| 
							
							
								 peter1138 | 158e0e43f2 | (svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow support for variable 7F for unbuilt vehicles (mart3p) | 2006-06-22 21:25:51 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 3753d0b602 | (svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p) | 2006-06-22 21:15:27 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | ae8f4f8d9a | (svn r4960) - NewGRF: explicitly handle unsupported variables, instead of returning -1. | 2006-05-23 19:36:50 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 4ef1033287 | (svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups. | 2006-05-03 15:46:21 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 36a98ba47e | (svn r4697) - NewGRF: callback IDs can now be 16 bit values. | 2006-05-02 20:44:06 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 60b3d37dff | (svn r4691) - Codechange: don't use unnamed unions as GCC 2.95.ancient won't compile it. Needed for our MorphOS user ;) | 2006-05-02 18:56:07 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 2f3401b487 | (svn r4594) - NewGRF: introduce the basic sprite group resolver. This code isn't used yet. | 2006-04-27 19:53:58 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 2f01c7d990 | (svn r4583) - NewGRF: Revamp sprite group loading to support advanced varadjusts and variable size. These are not yet processed, however. | 2006-04-26 20:44:28 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 2c5a6909a0 | (svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. Temporary include in sprite.h until new spritegroup code is in place. | 2006-04-26 17:16:57 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 92d8af75db | (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This reduces the amount of house keeping we do and the chance of memory 
leaks. | 2006-04-20 20:51:57 +00:00 |  |