Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5dcffe3142 
					 
					
						
						
							
							Add variants of Gfx draw functions which take a DPI  
						
						 
						
						
						
						
					 
					
						2022-11-10 19:48:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						7685c36f35 
					 
					
						
						
							
							Implement partial parallelisation of non-map mode viewport rendering  
						
						 
						
						
						
						
					 
					
						2022-11-09 22:24:31 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						ee2763dcfd 
					 
					
						
						
							
							Avoid using globals to control drawing of viewport sprites  
						
						 
						
						
						
						
					 
					
						2022-11-09 01:21:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						0a9c44d1a2 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/airport_gui.cpp
#	src/blitter/32bpp_anim_sse4.cpp
#	src/console_cmds.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/newgrf_object.h
#	src/road_gui.cpp
#	src/widgets/road_widget.h
#	src/window.cpp 
						
						
					 
					
						2022-10-16 20:14:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Bouke Haarsma 
							
						 
					 
					
						
						
							
						
						45d98f689a 
					 
					
						
						
							
							Fix   #9993 : Handle DPI changes on macOS and Windows  
						
						 
						
						
						
						
					 
					
						2022-10-16 16:52:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						ece0a43146 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/newgrf_station.cpp 
						
						
					 
					
						2022-09-14 19:43:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								PeterN 
							
						 
					 
					
						
						
							
						
						f279fc5772 
					 
					
						
						
							
							Fix: DrawStringMultiLine() could overdraw ( #10014 )  
						
						 
						
						... 
						
						
						
						This function did not take the line height into account when checking text will fit before the bottom bounds. 
						
						
					 
					
						2022-09-10 17:48:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								dP 
							
						 
					 
					
						
						
							
						
						ca23e8abcf 
					 
					
						
						
							
							Add step console command to advance n ticks  
						
						 
						
						... 
						
						
						
						Cherry-picked from https://github.com/citymania-org/cmclient 
Commit: 5ce2d21223a96934a83b8da43434c7a81f001ef0 
						
						
					 
					
						2022-08-29 18:17:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						8688840e24 
					 
					
						
						
							
							Viewport route step markers are now variable size to match font/text  
						
						 
						
						... 
						
						
						
						See: #410  
						
						
					 
					
						2022-08-20 11:33:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						b2d8f3ce43 
					 
					
						
						
							
							Add setting to disable water animation depending on zoom level  
						
						 
						
						
						
						
					 
					
						2022-06-06 00:18:08 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						981104e308 
					 
					
						
						
							
							Add a functor fill mode to GfxFillPolygon  
						
						 
						
						
						
						
					 
					
						2022-05-19 00:12:17 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						929ee23b34 
					 
					
						
						
							
							Fix SetColourRemap when using TC_FORCED | TC_BLACK  
						
						 
						
						
						
						
					 
					
						2022-02-05 01:26:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						2f8e63e954 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/gfx.cpp
#	src/lang/traditional_chinese.txt
#	src/station_cmd.cpp 
						
						
					 
					
						2022-01-04 17:42:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						57b992717b 
					 
					
						
						
							
							Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters.  
						
						 
						
						
						
						
					 
					
						2022-01-01 12:19:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						f40e82a19d 
					 
					
						
						
							
							Fix   #9743 : [OSX] Don't try to render touchbar sprites with invalid zoom level.  
						
						 
						
						
						
						
					 
					
						2022-01-01 12:19:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						9e946d4c5d 
					 
					
						
						
							
							Merge branch 'master' into jgrpp-beta  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/command.cpp
#	src/console_cmds.cpp
#	src/group_gui.cpp
#	src/lang/catalan.txt
#	src/lang/czech.txt
#	src/lang/danish.txt
#	src/lang/greek.txt
#	src/lang/hungarian.txt
#	src/lang/irish.txt
#	src/lang/japanese.txt
#	src/lang/luxembourgish.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/traditional_chinese.txt
#	src/lang/turkish.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_func.h
#	src/network/network_internal.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/saveload/afterload.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/saveload.h
#	src/script/script_instance.cpp
#	src/toolbar_gui.cpp
#	src/toolbar_gui.h
#	src/vehicle_gui.cpp
#	src/widgets/rail_widget.h
#	src/widgets/vehicle_widget.h
#	src/window.cpp 
						
						
					 
					
						2021-11-03 00:45:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						da282c3ecc 
					 
					
						
						
							
