3a
(svn r3051) Remove the unused function RemoteSubsidyAdd()
2005-10-16 14:07:11 +00:00
tron
0834a88a12
(svn r3051) Remove the unused function RemoteSubsidyAdd()
2005-10-16 14:07:11 +00:00
tron
e6b0b1e33d
(svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons
2005-10-16 12:22:16 +00:00
tron
b537cc6618
(svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons
2005-10-16 12:22:16 +00:00
tron
e3d1e43559
(svn r3049) Replace byte/int/uint by RailType where appropriate
2005-10-16 09:13:04 +00:00
tron
66bf4f863d
(svn r3049) Replace byte/int/uint by RailType where appropriate
2005-10-16 09:13:04 +00:00
tron
d318f3763a
(svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate
2005-10-16 07:58:15 +00:00
tron
ab657338ec
(svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate
2005-10-16 07:58:15 +00:00
tron
10489083c7
(svn r3047) The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)
2005-10-15 16:43:18 +00:00
tron
d52bf846f3
(svn r3047) The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)
2005-10-15 16:43:18 +00:00
tron
53a4a6a0f4
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
2005-10-15 11:06:54 +00:00
tron
d5042d4ab2
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
2005-10-15 11:06:54 +00:00
peter1138
668963a359
(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.
2005-10-15 07:40:22 +00:00
peter1138
ab41ccb23c
(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.
2005-10-15 07:40:22 +00:00
peter1138
e4f668fb43
(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.
2005-10-14 20:10:12 +00:00
peter1138
5c3625b88f
(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.
2005-10-14 20:10:12 +00:00
tron
8d4ed0840b
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
2005-10-14 08:11:18 +00:00
tron
f97d1274bc
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
2005-10-14 08:11:18 +00:00
tron
02c96219cb
(svn r3039) Revert accidently commited changes from last commit
2005-10-14 08:02:18 +00:00
tron
1667628659
(svn r3039) Revert accidently commited changes from last commit
2005-10-14 08:02:18 +00:00
tron
e0af0e30ca
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
2005-10-14 07:59:16 +00:00
tron
67741ceace
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
2005-10-14 07:59:16 +00:00
tron
4529d1fc8e
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
2005-10-13 16:00:14 +00:00
tron
7520ef8f33
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
2005-10-13 16:00:14 +00:00
tron
93f003919f
(svn r3036) Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)
2005-10-13 14:44:03 +00:00