Jonathan G Rennison
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2b4dbf582a
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Show tunnel/bridge exit signal facing correct way with correct colour.
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2016-02-20 23:38:33 +00:00 |
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Jonathan G Rennison
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a25ac7a161
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Enable signals on bridges/tunnels to work with PBS.
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2016-02-20 23:34:06 +00:00 |
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Jonathan G Rennison
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b3e03e8cf9
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Fix middle of bridge not being redrawn when adding removing signals.
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2015-11-01 14:05:22 +00:00 |
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Jonathan G Rennison
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e07e4fdb8e
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Merge branch 'master' into signal_tunnels_bridges
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2015-11-01 14:02:13 +00:00 |
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Jonathan G Rennison
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22a5c6d459
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Minor fixes in CmdRemoveSingleSignal
Whitespace fixes
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2015-08-01 20:26:41 +01:00 |
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patch-import
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59b0b18aa2
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Import signals on tunnels and bridges patch
http://www.tt-forums.net/viewtopic.php?p=1140215#p1140215
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2015-08-01 20:25:59 +01:00 |
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frosch
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90d50d78c0
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(svn r27313) -Fix [FS#6317]: Adding tram to town-owned bridges assigned an incorrect owner to the tram and did not count infrastructure counts properly. (marcole)
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2015-06-21 09:52:30 +00:00 |
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frosch
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bba85a6e01
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(svn r27209) -Add: Draw path reservation on the whole bridge, not only on the bridge heads.
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2015-03-28 14:04:06 +00:00 |
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frosch
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5503af7bfa
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(svn r27208) -Fix: Draw correct overlay sprites for path reservations on bridges and tunnels.
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2015-03-28 14:03:26 +00:00 |
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frosch
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bd3a8bf9e4
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(svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges.
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2015-02-22 14:01:24 +00:00 |
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rubidium
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647a3c8e5f
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(svn r26882) -Feature: allow limiting the height of bridges (ic111)
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2014-09-21 11:40:11 +00:00 |
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rubidium
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dc2b4f2498
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(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
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2014-09-21 11:24:51 +00:00 |
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rubidium
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2be4215f43
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
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frosch
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2ce5034005
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(svn r26277) -Add [FS#5849]: Display speed limit also for road bridges in the TileInfo window.
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2014-01-26 13:50:10 +00:00 |
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rubidium
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baad79b1b6
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(svn r26111) -Fix: theoretical case where sprite table could be overread for aqueducts that start at flat land
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2013-11-25 16:26:50 +00:00 |
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rubidium
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157a3d3be4
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(svn r26072) -Cleanup: mark some unreachable default cases by NOT_REACHED()
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2013-11-23 18:13:30 +00:00 |
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frosch
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0ca316e1d9
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(svn r25231) -Fix (r25227): Also update infrastructure counts. (adf88)
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2013-05-07 13:49:18 +00:00 |
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frosch
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dd7d470808
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(svn r25227) -Fix [FS#5541]: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway.
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2013-05-06 15:41:34 +00:00 |
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frosch
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4c4010970a
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(svn r25141) -Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams.
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2013-04-03 20:25:06 +00:00 |
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frosch
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5bf6513dfc
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(svn r24912) -Fix [FS#5389]: Upgrading bridges could steal road types. (adf88)
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2013-01-13 13:17:12 +00:00 |
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planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
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planetmaker
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92a2302dbd
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(svn r24895) -Fix [FS#5436]: Allow downgrade of road bridges in the scenario editor
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2013-01-08 17:56:43 +00:00 |
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frosch
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1e327a20c4
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(svn r24413) -Add [FS#5221-ish]: Allow overbuilding bridges with the same type when adding a roadtype.
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2012-07-18 19:24:13 +00:00 |
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rubidium
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76d5833650
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(svn r24179) -Codechange: move some variables of Town to TownCache
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2012-04-25 20:50:13 +00:00 |
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michi_cc
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ff73fdb4b0
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(svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail).
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2012-02-15 21:23:48 +00:00 |
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frosch
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4705dc84b1
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(svn r23864) -Fix: Railtype overlays were drawn 'only transparent' on invisible bridges.
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2012-01-28 18:11:18 +00:00 |
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rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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102c7ae60e
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(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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2011-12-19 21:02:33 +00:00 |
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frosch
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b43fdd903a
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(svn r23586) -Fix: Draw PBS reservation also for bridges with railtype overlays.
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2011-12-17 23:22:27 +00:00 |
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frosch
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cecf7c4bc4
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(svn r23584) -Fix: Draw PBS reservations also for tunnels with railtype overlays.
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2011-12-17 23:14:28 +00:00 |
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michi_cc
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796fe54a2f
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(svn r23413) -Add: Company infrastructure counts for canals.
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2011-12-03 23:40:23 +00:00 |
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michi_cc
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7a6b45c133
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(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
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85ec2f07af
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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yexo
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36e61e08b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
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rubidium
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e8eb3fe381
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(svn r23110) -Codechange: let the flying altitude return ints are well
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2011-11-04 13:40:59 +00:00 |
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rubidium
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0e2d2b2317
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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fb9fb416a1
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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70faeeaba9
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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5d7acba5d3
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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f923ede158
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(svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code
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2011-11-04 10:28:31 +00:00 |
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rubidium
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fd992c9fd8
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(svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code
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2011-11-04 10:28:20 +00:00 |
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rubidium
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a70fdbcf2f
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
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rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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terkhen
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f45bf2d1af
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(svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor.
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2011-08-24 12:19:12 +00:00 |
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rubidium
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c691b4c49e
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(svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88)
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2011-07-30 14:10:12 +00:00 |
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rubidium
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d946841eff
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(svn r22413) -Document: even more stuff
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2011-05-02 20:59:54 +00:00 |
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rubidium
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87272273b5
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(svn r22405) -Document: some more "random-ish" tidbits
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2011-05-01 19:14:12 +00:00 |
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rubidium
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3cb12ed89c
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(svn r22019) -Codechange: s/functions.h/clear_func.h/
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2011-02-07 22:38:02 +00:00 |
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rubidium
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7086bb3017
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
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2011-02-04 15:37:23 +00:00 |
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rubidium
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285f369969
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(svn r21956) -Cleanup: always draw the bridge pillars
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2011-02-04 14:38:33 +00:00 |
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