							Merge branch 'master' into jgrpp-beta  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	.github/workflows/ci-build.yml
#	CMakeLists.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/korean.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/russian.txt
#	src/lang/spanish.txt
#	src/misc_gui.cpp
#	src/newgrf.cpp 
						
						
					 
					
						2021-10-28 23:51:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						4042480806 
					 
					
						
						
							
							Merge branch 'jgrpp' into jgrpp-beta  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/table/company_settings.ini
#	src/table/currency_settings.ini
#	src/table/gameopt_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/table/win32_settings.ini
#	src/table/window_settings.ini 
						
						
					 
					
						2021-10-08 18:12:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						441ff7e436 
					 
					
						
						
							
							Fix: thread safety issue during exiting the game ( #9380 )  
						
						 
						
						... 
						
						
						
						_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
(cherry picked from commit c12a152ec9 ) 
						
						
					 
					
						2021-10-08 18:11:02 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Danny de Bruijne 
							
						 
					 
					
						
						
							
						
						753b1d7e15 
					 
					
						
						
							
							Feature: Add selected toolbar buttons to MacBook Pro Touch Bar  
						
						 
						
						
						
						
					 
					
						2021-09-23 21:03:00 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						da1ac73c02 
					 
					
						
						
							
							Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/lang/estonian.txt
#	src/lang/hungarian.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/packet.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/string_func.h 
						
						
					 
					
						2021-09-18 22:10:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						0013673faf 
					 
					
						
						
							
							Change: prevent palette updates during copying to the video driver  
						
						 
						
						... 
						
						
						
						ThreadSanitizer rightfully notices that the game-thread could
update the palette while the draw-thread is copying it for local
use. The odds of this are very small, but nevertheless, it does
carry a very good point.
It wouldn't hurt the application in any way, but it might cause
visual glitches on the screen. 
						
						
					 
					
						2021-06-26 20:28:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						74186998a2 
					 
					
						
						
							
							Codechange: use _cur_palette the same in all the drivers  
						
						 
						
						... 
						
						
						
						It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers. 
						
						
					 
					
						2021-06-26 20:28:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						c12a152ec9 
					 
					
						
						
							
							Fix: thread safety issue during exiting the game ( #9380 )  
						
						 
						
						... 
						
						
						
						_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread. 
						
						
					 
					
						2021-06-17 18:58:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rubidium42 
							
						 
					 
					
						
						
							
						
						55a11710a6 
					 
					
						
						
							
							Codechange: convert printf DEBUG statements to fmt Debug statements  
						
						 
						
						
						
						
					 
					
						2021-06-13 12:45:45 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						418e0ea85f 
					 
					
						
						
							
							Codechange: Use dynamic string list for contents of land info window.  
						
						 
						
						
						
						
					 
					
						2021-06-12 22:30:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						704eac8220 
					 
					
						
						
							
							Fix changing font zoom level not updating font height cache  
						
						 
						
						
						
						
					 
					
						2021-06-10 21:37:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rubidium42 
							
						 
					 
					
						
						
							
						
						cb89d22cf2 
					 
					
						
						
							
							Codechange: add DrawString(Multiline) that accepts std::string&  
						
						 
						
						
						
						
					 
					
						2021-05-06 21:45:36 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						a469b4f395 
					 
					
						
						
							
							Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.  
						
						 
						
						... 
						
						
						
						(cherry picked from commit 4791ff2862 ) 
						
						
					 
					
						2021-05-06 20:11:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						7bf0eefd36 
					 
					
						
						
							
							Codechange: Simplify calling of DrawCharCentered()  
						
						 
						
						... 
						
						
						
						(cherry picked from commit 2efa390a7d ) 
						
						
					 
					
						2021-05-06 19:59:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								glx22 
							
						 
					 
					
						
						
							
						
						dfe616bef4 
					 
					
						
						
							
							Codechange: Replace window related FOR_ALL with range-based for loops  
						
						 
						
						... 
						
						
						
						(cherry picked from commit 14e92bd8e2 ) 
						
						
					 
					
						2021-05-06 19:32:36 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						4791ff2862 
					 
					
						
						
							
							Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.  
						
						 
						
						
						
						
					 
					
						2021-04-30 17:08:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						2efa390a7d 
					 
					
						
						
							
							Codechange: Simplify calling of DrawCharCentered()  
						
						 
						
						
						
						
					 
					
						2021-04-30 17:08:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						6490b252f5 
					 
					
						
						
							
							Fix changing font zoom not updating font height cache  
						
						 
						
						
						
						
					 
					
						2021-04-08 17:16:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						e094b7f1d6 
					 
					
						
						
							
							Partially fix thread safety issues around _cur_palette  
						
						 
						
						... 
						
