michi_cc
957b643ae6
(svn r23504) -Feature: Aircraft range.
2011-12-13 00:43:35 +00:00
michi_cc
def8e7215b
(svn r23504) -Feature: Aircraft range.
2011-12-13 00:43:35 +00:00
michi_cc
3b45b41e68
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-21 20:51:43 +00:00
michi_cc
4d2a9e384c
(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-21 20:51:43 +00:00
rubidium
6fe13b1451
(svn r23105) -Fix (r23104): Kenobi visited me ;)
2011-11-04 11:29:11 +00:00
rubidium
643c54d288
(svn r23105) -Fix (r23104): Kenobi visited me ;)
2011-11-04 11:29:11 +00:00
rubidium
1138abad35
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
rubidium
f01b3e2721
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
frosch
6e61fee028
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
frosch
bbc3409942
(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
2011-11-01 16:51:47 +00:00
frosch
e57ba5d0ae
(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
2011-11-01 00:21:08 +00:00
frosch
72cd855978
(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
2011-11-01 00:21:08 +00:00
yexo
561d6503be
(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
2011-09-09 21:27:57 +00:00
yexo
bc3b725812
(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
2011-09-09 21:27:57 +00:00
michi_cc
d25840978c
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
michi_cc
08b7981f37
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
frosch
1bf9bc70a3
(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
2011-07-02 21:20:37 +00:00
frosch
9c015d369e
(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
2011-07-02 21:20:37 +00:00
planetmaker
7aa57e4acd
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
planetmaker
43c8cd1d5e
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
smatz
37c4cc2e71
(svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist
2011-02-23 00:00:50 +00:00
smatz
678cf3553f
(svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist
2011-02-23 00:00:50 +00:00
rubidium
1e2a681f9c
(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead
2011-02-20 20:58:32 +00:00
rubidium
0eaa2ffa63
(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead
2011-02-20 20:58:32 +00:00
rubidium
1edee577e5
(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
2011-02-11 13:38:34 +00:00
rubidium
b187352663
(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
2011-02-11 13:38:34 +00:00
rubidium
720ac3afa6
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
2011-02-10 18:28:25 +00:00
rubidium
50996e799b
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
2011-02-10 18:28:25 +00:00
smatz
8608a7c29b
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
2011-02-08 18:34:13 +00:00
smatz
887a7724dc
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
2011-02-08 18:34:13 +00:00
frosch
7c04ea586d
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
frosch
a97d52a29a
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
c7939e8a63
(svn r21932) -Document: some tidbits related to vehicles
2011-01-31 20:27:33 +00:00
rubidium
67a5cd0b18
(svn r21932) -Document: some tidbits related to vehicles
2011-01-31 20:27:33 +00:00
rubidium
aa1f02c248
(svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well
2011-01-26 17:31:44 +00:00
rubidium
4fff63d790
(svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well
2011-01-26 17:31:44 +00:00
rubidium
0f411f9899
(svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle
2011-01-26 17:31:07 +00:00
rubidium
b11f1bd4ed
(svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle
2011-01-26 17:31:07 +00:00
rubidium
71ee34e574
(svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes
2011-01-20 09:35:16 +00:00
rubidium
6a2ae92811
(svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes
2011-01-20 09:35:16 +00:00
terkhen
8db501e115
(svn r21862) -Codechange: Unify subtype handling between road vehicles and trains.
2011-01-19 20:04:09 +00:00
terkhen
d426906a01
(svn r21862) -Codechange: Unify subtype handling between road vehicles and trains.
2011-01-19 20:04:09 +00:00
terkhen
fdb720cc1a
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
2011-01-19 18:44:13 +00:00
terkhen
b5468e7a80
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
2011-01-19 18:44:13 +00:00
peter1138
bf09d85f93
(svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed.
2011-01-04 12:04:09 +00:00
peter1138
3408814169
(svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed.
2011-01-04 12:04:09 +00:00
terkhen
f69d280f14
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
2010-12-14 21:33:53 +00:00
terkhen
48b7916458
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
2010-12-14 21:33:53 +00:00
alberth
16f678a990
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00
alberth
3e27739287
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
2010-11-21 12:47:04 +00:00