Commit Graph

1785 Commits

Author SHA1 Message Date
rubidium
9b65bc430c (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 2007-08-30 13:09:44 +00:00
rubidium
235ad4ab6b (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 2007-08-30 13:03:56 +00:00
rubidium
cb7eaff353 (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 2007-08-30 13:03:56 +00:00
rubidium
c2dcccae16 (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 2007-08-29 21:49:08 +00:00
rubidium
a407d53d1b (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 2007-08-29 21:49:08 +00:00
rubidium
a6a9968d16 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 2007-08-29 20:50:58 +00:00
rubidium
5d628e6135 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 2007-08-29 20:50:58 +00:00
belugas
e9435c11b0 (svn r10971) -Codechange: One less magical number 2007-08-24 00:04:51 +00:00
belugas
604924542c (svn r10971) -Codechange: One less magical number 2007-08-24 00:04:51 +00:00
maedhros
b17975d1f2 (svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure building menus. 2007-08-06 11:58:15 +00:00
maedhros
537064d010 (svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure building menus. 2007-08-06 11:58:15 +00:00
rubidium
8f719a7b2d (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
rubidium
83e1fdcb01 (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
rubidium
dfe851e02f (svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(. 2007-08-05 17:43:04 +00:00
rubidium
ab5fa3add2 (svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(. 2007-08-05 17:43:04 +00:00
rubidium
9df2e25258 (svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle. 2007-08-03 20:17:26 +00:00
rubidium
9741094464 (svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle. 2007-08-03 20:17:26 +00:00
rubidium
b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-03 19:36:00 +00:00
rubidium
836105864c (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-03 19:36:00 +00:00
rubidium
99da45988a (svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle). 2007-08-02 21:19:07 +00:00
rubidium
b15c0efaa9 (svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle). 2007-08-02 21:19:07 +00:00
rubidium
0ab03b835b (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places. 2007-08-01 22:10:54 +00:00
rubidium
4e96ce3dfe (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places. 2007-08-01 22:10:54 +00:00
peter1138
9b9bca40b9 (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 2007-07-30 08:49:41 +00:00
peter1138
92061aba4e (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 2007-07-30 08:49:41 +00:00
peter1138
f975e2e85c (svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check. 2007-07-29 14:02:27 +00:00
peter1138
64ad100db4 (svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check. 2007-07-29 14:02:27 +00:00
glx
05ae4506af (svn r10714) -Fix r10696: MSVC performance warning 2007-07-28 00:19:49 +00:00
glx
94fa0ec289 (svn r10714) -Fix r10696: MSVC performance warning 2007-07-28 00:19:49 +00:00
rubidium
a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 2007-07-26 15:37:19 +00:00
rubidium
5bd241eb5b (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 2007-07-26 15:37:19 +00:00
rubidium
a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
rubidium
02ab86631e (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
rubidium
7fe3635cdb (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 2007-07-25 00:16:30 +00:00
rubidium
b290268645 (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 2007-07-25 00:16:30 +00:00
peter1138
61e41b24b4 (svn r10603) -Codechange: avoid direct access to _engine_info 2007-07-17 06:56:09 +00:00
peter1138
306c21d6c9 (svn r10603) -Codechange: avoid direct access to _engine_info 2007-07-17 06:56:09 +00:00
peter1138
dcf4881b07 (svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels. 2007-07-11 21:31:34 +00:00
peter1138
1aaab031b2 (svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels. 2007-07-11 21:31:34 +00:00
rubidium
6dfbc5a113 (svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed. 2007-07-08 17:44:46 +00:00
rubidium
26985a0128 (svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed. 2007-07-08 17:44:46 +00:00
rubidium
ec137f60ed (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 2007-07-01 19:24:54 +00:00
rubidium
90f85c957a (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 2007-07-01 19:24:54 +00:00
rubidium
c0e341ee05 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 2007-07-01 19:11:47 +00:00
rubidium
83a880c882 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 2007-07-01 19:11:47 +00:00
peter1138
fd6f474c88 (svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 2007-06-28 19:14:29 +00:00
peter1138
b3c3171c1e (svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 2007-06-28 19:14:29 +00:00
peter1138
cd0e022172 (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 2007-06-27 20:53:25 +00:00
peter1138
c692d897cd (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 2007-06-27 20:53:25 +00:00
peter1138
85fb4eb94b (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 2007-06-27 20:40:20 +00:00