						
						
						Replaces: 4c59dfb6 
See also: https://github.com/OpenTTD/OpenTTD/issues/8712  
						
						
					 
					
						2021-04-05 23:34:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						2a13c8623c 
					 
					
						
						
							
							Revert:  4c59dfb6, move DoPaletteAnimations back into GameLoop  
						
						 
						
						... 
						
						
						
						Race fix to follow 
						
						
					 
					
						2021-04-05 19:55:53 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5e14b54a0c 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						
						
						
					 
					
						2021-04-05 17:51:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						4866e43862 
					 
					
						
						
							
							Codechange: rework codeflow introduced in  098d5b22 ( #8837 )  
						
						 
						
						... 
						
						
						
						It didn't sit well to me, how I wrote the commit initially. First
casting a variable into another, only to write it back into the
originally feels wrong.
This flow makes a bit more sense to me. 
						
						
					 
					
						2021-03-10 13:57:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						970fedd78c 
					 
					
						
						
							
							Add: make modal windows update more smooth  
						
						 
						
						... 
						
						
						
						Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking. 
						
						
					 
					
						2021-03-10 13:41:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						098d5b2239 
					 
					
						
						
							
							Fix   #8711 : having gui_zoom lower than zoom_min causes crashes ( #8835 )  
						
						 
						
						... 
						
						
						
						gui_zoom was never clamp'd between zoom_min/zoom_max.
zoom_min controls how zoomed-in we load sprites. For a value of 1,
no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning
it wants quad-sized sprites to display, it was printing random
stuff to the screen, which could or could not result in crashes. 
						
						
					 
					
						2021-03-10 13:39:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						b9eac7c6dc 
					 
					
						
						
							
							Codechange: remove the unused lock around Blitter  
						
						 
						
						
						
						
					 
					
						2021-03-08 19:18:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						3e017ddaa9 
					 
					
						
						
							
							Remove unused dirty block size constants  
						
						 
						
						
						
						
					 
					
						2021-03-02 23:45:08 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						f4e29071be 
					 
					
						
						
							
							Merge tag '1.11.0-beta2' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	src/blitter/32bpp_optimized.cpp
#	src/debug.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/lang/czech.txt
#	src/lang/english.txt
#	src/lang/italian.txt
#	src/lang/swedish.txt
#	src/lang/ukrainian.txt
#	src/network/network_server.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/pathfinder/follow_track.hpp
#	src/screenshot.cpp
#	src/settings_type.h
#	src/spritecache.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/video_driver.cpp
#	src/video/video_driver.hpp
#	src/video/win32_v.cpp 
						
						
					 
					
						2021-03-02 11:59:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						f183ded9fe 
					 
					
						
						
							
							Add: settings to limit your fast-forward game speed  
						
						 
						
						... 
						
						
						
						By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e )
# Conflicts:
#	src/gfx.cpp
#	src/gfx_func.h
#	src/settings_type.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp 
						
						
					 
					
						2021-03-01 17:54:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						c3dc27e37e 
					 
					
						
						
							
							Add: settings to limit your fast-forward game speed  
						
						 
						
						... 
						
						
						
						By default this setting is set to 2500% normal game speed. 
						
						
					 
					
						2021-02-28 18:04:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						4ef363422a 
					 
					
						
						
							
							Add 32bpp blitter support for adjusting brightness of drawn sprites  
						
						 
						
						
						
						
					 
					
						2021-02-26 18:02:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						3e49aff35c 
					 
					
						
						
							
							Codechange: Allow video drivers to handle the cursor themselves.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						c9ab460a03 
					 
					
						
						
							
							Re-apply  c0616750 
						
						 
						
						... 
						
						
						
						Lost in merge: e95216b5 
						
						
					 
					
						2021-02-21 12:25:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						e95216b59d 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/company_cmd.cpp
#	src/core/geometry_func.cpp
#	src/date.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/settings_type.h
#	src/video/allegro_v.cpp
#	src/video/dedicated_v.cpp
#	src/video/null_v.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp 
						
						
					 
					
						2021-02-19 15:38:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						d437445c67 
					 
					
						
						
							
							Codechange: use std::chrono to track time in modal windows  
						
						 
						
						... 
						
						
						
						Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack. 
						
						
					 
					
						2021-02-19 10:43:15 +01:00