smatz
f5b24edc1e
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
rubidium
34bd9ee636
(svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns.
2009-03-06 01:23:25 +00:00
rubidium
86ca408d46
(svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns.
2009-03-06 01:23:25 +00:00
rubidium
a6ca7b8237
(svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files
2009-03-04 09:53:31 +00:00
rubidium
0d8da02ec1
(svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files
2009-03-04 09:53:31 +00:00
rubidium
9f2a906bc1
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
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-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
rubidium
7831346ef8
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
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-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
smatz
e7c2479216
(svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts
2009-02-26 14:07:42 +00:00
smatz
3fdac6f702
(svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts
2009-02-26 14:07:42 +00:00
yexo
b8601d903d
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
rubidium
1f028894b5
(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
2009-02-20 21:05:27 +00:00
rubidium
c4fb879561
(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
2009-02-20 21:05:27 +00:00
yexo
5223212624
(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).
2009-02-20 00:02:25 +00:00
yexo
ef67e59145
(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).
2009-02-20 00:02:25 +00:00
yexo
8d4fed85e9
(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server.
2009-02-19 23:10:32 +00:00
yexo
2fdc395d45
(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server.
2009-02-19 23:10:32 +00:00
smatz
b83b58dd54
(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
2009-02-16 21:43:44 +00:00
smatz
b9b14bd803
(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
2009-02-16 21:43:44 +00:00
peter1138
4b1728079c
(svn r15436) -Codechange: Return index of station spec within station class as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
2009-02-09 22:49:28 +00:00
peter1138
ad30a3c4ca
(svn r15436) -Codechange: Return index of station spec within station class as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
2009-02-09 22:49:28 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
66cb1fe1ff
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
2009-02-09 01:06:23 +00:00
rubidium
9907742a0f
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
2009-02-09 01:06:23 +00:00
rubidium
283b3d16ab
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
peter1138
bf42e60bba
(svn r15407) -Codechange: When loading a save game with an invalid pool index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash.
2009-02-08 10:37:24 +00:00
peter1138
5f8c2b1b4e
(svn r15407) -Codechange: When loading a save game with an invalid pool index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash.
2009-02-08 10:37:24 +00:00
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
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-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
frosch
4b0223976f
(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
2009-02-01 11:38:18 +00:00
frosch
2afa9312fc
(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
2009-02-01 11:38:18 +00:00
smatz
c71949729e
(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail
2009-02-01 00:50:32 +00:00
smatz
16b9dcd0ea
(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail
2009-02-01 00:50:32 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
belugas
a57c73e2f9
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
2009-01-28 19:57:23 +00:00
belugas
3671ed9e4f
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
2009-01-28 19:57:23 +00:00
rubidium
4e0505633d
(svn r15287) -Cleanup: some code style, remove erroneous comment.
...
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
2009-01-27 21:51:06 +00:00
rubidium
7d64441008
(svn r15287) -Cleanup: some code style, remove erroneous comment.
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-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
2009-01-27 21:51:06 +00:00
smatz
7bc60a19d0
(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags
2009-01-25 22:50:00 +00:00
smatz
562299d809
(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags
2009-01-25 22:50:00 +00:00
peter1138
280fb99f62
(svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
2009-01-25 21:55:18 +00:00
peter1138
7afd506301
(svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
2009-01-25 21:55:18 +00:00
smatz
adb5eac77e
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
2009-01-24 15:31:48 +00:00
smatz
dbc4a8b331
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
2009-01-24 15:31:48 +00:00
smatz
8654925923
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
2009-01-24 15:01:29 +00:00
smatz
4493bd03e3
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
2009-01-24 15:01:29 +00:00