Commit Graph

52 Commits

Author SHA1 Message Date
rubidium
5f8b37047a (svn r26797) -Codechange: rewrite the UTF8 reading code to make use of already existing functions instead of partially trying to implemented them 2014-09-07 16:03:41 +00:00
rubidium
9cbdd45751 (svn r26796) -Fix: reading of high byte of "ASCII" files yielded a negative int8, then casted to an uint32 which caused the Squirrel lexer to bail out. Regardless... the file isn't actually ASCII, but that's beyond the point for now 2014-09-07 16:03:02 +00:00
rubidium
00e1e69187 (svn r26784) -Codechange [Squirrel]: use WChar for the lexer 2014-09-07 06:46:03 +00:00
rubidium
4506858a83 (svn r26782) -Fix (r26781): was in the wrong folder when commiting 2014-09-06 20:22:59 +00:00
rubidium
a106bd1dd5 (svn r26776) -Codechange: use safe string functions in script/squirrel*.cpp 2014-09-06 19:28:09 +00:00
rubidium
a7044da533 (svn r26775) -Cleanup [Squirrel]: "resolve" several of the unicode wrapper defines 2014-09-06 18:10:36 +00:00
rubidium
65cab46a84 (svn r26774) -Cleanup [Squirrel]: remove _SC macro 2014-09-06 17:46:56 +00:00
rubidium
95549e6da5 (svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD 2014-09-06 17:30:33 +00:00
rubidium
e874be7691 (svn r26769) -Codechange [Squirrel]: remove the difference between some platforms having wchar for SQChar and others just char; always use char (and UTF-8) like in the rest of (internal) OpenTTD 2014-09-06 17:20:45 +00:00
rubidium
e8d4ab8994 (svn r26617) -Fix [FS#5973]: [Script] Loading/parsing of info .nuts was done in the same VM, causing e.g. constants to break the loading of info of other scripts 2014-05-25 19:53:46 +00:00
rubidium
36e8123e4c (svn r26584) -Codechange: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 or 64 bits architectures 2014-05-11 20:16:37 +00:00
rubidium
034735a54c (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium
b886c8db8c (svn r26506) -Codechange: replace most of vsnprintf with vseprintf 2014-04-24 19:51:45 +00:00
rubidium
a7e999ee20 (svn r26494) -Codechange: replace some further usages of s(n)printf with seprintf 2014-04-24 17:40:43 +00:00
rubidium
2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
rubidium
652711f29a (svn r26113) -Fix: unhandled seek error, and leaking file descriptor 2013-11-25 16:42:35 +00:00
rubidium
a6fae2c608 (svn r26058) -Fix: handle the return value of a number of functions better 2013-11-23 13:15:07 +00:00
rubidium
87a1860945 (svn r25555) -Fix [FS#5632]: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger 2013-07-04 16:36:47 +00:00
zuu
7661336b2d (svn r25305) -Fix [FS#5561]: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation 2013-05-29 19:31:58 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
yexo
9d92eefbc9 (svn r23801) -Fix: reading the utf-8 BOM from AI/GS files on big-endian machines failed 2012-01-15 11:31:34 +00:00
truebrain
ff7797c421 (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
truebrain
14325e2391 (svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory 2011-12-19 20:54:37 +00:00
yexo
5677505b3f (svn r23439) -Fix: Use the DEBUG macro to output the reason for a compile failure in info.nut instead of printing it directly to stderr 2011-12-06 15:09:02 +00:00
truebrain
906045c457 (svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary 2011-11-29 23:21:52 +00:00
truebrain
1ced96bb3c (svn r23352) -Add: support dynamically adding an API prefix when returning a C++ class to Squirrel 2011-11-29 22:24:30 +00:00
truebrain
7700e274de (svn r23293) -Codechange: make LoadScript/LoadFile non-static 2011-11-23 13:37:48 +00:00
truebrain
8d14fd4b29 (svn r23263) -Documentation: stop naming AI in comments in script/ files; it makes no sense 2011-11-19 15:50:10 +00:00
rubidium
9bf2cb0e86 (svn r23216) -Codechange: introduce the concept of having different tar lists 2011-11-14 21:28:43 +00:00
rubidium
2de0383538 (svn r23118) -Feature: [NoAI] Allow AIs to query the amount of remaining operations for the current tick 2011-11-04 23:20:14 +00:00
yexo
8a5c74e1d0 (svn r23117) -Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free 2011-11-04 23:14:23 +00:00
rubidium
089d2053d5 (svn r22120) -Change: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over "budget" from the budget for the next "tick". 2011-02-20 20:28:49 +00:00
rubidium
360d6daf34 (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
rubidium
0bf54aaedb (svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv 2010-01-18 15:41:38 +00:00
rubidium
8f4ae09c03 (svn r18038) -Fix [FS#3290] (r17402): AIs failed to load their data from savegames by crashing them when they tried 2009-11-11 18:13:17 +00:00
rubidium
83be7b09ea (svn r17545) -Fix [FS#3202]: [NoAI] AIs had 'infinite' time when running code from the global scope 2009-09-15 16:18:10 +00:00
Yexo
d49addb48e (svn r17402) -Fix (r16425): During every save a few slots on the squirrel stack were leaked 2009-09-03 11:32:16 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
yexo
c22f60c812 (svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window 2009-08-19 16:14:15 +00:00
yexo
f35d7f210f (svn r17005) -Add [NoAI]: AIAbstractList::SORT_ASCENDING / SORT_DESCENDING 2009-07-31 19:50:01 +00:00
yexo
6e467e8ae0 (svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD 2009-07-15 19:47:06 +00:00
yexo
62a698df32 (svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-06-01 22:00:47 +00:00
yexo
de04ae2cda (svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to initialize or load 2009-05-25 21:55:47 +00:00
yexo
a127ed11e1 (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI. 2009-04-21 19:13:32 +00:00
yexo
310446d448 (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they caught it or not. 2009-02-20 13:39:18 +00:00
yexo
3e53890348 (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game. 2009-02-13 17:17:34 +00:00
rubidium
2a66e934b8 (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. 2009-02-08 01:51:48 +00:00
rubidium
2eebb52592 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 2009-02-03 22:42:42 +00:00
Yexo
da066fab5b (svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ function during Save(). 2009-01-23 10:30:50 +00:00
Yexo
b2bfa21155 (svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended. 2009-01-22 02:01:07 +00:00