rubidium
e18c24cdb5
(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
2009-01-14 12:50:13 +00:00
rubidium
737c187f79
(svn r15053) -Cleanup: remove some unneeded includes
2009-01-13 11:53:33 +00:00
rubidium
04ea0b9316
(svn r15053) -Cleanup: remove some unneeded includes
2009-01-13 11:53:33 +00:00
rubidium
01e92ac32a
(svn r15052) -Codechange: move the implementation of Send_CompanyInformation to network_server.cpp as the server's the one that sends that information
2009-01-13 11:46:29 +00:00
rubidium
fc696a7e29
(svn r15052) -Codechange: move the implementation of Send_CompanyInformation to network_server.cpp as the server's the one that sends that information
2009-01-13 11:46:29 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
c0e7434f38
(svn r14944) -Cleanup: add spaces around some operators
2009-01-09 22:56:28 +00:00
rubidium
cda853872a
(svn r14944) -Cleanup: add spaces around some operators
2009-01-09 22:56:28 +00:00
rubidium
054787f082
(svn r14943) -Cleanup: remove some rogue spaces/replace some rogue tabs with spaces
2009-01-09 22:48:57 +00:00
rubidium
c08f520acf
(svn r14943) -Cleanup: remove some rogue spaces/replace some rogue tabs with spaces
2009-01-09 22:48:57 +00:00
belugas
f0033f8003
(svn r14927) -Codechange: constify widget numbers in network chat gui.
2009-01-08 22:33:54 +00:00
belugas
729cebda47
(svn r14927) -Codechange: constify widget numbers in network chat gui.
2009-01-08 22:33:54 +00:00
rubidium
78c43297e2
(svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P).
2009-01-08 14:55:28 +00:00
rubidium
e39484e9a8
(svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P).
2009-01-08 14:55:28 +00:00
rubidium
0e1127e8b5
(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
2009-01-08 14:40:18 +00:00
rubidium
427e2d30c5
(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
2009-01-08 14:40:18 +00:00
belugas
da7da4c1c8
(svn r14914) -Documentation: Correct doxygen comment for file name. <nitpicked> by Swallow
2009-01-08 14:38:21 +00:00
belugas
38bd396f90
(svn r14914) -Documentation: Correct doxygen comment for file name. <nitpicked> by Swallow
2009-01-08 14:38:21 +00:00
rubidium
4df86694a7
(svn r14910) -Codechange: merge the command queue handling into a single location
2009-01-08 13:57:50 +00:00
rubidium
d4b6cc997d
(svn r14910) -Codechange: merge the command queue handling into a single location
2009-01-08 13:57:50 +00:00
rubidium
32d65845d4
(svn r14898) -Fix (r14897): ccache's caching seems to be a bit too agressive or so.
2009-01-07 15:36:37 +00:00
rubidium
fa22bcd456
(svn r14898) -Fix (r14897): ccache's caching seems to be a bit too agressive or so.
2009-01-07 15:36:37 +00:00
rubidium
4231c3ee82
(svn r14897) -Codechange: don't allow a few command flags to be sent over the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client.
...
-Codechange: test earlier whether the command (send from the server) is actually valid.
2009-01-07 15:27:19 +00:00
rubidium
8d017f0ea1
(svn r14897) -Codechange: don't allow a few command flags to be sent over the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client.
...
-Codechange: test earlier whether the command (send from the server) is actually valid.
2009-01-07 15:27:19 +00:00
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
glx
06519a56f2
(svn r14816) -Fix: signed/unsigned warnings (MSVC)
2009-01-03 19:39:22 +00:00
glx
502607410e
(svn r14816) -Fix: signed/unsigned warnings (MSVC)
2009-01-03 19:39:22 +00:00
rubidium
72d89337ee
(svn r14804) -Codechange: unify opening the OSK (Zuu)
2009-01-03 13:59:05 +00:00
rubidium
e5c1a7b5c3
(svn r14804) -Codechange: unify opening the OSK (Zuu)
2009-01-03 13:59:05 +00:00
rubidium
f55995f1ef
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-29 21:50:25 +00:00
rubidium
3c6add5293
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-29 21:50:25 +00:00
rubidium
1892994ab2
(svn r14771) -Fix (r14764): resolving of error types to error messages kinda failed :(
2008-12-29 21:41:20 +00:00
rubidium
ad1c52abf8
(svn r14771) -Fix (r14764): resolving of error types to error messages kinda failed :(
2008-12-29 21:41:20 +00:00
rubidium
b597e52e29
(svn r14770) -Fix: gracefully handle an invalid packet instead of asserting.
2008-12-29 21:33:27 +00:00
rubidium
1ce965ed5f
(svn r14770) -Fix: gracefully handle an invalid packet instead of asserting.
2008-12-29 21:33:27 +00:00
rubidium
42fb037005
(svn r14766) -Fix (r14730ish): remove unused typedef.
2008-12-29 11:17:12 +00:00
rubidium
e198bf02ab
(svn r14766) -Fix (r14730ish): remove unused typedef.
2008-12-29 11:17:12 +00:00
rubidium
0b806c7bbc
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
2008-12-29 10:37:53 +00:00
rubidium
a25e3f8d70
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
2008-12-29 10:37:53 +00:00
rubidium
3b08d2ecaa
(svn r14760) -Fix (rlongago): network connection of clients being closed twice (found due to added assertion in r14730)
2008-12-28 21:45:41 +00:00
rubidium
105b84e343
(svn r14760) -Fix (rlongago): network connection of clients being closed twice (found due to added assertion in r14730)
2008-12-28 21:45:41 +00:00
rubidium
5fe023cb1b
(svn r14759) -Fix (r14730): tab completion causing out-of-bounds read.
2008-12-28 21:07:45 +00:00
rubidium
e626e07bd3
(svn r14759) -Fix (r14730): tab completion causing out-of-bounds read.
2008-12-28 21:07:45 +00:00
rubidium
e83cca7d13
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
rubidium
bf6ec8b19f
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
...
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00